The charselect's "shadows" correctly update based on what chars are taken.
This was purely a graphical bug. The characters were correctly recognised as taken by the client, but there was no way to update the "taken-shadow" over their icons. Which meant that they were locked into the way they were when the user first joined the server. As a result of this, a `CharsCheck` package from the server will correctly display the taken characters to the client in the character selection.
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@ -40,13 +40,22 @@ void AOCharButton::reset()
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ui_selector->hide();
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}
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void AOCharButton::set_taken()
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void AOCharButton::set_taken(bool is_taken)
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{
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taken = is_taken;
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}
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void AOCharButton::apply_taken_image()
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{
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if (taken)
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{
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ui_taken->move(0,0);
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ui_taken->show();
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}
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else
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{
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ui_taken->hide();
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}
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}
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void AOCharButton::set_passworded()
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@ -20,9 +20,11 @@ public:
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void refresh();
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void reset();
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void set_taken();
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void set_taken(bool is_taken);
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void set_passworded();
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void apply_taken_image();
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void set_image(QString p_character);
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private:
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@ -168,8 +168,7 @@ void Courtroom::put_button_in_place(int starting, int chars_on_this_page)
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ui_char_button_list_filtered.at(n)->move(x_pos, y_pos);
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ui_char_button_list_filtered.at(n)->show();
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ui_char_button_list_filtered.at(n)->set_taken();
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ui_char_button_list_filtered.at(n)->apply_taken_image();
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++x_mod_count;
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@ -240,6 +239,12 @@ void Courtroom::filter_character_list()
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if (!char_list.at(i).name.contains(ui_char_search->text(), Qt::CaseInsensitive))
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continue;
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// We only really need to update the fact that a character is taken
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// for the buttons that actually appear.
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// You'd also update the passwordedness and etc. here later.
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current_char->reset();
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current_char->set_taken(char_list.at(i).taken);
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ui_char_button_list_filtered.append(current_char);
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}
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