* Add "edit" and "open folder" actions for dropdowns:
- CharSelect char button with "edit char.ini," "open this char folder"
- pos dropdown with "open this background"
- text color dropdown with "open chat_config.ini"
- evidence button with "open evidence folder"
- sound list with "open sounds folder"
- music list with "open music folder"
- theme list with "open themes folder"
* Implement "Play <sfx_name>" for the Play action, and only show it if the sfx is not "0" or "1" or "-"
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This feature allows text to be posted to the IC log as a "ghost" before it has been displayed in-game. When desync chat is enabled, it's common for the player to wait a little while before their messages are displayed.
Ghosts only apply to the active player's messages, not all queued messages. They are also pinned at the end of the IC log until they are displayed.
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
Co-authored-by: stonedDiscord <Tukz@gmx.de>
* never send an unencoded packet to the server
* oops
* Improve packet validation to remove segfaults
* WARNING: commit breaks connecting to servers, need help
start fixing omniwhy caused by single fuckin string packets (AAAAAAAAAAAAAAAAA)
* Fix failed connections to servers (Thanks to @Iuvee for helping me figure this out!)
* Fix demoserver
* who the fuck still uses goto
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* ANOTHER GOTO????
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* braces
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* good bot Update src/packet_distribution.cpp
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* Fix demoserver harder
* Improve demo logging
* Fix memory leakage by deleting the packet
Fix useless demoserver wait packet creation when none of that packet is used
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* Add an "sfx_on_idle" FL packet flag, UNFORTUNATELY servers have to go out of their way to support this feature due to clients below 2.10 fucking spamming sfx for 2.10 otherwise
* Revert feature flag, implement a method that works regardless of server instead
* Revert "Revert feature flag, implement a method that works regardless of server instead"
This reverts commit c14b4fb2a1bbf2796db4a26e83609ba743826655.
* Stop using FL packet, but make SFX on Idle a client-side setting to reduce confusion and reliance on servers for a client feature to a minimum.
This reverts commit 687e64e37839b77923c93d13f971ee6750bd4330.
* Update src/aooptionsdialog.cpp
Co-authored-by: stonedDiscord <Tukz@gmx.de>
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* Stop iniswapping from modifying the char.ini (which can potentially remove comments such as credits, charmaker notes, etc.)
* Fix iniswaps.ini and soundlist.ini not using vpath
* Deprecate get_char_name, making "name=" part in the char.ini no longer a thing
* Fix iniswap and emote dropdowns not getting properly updated when theme is reloaded
* Prevent reload theme from resetting your emote to the first one
* Fallback soundlist.ini
Co-authored-by: stonedDiscord <Tukz@gmx.de>
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* Major cleanup of screenshake code
* Add pre-5.10 support for screenshake math
* more compat, uglier too
* add surprise tool
* we don't need inline functions
* only run qsrand on old versions
* Squash compiler warnings
* >= not > please
* only run qsrand on old versions
* Squash compiler warnings
* >= not > please
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* Code to support effects ini version 2
* Update theme commit
* Get it to actually work properly
* Rework effect loading code
* Added auto-migration to new format
* Reorganised code for improved readability and clarity
* Add functional checks for operation to not run into missing file issues
* Minor logic fix
* Add debug message
* Trim any empty items from the list
* Add mandatory culling
* See https://discord.com/channels/278529040497770496/323377366997008394/998661402669617233
* Reworked implementation
* Resolve warning of temporary container allocation
* Unbreak what I broke last commit
* Also make it a QStringLiteral to cheat clazy.
* Set default layer
* Ignore that for realization, that one covers the screen.
* Document migration regex
* This should clarify the ambiguity of its functionality and reason why it exists.
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* Fix get_real_suffixed_path existing, causing the previous PR to not function on suffixed... anything
Fix suffixes ignoring a case where a suffixed path is already provided, causing that pre-suffixed filepath to fail to find anything
* Fix image paths being used as sound effects and vice versa
Better check for sfx and image absolute paths which double-checks the absolute path we got is *actually a valid file format*
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* Major cleanup of screenshake code
* Add pre-5.10 support for screenshake math
* more compat, uglier too
* add surprise tool
* we don't need inline functions
* Add an emote preview which pops up from right click context menu
* rename action names to "preanim/idle/talk"
* Improve emote preview window
* Preview no longer ignores offsets
No longer override stylesheets
Add "Preview Selected" option to the dropdown
* bruh
* Fix "set play once" being ignored when a (c) emote is loaded
* Remove useless comments
* Implement Salanto suggestions
Co-authored-by: stonedDiscord <Tukz@gmx.de>
* Suppress application volume when alt-tabbed
Add a "suppress_audio" slider setting, 50% by default, which decides how much audio remains when the client is not in focus
Add a "muted" setting for blip, music, and sfx players
Add update_audio_volume func
* change "suppress" to "how much audio is suppressed" instead of "how much audio remains"
* Fix last commit just flipping the behavior and being ultra wacky
* Fix evidence present sound ignoring audio suppression settings
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* Fix effect offsets only applying after the effect already plays
Add "_layer" property which can be "behind", "character" or default "chat". This deprecates the "under_chatbox" property
* Add a "sticky" effect property which is the same as "stickyeffects" setting being enabled but just for that 1 effect
* Clang is tidy, clang is caring
* make character layer actually stack over the character but under the desk
add new "over" layer which is over everything in the viewport but under the chat box
* Switch "ignore_offset" to "respect_offset" so effects only respect character offsets if explicitly told to
* Appease clang tidy... mostly. I don't understand the last thing it's talking about.
* Appease clang tidy further
* Remove "effect_done" due to it overwriting the AOLayers behavior
Add "loop" effect property so you set up in the ini if the effect should loop rather than it using the file's loop settings
Add "max_duration" effect property
Add "cull" effect property which decides whether to clear the effect or not when it's done (if loop is false)
* Fix effects not allowed to have underscores (_) in them without breaking
* Change the way effects.ini looks and is parsed to be more sane and doable.
However, since order may or may not matter, you can optionally include index:name and it orders it properly.
* Appeal to clang
* Fix a dumb way I created QSettings in get_effects
* Fix effect properties being broken due to optional index
* Fix get_effect_property not getting the current theme properties if a misc theme exists
* If sound list has a sound effect selected, if pre is not checked, don't play effect sound and prefer the sfx we chose instead.
* Fix \f not using the theme's realization effect
* Add missing curly bracket
* Yolo
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* Support for DRO's sounds.ini as a fallback if soundlist.ini is not found for the character
* readability i guess?
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* Added Play SFX context menu action
Resolve#746
* The SFX context menu now allows the user to preview the sound selected by playing it.
* Changed declarations for methods.
Themes can be configured to play an SFX and/or effect when the HP bar increases or decreases. Effects can be any defined effect, or a built-in effect such as "screenshake" or "flash".
ResolvesAttorneyOnline/AO2-Client#743
* improve placeholder text for IC and OOC
* Keep showname box placeholder at "showname" so as not to be confusing
* Apply my own suggestions
* Revert "Keep showname box placeholder at "showname" so as not to be confusing"
This reverts commit bad5507b9e4b9501d27b7b46e66c5e1cc2eb9859.
* Bring back showname for showname box
let "update_character" handle placeholder text properly
Fix spectator placeholder text not appearing if switching to spectator using /switch, etc.
* fix an oopsie
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
* Add icons for pos dropdown
* Make sure to upscale the icons to actually fit (so tiny 1pix bg images for ex. still show up properly)
* move get_pos_path
* add const to desk mod
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* Revert "add const to desk mod"
This reverts commit 7d6007fb1be0781e29985d0b83f2f6da16295e90.
* make set_scene const
* make pos const
* add and to const
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* add braces
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* Revert "add and to const"
This reverts commit aa5e5066dcf42ae18c2aeb349d470271226601da.
* make desk const
* fix get pos path for real
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* Add click-to-view evidence icons
* Fix the clicky icon not being functional if the presented evidence comes from a different page from the first
Co-authored-by: in1tiate <radwoodward@vikings.grayson.edu>
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* add both network and local ways to show judge buttons on pos other than jud
* hide judge buttons when pos_removing to a non-judge position
* alter packet header
* Only use pos jud hardcoding if no design.ini
if design.ini does not define judges= then we fall back to pos jud garbage
* Fix judge buttons being disabled if default_side pos is judge (logic poopy)
Fix positions.isEmpty() returning False cuz a split of an empty string returns the list with an empty string by default
* Expand JD packet to be able to send -1, 0 and 1. If -1 is received, fall back on client-sided judge button behavior. If 0 or 1 is received, treat it as "absolute override" and adhere to that packet.
* alter check for empty qstringlist to support old qt versions
* heehoo
* trigger client side behavior when jd -1 is sent
* less confusing variable names
* remove useless code, trim some fat
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* use an enum dammit! & warn on malformed auth
* use an enum dammit! pt. 2
* appease clang, rewrite ugly judge controls function
* please squash this its so bad
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* Make objections respect the user's preanim setting
* Replace all magic numbers with the emote mod enum
Fix preanim zoom not toggling the checkbox from char.ini, but deprecated "4" doing it
* Comment handle_emote_mod a bit better to explain some jank
* Fix play SFX logic being inconsistent during narrator chat (emote is "")
* hail clang-tidy
* Fix SFX dropdown not playing a sound despite a sound being selected.
It was waiting on a preanim box to be checked, but that behavior was not intuitive. Plus this is a regression from intended behavior
* Make "default" sfx behavior behave as expected
* Tidy up the network logic for emote_mod and comment all of its behavior
Fix sfx not playing when immeidate is checked on
* make emote_mod an enum so I don't have to go scouring documentation to learn what it does anymore
not adding emote mod for enums 2, 3 and 4 cuz those are planned to be deprecated in a later PR
Make Clang happy with no bracket-less if statements
* Allow "SC" packet to be used to refresh the character list even if the client is loaded in
Fix tree list of characters not being cleared properly between "SC" packets
Fix client theme breaking when joining a server with empty character select list
* Do my review suggestions on CW's behalf
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