Commit Graph

470 Commits

Author SHA1 Message Date
Salanto
7746b9593c
Don't reset evidence selection (#860)
They are defaulted in the header. This SHOULD not affect the client negatively.
2022-08-20 14:57:58 +02:00
Salanto
ee747eaac9
Raise pair list after courtroom construction (#859) 2022-08-20 14:57:38 +02:00
Crystalwarrior
b9aa2039d3
Add "edit" and "open folder" actions for dropdowns (#776)
* Add "edit" and "open folder" actions for dropdowns:
 - CharSelect char button with "edit char.ini," "open this char folder"
 - pos dropdown with "open this background"
 - text color dropdown with "open chat_config.ini"
 - evidence button with "open evidence folder"
 - sound list with "open sounds folder"
 - music list with "open music folder"
 - theme list with "open themes folder"
* Implement "Play <sfx_name>" for the Play action, and only show it if the sfx is not "0" or "1" or "-"

Co-authored-by: stonedDiscord <Tukz@gmx.de>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
2022-07-31 13:05:09 -05:00
Crystalwarrior
dd8eee7eed
Pending ghost messages (#736)
This feature allows text to be posted to the IC log as a "ghost" before it has been displayed in-game. When desync chat is enabled, it's common for the player to wait a little while before their messages are displayed.

Ghosts only apply to the active player's messages, not all queued messages. They are also pinned at the end of the IC log until they are displayed.

Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
Co-authored-by: stonedDiscord <Tukz@gmx.de>
2022-07-31 11:33:10 -05:00
Crystalwarrior
7b88d4be95
Never send an unencoded packet to the server (#719)
* never send an unencoded packet to the server

* oops

* Improve packet validation to remove segfaults

* WARNING: commit breaks connecting to servers, need help
start fixing omniwhy caused by single fuckin string packets (AAAAAAAAAAAAAAAAA)

* Fix failed connections to servers (Thanks to @Iuvee for helping me figure this out!)

* Fix demoserver

* who the fuck still uses goto

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>

* ANOTHER GOTO????

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>

* braces

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>

* good bot Update src/packet_distribution.cpp

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>

* Fix demoserver harder

* Improve demo logging

* Fix memory leakage by deleting the packet
Fix useless demoserver wait packet creation when none of that packet is used

Co-authored-by: stonedDiscord <Tukz@gmx.de>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Salanto <62221668+Salanto@users.noreply.github.com>
2022-07-30 18:42:22 +02:00
Crystalwarrior
cf91cc03f8
Add settings option for "sfx_on_idle" which allows you to play a custom SFX alongside an Idle emote (#744)
* Add an "sfx_on_idle" FL packet flag, UNFORTUNATELY servers have to go out of their way to support this feature due to clients below 2.10 fucking spamming sfx for 2.10 otherwise

* Revert feature flag, implement a method that works regardless of server instead

* Revert "Revert feature flag, implement a method that works regardless of server instead"

This reverts commit c14b4fb2a1bbf2796db4a26e83609ba743826655.

* Stop using FL packet, but make SFX on Idle a client-side setting to reduce confusion and reliance on servers for a client feature to a minimum.

This reverts commit 687e64e37839b77923c93d13f971ee6750bd4330.

* Update src/aooptionsdialog.cpp

Co-authored-by: stonedDiscord <Tukz@gmx.de>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
2022-07-30 14:55:58 +02:00
Crystalwarrior
d9bdb7e6bc
Fix get_effect_property ignoring the provided effect folder and using the char.ini instead. Makes it consistent with get_effect behavior (#828) 2022-07-30 14:38:37 +02:00
Crystalwarrior
f896475de4
Stop iniswapping from modifying the char.ini file (#712)
* Stop iniswapping from modifying the char.ini (which can potentially remove comments such as credits, charmaker notes, etc.)
* Fix iniswaps.ini and soundlist.ini not using vpath
* Deprecate get_char_name, making "name=" part in the char.ini no longer a thing
* Fix iniswap and emote dropdowns not getting properly updated when theme is reloaded
* Prevent reload theme from resetting your emote to the first one
* Fallback soundlist.ini

Co-authored-by: stonedDiscord <Tukz@gmx.de>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
2022-07-29 19:45:42 -05:00
Rosemary Witchaven
e36d79f749
Fix or suppress compiler warnings (Qt 5.15 w/MinGW) (#818)
* Major cleanup of screenshake code

* Add pre-5.10 support for screenshake math

* more compat, uglier too

* add surprise tool

* we don't need inline functions

* only run qsrand on old versions

* Squash compiler warnings

* >= not > please

* only run qsrand on old versions

* Squash compiler warnings

* >= not > please

Co-authored-by: stonedDiscord <Tukz@gmx.de>
Co-authored-by: Salanto <62221668+Salanto@users.noreply.github.com>
2022-07-29 18:23:36 +02:00
Crystalwarrior
7301e62c73
Fix iniswaps.ini and soundlist.ini not using vpath (#714)
Fixes #670

Co-authored-by: stonedDiscord <Tukz@gmx.de>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
2022-07-28 20:29:32 -05:00
Crystalwarrior
f40b3d162d
Code to support effects ini version 2 (#813)
* Code to support effects ini version 2

* Update theme commit

* Get it to actually work properly

* Rework effect loading code

* Added auto-migration to new format
* Reorganised code for improved readability and clarity
* Add functional checks for operation to not run into missing file issues

* Minor logic fix

* Add debug message

* Trim any empty items from the list

* Add mandatory culling

* See https://discord.com/channels/278529040497770496/323377366997008394/998661402669617233

* Reworked implementation

* Resolve warning of temporary container allocation

* Unbreak what I broke last commit

* Also make it a QStringLiteral to cheat clazy.

* Set default layer

* Ignore that for realization, that one covers the screen.

* Document migration regex

* This should clarify the ambiguity of its functionality and reason why it exists.

Co-authored-by: Salanto <62221668+Salanto@users.noreply.github.com>
Co-authored-by: TrickyLeifa <date.epoch@gmail.com>
2022-07-27 21:43:50 +02:00
Crystalwarrior
f8c2b1a2f0
Part 2 of #713: merge get_real_suffixed_path into get_real_path (#717)
* Fix get_real_suffixed_path existing, causing the previous PR to not function on suffixed... anything
Fix suffixes ignoring a case where a suffixed path is already provided, causing that pre-suffixed filepath to fail to find anything

* Fix image paths being used as sound effects and vice versa
Better check for sfx and image absolute paths which double-checks the absolute path we got is *actually a valid file format*

Co-authored-by: stonedDiscord <Tukz@gmx.de>
Co-authored-by: Salanto <62221668+Salanto@users.noreply.github.com>
2022-07-26 00:54:11 +03:00
oldmud0
0dac3cc2c0
Merge pull request #819 from AttorneyOnline/lambda-core
Make lambda captures of 'this' explicit
2022-07-23 16:31:37 -05:00
Rosemary Witchaven
0519abab03
Fix multiple issues with screenshake code (#812)
* Major cleanup of screenshake code

* Add pre-5.10 support for screenshake math

* more compat, uglier too

* add surprise tool

* we don't need inline functions
2022-07-23 18:19:06 +03:00
Rosemary Witchaven
8138187f92
Change FL variable names for clarity (#810)
* Change FL variable names for clarity

* Missed one somehow

Co-authored-by: Salanto <62221668+Salanto@users.noreply.github.com>
2022-07-23 18:19:00 +03:00
Crystalwarrior
ef49b46c37
Add Emote preview (#774)
* Add an emote preview which pops up from right click context menu

* rename action names to "preanim/idle/talk"

* Improve emote preview window

* Preview no longer ignores offsets
No longer override stylesheets
Add "Preview Selected" option to the dropdown

* bruh

* Fix "set play once" being ignored when a (c) emote is loaded

* Remove useless comments

* Implement Salanto suggestions

Co-authored-by: stonedDiscord <Tukz@gmx.de>
2022-07-23 18:18:54 +03:00
Crystalwarrior
ad578eb0bd
Suppress application volume when alt-tabbed (#730)
* Suppress application volume when alt-tabbed
Add a "suppress_audio" slider setting, 50% by default, which decides how much audio remains when the client is not in focus
Add a "muted" setting for blip, music, and sfx players
Add update_audio_volume func

* change "suppress" to "how much audio is suppressed" instead of "how much audio remains"

* Fix last commit just flipping the behavior and being ultra wacky

* Fix evidence present sound ignoring audio suppression settings

Co-authored-by: stonedDiscord <Tukz@gmx.de>
Co-authored-by: Salanto <62221668+Salanto@users.noreply.github.com>
2022-07-23 18:18:45 +03:00
in1tiate
df7214fdb5 Make lambda captures of 'this' explicit 2022-07-19 08:10:07 -05:00
Crystalwarrior
c8914c9302
Add effect layering under the character, flippable effects and more (#701)
* Fix effect offsets only applying after the effect already plays
Add "_layer" property which can be "behind", "character" or default "chat". This deprecates the "under_chatbox" property

* Add a "sticky" effect property which is the same as "stickyeffects" setting being enabled but just for that 1 effect

* Clang is tidy, clang is caring

* make character layer actually stack over the character but under the desk
add new "over" layer which is over everything in the viewport but under the chat box

* Switch "ignore_offset" to "respect_offset" so effects only respect character offsets if explicitly told to

* Appease clang tidy... mostly. I don't understand the last thing it's talking about.

* Appease clang tidy further

* Remove "effect_done" due to it overwriting the AOLayers behavior
Add "loop" effect property so you set up in the ini if the effect should loop rather than it using the file's loop settings
Add "max_duration" effect property
Add "cull" effect property which decides whether to clear the effect or not when it's done (if loop is false)

* Fix effects not allowed to have underscores (_) in them without breaking

* Change the way effects.ini looks and is parsed to be more sane and doable.
However, since order may or may not matter, you can optionally include index:name and it orders it properly.

* Appeal to clang

* Fix a dumb way I created QSettings in get_effects

* Fix effect properties being broken due to optional index

* Fix get_effect_property not getting the current theme properties if a misc theme exists

* If sound list has a sound effect selected, if pre is not checked, don't play effect sound and prefer the sfx we chose instead.

* Fix \f not using the theme's realization effect

* Add missing curly bracket

* Yolo

Co-authored-by: Salanto <62221668+Salanto@users.noreply.github.com>
Co-authored-by: stonedDiscord <Tukz@gmx.de>
2022-07-18 15:45:47 +03:00
Rosemary Witchaven
9849ce2610
Use QStyle to fetch checkbox size and spacing info instead of relying on magic numbers for label truncation (#805)
* Use QStyle to fetch checkbox size and spacing info

* remove unnecessary use of auto*

* access static member the correct way
2022-07-18 15:01:53 +03:00
Crystalwarrior
229a423e0f
Add "chatbox_always_show" courtroom_config.ini option (#725)
* Add "chatbox_always_show" courtroom_config.ini option
Remove copy-pasted code from set_widgets for initializing chatbox

* make chatbox_always_show work with misc folders

* Fix sticker disappearing despite chatbox_always_show setting

Co-authored-by: stonedDiscord <Tukz@gmx.de>
2022-07-16 16:00:03 +02:00
Crystalwarrior
fef33dfc4f
Optimize area list slightly by recycling QTreeWidgetItems instead of clearing and creating them every time (#754)
Remove index that only shows up during ARUP cuz it confuses the hell out of area indexes defined by server

Co-authored-by: stonedDiscord <Tukz@gmx.de>
2022-07-16 15:51:05 +02:00
Rosemary Witchaven
d056030e6c
Swap a bitwise AND for a logical AND (#809)
Didn't cause any problems here because these are both of type bool, but it's bad form anyway
2022-07-16 15:18:49 +02:00
Crystalwarrior
06e8f82c87
Support for DRO's sounds.ini as a fallback if soundlist.ini is not found for the character (#731)
* Support for DRO's sounds.ini as a fallback if soundlist.ini is not found for the character

* readability i guess?

Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>

Co-authored-by: stonedDiscord <Tukz@gmx.de>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
2022-07-07 13:59:50 +03:00
Leifa♥
7805e80e83
Added Play SFX context menu action (#791)
* Added Play SFX context menu action

Resolve #746

* The SFX context menu now allows the user to preview the sound selected by playing it.

* Changed declarations for methods.
2022-07-07 13:55:44 +03:00
Leifa♥
7b4b297a22
Added penalty effects (#786)
Themes can be configured to play an SFX and/or effect when the HP bar increases or decreases. Effects can be any defined effect, or a built-in effect such as "screenshake" or "flash".

Resolves AttorneyOnline/AO2-Client#743
2022-06-23 18:58:17 -05:00
Salanto
ffcd783c10
Add line limit to server chat and debug log panes (#784)
Set default maximum block size to 5,000 unless otherwise specified
2022-06-11 18:09:53 -05:00
oldmud0
87d3310efa
Merge pull request #777 from AttorneyOnline/shorter-offsets
make x/y pair spinboxes shorter and not have "offset" in it
2022-06-03 22:40:52 -05:00
oldmud0
e4125d3f52
Merge pull request #770 from AttorneyOnline/fix-stickers
Fix stickers being layered under the chatbox rather than above
2022-06-03 22:27:30 -05:00
Crystalwarrior
d4e3956271
improve placeholder text for IC and OOC (#753)
* improve placeholder text for IC and OOC

* Keep showname box placeholder at "showname" so as not to be confusing

* Apply my own suggestions

* Revert "Keep showname box placeholder at "showname" so as not to be confusing"

This reverts commit bad5507b9e4b9501d27b7b46e66c5e1cc2eb9859.

* Bring back showname for showname box
let "update_character" handle placeholder text properly
Fix spectator placeholder text not appearing if switching to spectator using /switch, etc.

* fix an oopsie

Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
2022-06-03 22:26:32 -05:00
Crystalwarrior
c3a5bfb98a
Add icons for pos dropdown (#715)
* Add icons for pos dropdown

* Make sure to upscale the icons to actually fit (so tiny 1pix bg images for ex. still show up properly)

* move get_pos_path

* add const to desk mod

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>

* Revert "add const to desk mod"

This reverts commit 7d6007fb1be0781e29985d0b83f2f6da16295e90.

* make set_scene const

* make pos const

* add and to const

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>

* add braces

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>

* Revert "add and to const"

This reverts commit aa5e5066dcf42ae18c2aeb349d470271226601da.

* make desk const

* fix get pos path for real

Co-authored-by: stonedDiscord <Tukz@gmx.de>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-06-03 12:41:31 +02:00
Alex Noir
af91da7cb0 make x/y pair spinboxes shorter and not have "offset" in it cuz it always gets in the fuckin way 2022-06-03 02:17:02 +03:00
Crystalwarrior
868c26f52e
Fix screenshake misaligning the char on idle screenshake (#724) 2022-05-23 20:49:41 +02:00
Crystalwarrior
629066f376
Add compatibility layer for "witnesstestimony" in courtroom_sounds.ini because bubbles and buttons have no underscore, yet courtroom_design.ini does (#756) 2022-05-23 20:49:03 +02:00
Crystalwarrior
967e6a00ff
Fix custom objection folders not working (#726)
Fix reload theme screwing up the default custom objection folder if a custom.gif doesn't exist near char.ini
2022-05-23 20:46:24 +02:00
Alex Noir
7d687955d4 Fix stickers being layered under the chatbox rather than above (but still under text/showname)
Fix stickers being incorrectly layered and affected by effects etc.
2022-05-21 20:34:49 +03:00
Crystalwarrior
b56805e3e2
Try to fix music list disappearing randomly (#768) 2022-05-21 16:27:45 +02:00
Rosemary Witchaven
94dbdf73e0
Feature: Clicking the evidence icon when it's presented by a player will show the details of that evidence (#760)
* Add click-to-view evidence icons

* Fix the clicky icon not being functional if the presented evidence comes from a different page from the first

Co-authored-by: in1tiate <radwoodward@vikings.grayson.edu>
Co-authored-by: Alex Noir <Varsash@gmail.com>
2022-05-21 16:21:34 +02:00
Crystalwarrior
a1edef048f
Remove "debug_log" moniker for debug log and reuse ms_chatlog so old themes don't break (#716) 2022-05-21 16:12:24 +02:00
Crystalwarrior
9214952aea
Fix iniswap remove button removing character iniswaps (#710)
Fix the character being added twice to the iniswap if the iniswap list contains the og character name
2022-05-21 16:07:07 +02:00
Crystalwarrior
1544d5d3a6
Fix sound in the sound list using the alias of the sound list as the sound instead of its actual reference (#708) 2022-05-21 16:06:07 +02:00
Rosemary Witchaven
6d1c8fd560
Check for settings.png if courtroom_settings.png doesn't exist (#762)
Co-authored-by: in1tiate <radwoodward@vikings.grayson.edu>
2022-05-18 18:42:51 +02:00
Rosemary Witchaven
68d0b838cf
Add two ways of controlling judge buttons that aren't hardcoded nonsense (networked and local) (#537)
* add both network and local ways to show judge buttons on pos other than jud

* hide judge buttons when pos_removing to a non-judge position

* alter packet header

* Only use pos jud hardcoding if no design.ini

if design.ini does not define judges= then we fall back to pos jud garbage

* Fix judge buttons being disabled if default_side pos is judge (logic poopy)
Fix positions.isEmpty() returning False cuz a split of an empty string returns the list with an empty string by default

* Expand JD packet to be able to send -1, 0 and 1. If -1 is received, fall back on client-sided judge button behavior. If 0 or 1 is received, treat it as "absolute override" and adhere to that packet.

* alter check for empty qstringlist to support old qt versions

* heehoo

* trigger client side behavior when jd -1 is sent

* less confusing variable names

* remove useless code, trim some fat

Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>

* use an enum dammit! & warn on malformed auth

* use an enum dammit! pt. 2

* appease clang, rewrite ugly judge controls function

* please squash this its so bad

Co-authored-by: Crystalwarrior <Varsash@Gmail.com>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
2022-03-29 17:37:02 +03:00
Crystalwarrior
7bb7889923
Add timestamp colors you can change in courtroom_fonts.ini (#698)
* Add ic_chatlog_timestamp_color and ic_chatlog_selftimestamp_color to courtroom_fonts.ini

* clang tidy. clang stronk.
2022-03-25 16:01:57 +03:00
Crystalwarrior
ca83573d1b
Objections no longer force you into preanimations (#697)
* Make objections respect the user's preanim setting

* Replace all magic numbers with the emote mod enum
Fix preanim zoom not toggling the checkbox from char.ini, but deprecated "4" doing it

* Comment handle_emote_mod a bit better to explain some jank

* Fix play SFX logic being inconsistent during narrator chat (emote is "")

* hail clang-tidy
2022-03-25 16:01:39 +03:00
oldmud0
9dd1407103
Merge pull request #674 from AttorneyOnline/pausechar
Add \p for "pause", which lasts 0.1 seconds
2022-03-24 08:10:51 -05:00
Crystalwarrior
c3fd82eacc
Fix SFX dropdown regressions, make dropdown play sound if custom sound is listed regardless of Pre (#656)
* Fix SFX dropdown not playing a sound despite a sound being selected.
It was waiting on a preanim box to be checked, but that behavior was not intuitive. Plus this is a regression from intended behavior

* Make "default" sfx behavior behave as expected

* Tidy up the network logic for emote_mod and comment all of its behavior
Fix sfx not playing when immeidate is checked on

* make emote_mod an enum so I don't have to go scouring documentation to learn what it does anymore
not adding emote mod for enums 2, 3 and 4 cuz those are planned to be deprecated in a later PR
Make Clang happy with no bracket-less if statements
2022-03-24 03:05:27 +03:00
Crystalwarrior
35fcbdeea8
Add showname and selfname colors to courtroom_fonts.ini (#672)
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-03-19 17:21:24 -05:00
Crystalwarrior
df1c8ccd83
Add blip rate of 0 which only plays a single blip sound per message (#659)
* Add blip rate of 0 which only plays a single blip sound per message

* don't have copy-pasted code I GUESS
2022-03-19 15:31:38 -05:00
Crystalwarrior
fa6eef8eba
Allow character select list to refresh even if client is already loaded in (#655)
* Allow "SC" packet to be used to refresh the character list even if the client is loaded in
Fix tree list of characters not being cleared properly between "SC" packets
Fix client theme breaking when joining a server with empty character select list

* Do my review suggestions on CW's behalf

Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
2022-03-13 18:29:42 +03:00