Merged some duplicate functions.

Also brought in another function that specifically filters out inline
formatting characters, so that the append IC text function is a bit more
understandable.
This commit is contained in:
Cerapter 2018-12-12 19:46:13 +01:00
parent f217c68f85
commit c5d983033e
2 changed files with 45 additions and 136 deletions

View File

@ -1565,13 +1565,13 @@ void Courtroom::handle_chatmessage_2()
switch (emote_mod)
{
case 1: case 2: case 6:
play_preanim();
play_preanim(false);
break;
case 0: case 5:
if (m_chatmessage[NONINTERRUPTING_PRE].toInt() == 0)
handle_chatmessage_3();
else
play_noninterrupting_preanim();
play_preanim(true);
break;
default:
qDebug() << "W: invalid emote mod: " << QString::number(emote_mod);
@ -1674,15 +1674,8 @@ void Courtroom::handle_chatmessage_3()
}
void Courtroom::append_ic_text(QString p_text, QString p_name)
QString Courtroom::filter_ic_text(QString p_text)
{
QTextCharFormat bold;
QTextCharFormat normal;
bold.setFontWeight(QFont::Bold);
normal.setFontWeight(QFont::Normal);
const QTextCursor old_cursor = ui_ic_chatlog->textCursor();
const int old_scrollbar_value = ui_ic_chatlog->verticalScrollBar()->value();
// Get rid of centering.
if(p_text.startsWith(": ~~"))
{
@ -1815,85 +1808,10 @@ void Courtroom::append_ic_text(QString p_text, QString p_name)
}
}
// After all of that, let's jot down the message into the IC chatlog.
if (log_goes_downwards)
{
const bool is_scrolled_down = old_scrollbar_value == ui_ic_chatlog->verticalScrollBar()->maximum();
ui_ic_chatlog->moveCursor(QTextCursor::End);
if (!first_message_sent)
{
ui_ic_chatlog->textCursor().insertText(p_name, bold);
first_message_sent = true;
}
else
{
ui_ic_chatlog->textCursor().insertText('\n' + p_name, bold);
}
ui_ic_chatlog->textCursor().insertText(p_text, normal);
// If we got too many blocks in the current log, delete some from the top.
while (ui_ic_chatlog->document()->blockCount() > log_maximum_blocks && log_maximum_blocks > 0)
{
ui_ic_chatlog->moveCursor(QTextCursor::Start);
ui_ic_chatlog->textCursor().select(QTextCursor::BlockUnderCursor);
ui_ic_chatlog->textCursor().removeSelectedText();
ui_ic_chatlog->textCursor().deleteChar();
//qDebug() << ui_ic_chatlog->document()->blockCount() << " < " << log_maximum_blocks;
}
if (old_cursor.hasSelection() || !is_scrolled_down)
{
// The user has selected text or scrolled away from the bottom: maintain position.
ui_ic_chatlog->setTextCursor(old_cursor);
ui_ic_chatlog->verticalScrollBar()->setValue(old_scrollbar_value);
}
else
{
// The user hasn't selected any text and the scrollbar is at the bottom: scroll to the bottom.
ui_ic_chatlog->moveCursor(QTextCursor::End);
ui_ic_chatlog->verticalScrollBar()->setValue(ui_ic_chatlog->verticalScrollBar()->maximum());
}
}
else
{
const bool is_scrolled_up = old_scrollbar_value == ui_ic_chatlog->verticalScrollBar()->minimum();
ui_ic_chatlog->moveCursor(QTextCursor::Start);
ui_ic_chatlog->textCursor().insertText(p_name, bold);
ui_ic_chatlog->textCursor().insertText(p_text + '\n', normal);
// If we got too many blocks in the current log, delete some from the bottom.
while (ui_ic_chatlog->document()->blockCount() > log_maximum_blocks && log_maximum_blocks > 0)
{
ui_ic_chatlog->moveCursor(QTextCursor::End);
ui_ic_chatlog->textCursor().select(QTextCursor::BlockUnderCursor);
ui_ic_chatlog->textCursor().removeSelectedText();
ui_ic_chatlog->textCursor().deletePreviousChar();
//qDebug() << ui_ic_chatlog->document()->blockCount() << " < " << log_maximum_blocks;
}
if (old_cursor.hasSelection() || !is_scrolled_up)
{
// The user has selected text or scrolled away from the top: maintain position.
ui_ic_chatlog->setTextCursor(old_cursor);
ui_ic_chatlog->verticalScrollBar()->setValue(old_scrollbar_value);
}
else
{
// The user hasn't selected any text and the scrollbar is at the top: scroll to the top.
ui_ic_chatlog->moveCursor(QTextCursor::Start);
ui_ic_chatlog->verticalScrollBar()->setValue(ui_ic_chatlog->verticalScrollBar()->minimum());
}
}
return p_text;
}
// Call it ugly, call it a hack, but I wanted to do something special with the songname changes.
void Courtroom::append_ic_songchange(QString p_songname, QString p_name)
void Courtroom::append_ic_text(QString p_text, QString p_name, bool is_songchange)
{
QTextCharFormat bold;
QTextCharFormat normal;
@ -1904,6 +1822,9 @@ void Courtroom::append_ic_songchange(QString p_songname, QString p_name)
const QTextCursor old_cursor = ui_ic_chatlog->textCursor();
const int old_scrollbar_value = ui_ic_chatlog->verticalScrollBar()->value();
if (!is_songchange)
p_text = filter_ic_text(p_text);
if (log_goes_downwards)
{
const bool is_scrolled_down = old_scrollbar_value == ui_ic_chatlog->verticalScrollBar()->maximum();
@ -1920,8 +1841,15 @@ void Courtroom::append_ic_songchange(QString p_songname, QString p_name)
ui_ic_chatlog->textCursor().insertText('\n' + p_name, bold);
}
ui_ic_chatlog->textCursor().insertText(" has played a song: ", normal);
ui_ic_chatlog->textCursor().insertText(p_songname + ".", italics);
if (is_songchange)
{
ui_ic_chatlog->textCursor().insertText(" has played a song: ", normal);
ui_ic_chatlog->textCursor().insertText(p_text + ".", italics);
}
else
{
ui_ic_chatlog->textCursor().insertText(p_text, normal);
}
// If we got too many blocks in the current log, delete some from the top.
while (ui_ic_chatlog->document()->blockCount() > log_maximum_blocks && log_maximum_blocks > 0)
@ -1954,8 +1882,15 @@ void Courtroom::append_ic_songchange(QString p_songname, QString p_name)
ui_ic_chatlog->textCursor().insertText(p_name, bold);
ui_ic_chatlog->textCursor().insertText(" has played a song: ", normal);
ui_ic_chatlog->textCursor().insertText(p_songname + "." + '\n', italics);
if (is_songchange)
{
ui_ic_chatlog->textCursor().insertText(" has played a song: ", normal);
ui_ic_chatlog->textCursor().insertText(p_text + "." + '\n', italics);
}
else
{
ui_ic_chatlog->textCursor().insertText(p_text + '\n', normal);
}
// If we got too many blocks in the current log, delete some from the bottom.
while (ui_ic_chatlog->document()->blockCount() > log_maximum_blocks && log_maximum_blocks > 0)
@ -1982,7 +1917,7 @@ void Courtroom::append_ic_songchange(QString p_songname, QString p_name)
}
}
void Courtroom::play_preanim()
void Courtroom::play_preanim(bool noninterrupting)
{
QString f_char = m_chatmessage[CHAR_NAME];
QString f_preanim = m_chatmessage[PRE_EMOTE];
@ -2004,53 +1939,27 @@ void Courtroom::play_preanim()
if (!file_exists(anim_to_find) ||
preanim_duration < 0)
{
anim_state = 1;
if (noninterrupting)
anim_state = 4;
else
anim_state = 1;
preanim_done();
qDebug() << "could not find " + anim_to_find;
return;
}
ui_vp_player_char->play_pre(f_char, f_preanim, preanim_duration);
anim_state = 1;
if (text_delay >= 0)
text_delay_timer->start(text_delay);
}
void Courtroom::play_noninterrupting_preanim()
{
QString f_char = m_chatmessage[CHAR_NAME];
QString f_preanim = m_chatmessage[PRE_EMOTE];
//all time values in char.inis are multiplied by a constant(time_mod) to get the actual time
int ao2_duration = ao_app->get_ao2_preanim_duration(f_char, f_preanim);
int text_delay = ao_app->get_text_delay(f_char, f_preanim) * time_mod;
int sfx_delay = m_chatmessage[SFX_DELAY].toInt() * 60;
int preanim_duration;
if (ao2_duration < 0)
preanim_duration = ao_app->get_preanim_duration(f_char, f_preanim);
else
preanim_duration = ao2_duration;
sfx_delay_timer->start(sfx_delay);
QString anim_to_find = ao_app->get_image_suffix(ao_app->get_character_path(f_char, f_preanim));
if (!file_exists(anim_to_find) ||
preanim_duration < 0)
{
if (noninterrupting)
anim_state = 4;
preanim_done();
qDebug() << "could not find " + anim_to_find;
return;
}
else
anim_state = 1;
ui_vp_player_char->play_pre(f_char, f_preanim, preanim_duration);
anim_state = 4;
if (text_delay >= 0)
text_delay_timer->start(text_delay);
handle_chatmessage_3();
if (noninterrupting)
handle_chatmessage_3();
}
void Courtroom::preanim_done()
@ -2616,7 +2525,7 @@ void Courtroom::handle_song(QStringList *p_contents)
ic_chatlog_history.removeFirst();
}
append_ic_songchange(f_song_clear, str_show);
append_ic_text(f_song_clear, str_show, true);
music_player->play(f_song);
}
}
@ -3476,14 +3385,14 @@ void Courtroom::on_showname_enable_clicked()
if (ui_showname_enable->isChecked())
{
if (item.get_is_song())
append_ic_songchange(item.get_message(), item.get_showname());
append_ic_text(item.get_message(), item.get_showname(), true);
else
append_ic_text(item.get_message(), item.get_showname());
}
else
{
if (item.get_is_song())
append_ic_songchange(item.get_message(), item.get_name());
append_ic_text(item.get_message(), item.get_name(), true);
else
append_ic_text(item.get_message(), item.get_name());
}

View File

@ -179,20 +179,20 @@ public:
void handle_chatmessage_2();
void handle_chatmessage_3();
//This function filters out the common CC inline text trickery, for appending to
//the IC chatlog.
QString filter_ic_text(QString p_text);
//adds text to the IC chatlog. p_name first as bold then p_text then a newlin
//this function keeps the chatlog scrolled to the top unless there's text selected
// or the user isn't already scrolled to the top
void append_ic_text(QString p_text, QString p_name = "");
// This is essentially the same as the above, but specifically for song changes.
void append_ic_songchange(QString p_songname, QString p_name = "");
void append_ic_text(QString p_text, QString p_name = "", bool is_songchange = false);
//prints who played the song to IC chat and plays said song(if found on local filesystem)
//takes in a list where the first element is the song name and the second is the char id of who played it
void handle_song(QStringList *p_contents);
void play_preanim();
void play_noninterrupting_preanim();
void play_preanim(bool noninterrupting);
//plays the witness testimony or cross examination animation based on argument
void handle_wtce(QString p_wtce, int variant);