Added screen slide timer
* Added screen slide timer * Added so that the animation becomes interruptible.
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				@ -102,6 +102,7 @@ add_executable(Attorney_Online
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  src/widgets/server_editor_dialog.cpp
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  src/widgets/server_editor_dialog.h
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  data.qrc
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  src/screenslidetimer.h src/screenslidetimer.cpp
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)
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set_target_properties(Attorney_Online PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/bin")
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@ -111,6 +111,10 @@ Courtroom::Courtroom(AOApplication *p_ao_app)
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  ui_vp_objection->setAttribute(Qt::WA_TransparentForMouseEvents);
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  ui_vp_objection->setObjectName("ui_vp_objection");
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  m_screenshake_anim_group = new QParallelAnimationGroup(this);
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  m_screenslide_timer = new kal::ScreenSlideTimer(this);
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  ui_ic_chatlog = new QTextEdit(this);
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  ui_ic_chatlog->setReadOnly(true);
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  ui_ic_chatlog->setObjectName("ui_ic_chatlog");
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@ -514,7 +518,7 @@ Courtroom::Courtroom(AOApplication *p_ao_app)
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  connect(ui_vp_evidence_display, &AOEvidenceDisplay::show_evidence_details, this, &Courtroom::show_evidence);
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  connect(transition_animation_group, &QParallelAnimationGroup::finished, this, &Courtroom::finish_transition);
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  connect(m_screenslide_timer, &kal::ScreenSlideTimer::finished, this, &Courtroom::post_transition_cleanup);
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  set_widgets();
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@ -2502,6 +2506,7 @@ void Courtroom::unpack_chatmessage(QStringList p_contents)
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  anim_state = 0;
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  evidence_presented = false;
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  ui_vp_objection->stopPlayback();
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  m_screenslide_timer->stop();
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  chat_tick_timer->stop();
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  ui_vp_evidence_display->reset();
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  // This chat msg is not objection so we're not waiting on the objection animation to finish to display the character.
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@ -2947,8 +2952,8 @@ void Courtroom::do_screenshake()
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  // would return to its "final frame" properly. This properly resets all UI
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  // elements without having to bother keeping track of "origin" positions.
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  // Works great with the chat text being detached from the chat box!
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  screenshake_animation_group->setCurrentTime(screenshake_animation_group->duration());
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  screenshake_animation_group->clear();
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  m_screenshake_anim_group->setCurrentTime(m_screenshake_anim_group->duration());
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  m_screenshake_anim_group->clear();
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  const QList<QWidget *> &affected_list = {ui_vp_background, ui_vp_player_char, ui_vp_sideplayer_char, ui_vp_chatbox};
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@ -2975,10 +2980,10 @@ void Courtroom::do_screenshake()
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    }
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    screenshake_animation->setEndValue(pos_default);
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    screenshake_animation->setEasingCurve(QEasingCurve::Linear);
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    screenshake_animation_group->addAnimation(screenshake_animation);
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    m_screenshake_anim_group->addAnimation(screenshake_animation);
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  }
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  screenshake_animation_group->start();
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  m_screenshake_anim_group->start();
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}
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void Courtroom::do_transition(QString p_desk_mod, QString oldPosId, QString newPosId)
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@ -3020,7 +3025,7 @@ void Courtroom::do_transition(QString p_desk_mod, QString oldPosId, QString newP
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  ui_vp_dummy_char->setStyleSheet("background-color:rgba(255, 0, 0, 128);");
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  ui_vp_sidedummy_char->setStyleSheet("background-color:rgba(0, 255, 0, 128);");
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  qDebug() << "STARTING TRANSITION, CURRENT TIME:" << transition_animation_group->currentTime();
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  qDebug() << "STARTING TRANSITION";
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#endif
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  set_scene(p_desk_mod.toInt(), oldPosId);
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@ -3039,7 +3044,7 @@ void Courtroom::do_transition(QString p_desk_mod, QString oldPosId, QString newP
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    transition_animation->setEasingCurve(QEasingCurve::InOutCubic);
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    transition_animation->setStartValue(QPoint(-scaled_old_pos.x(), 0));
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    transition_animation->setEndValue(QPoint(-scaled_new_pos.x(), 0));
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    transition_animation_group->addAnimation(transition_animation);
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    m_screenslide_timer->addAnimation(transition_animation);
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  }
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  auto calculate_offset_and_setup_layer = [&, this](kal::CharacterAnimationLayer *layer, QPoint newPos, QString rawOffset) {
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@ -3110,13 +3115,7 @@ void Courtroom::do_transition(QString p_desk_mod, QString oldPosId, QString newP
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    ui_vp_sideplayer_char->hide();
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  }
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  QTimer::singleShot(TRANSITION_BOOKEND_DELAY, transition_animation_group, SLOT(start()));
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}
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void Courtroom::finish_transition()
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{
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  transition_animation_group->clear();
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  QTimer::singleShot(TRANSITION_BOOKEND_DELAY, this, SLOT(post_transition_cleanup()));
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  m_screenslide_timer->start();
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}
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void Courtroom::post_transition_cleanup()
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@ -23,6 +23,7 @@
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#include "file_functions.h"
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#include "hardware_functions.h"
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#include "lobby.h"
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#include "screenslidetimer.h"
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#include "scrolltext.h"
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#include "widgets/aooptionsdialog.h"
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@ -310,9 +311,9 @@ private:
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  int maximumMessages = 0;
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  QParallelAnimationGroup *screenshake_animation_group = new QParallelAnimationGroup;
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  QParallelAnimationGroup *m_screenshake_anim_group;
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  QParallelAnimationGroup *transition_animation_group = new QParallelAnimationGroup;
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  kal::ScreenSlideTimer *m_screenslide_timer;
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  bool next_character_is_not_special = false; // If true, write the
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                                              // next character as it is.
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@ -446,12 +447,6 @@ private:
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  QString m_chatmessage[MS_MAXIMUM];
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  QString m_previous_chatmessage[MS_MAXIMUM];
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  /**
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   * @brief The amount of time to wait at the start and end of slide
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   * animations
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   */
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  static const int TRANSITION_BOOKEND_DELAY = 300;
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  QString additive_previous;
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  // char id, muted or not
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@ -983,6 +978,5 @@ private Q_SLOTS:
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  // After attempting to play a transition animation, clean up the viewport
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  // objects for everyone else and continue the IC processing callstack
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  void finish_transition();
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  void post_transition_cleanup();
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};
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										86
									
								
								src/screenslidetimer.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										86
									
								
								src/screenslidetimer.cpp
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,86 @@
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#include "screenslidetimer.h"
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#include <QDebug>
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namespace kal
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{
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ScreenSlideTimer::ScreenSlideTimer(QObject *parent)
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    : QObject(parent)
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{
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  m_pause = new QTimer(this);
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  m_pause->setInterval(TRANSITION_BOOKEND_DELAY);
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  m_pause->setSingleShot(true);
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  m_group = new QParallelAnimationGroup(this);
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  connect(m_pause, &QTimer::timeout, this, &ScreenSlideTimer::startNextState);
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  connect(m_group, &QParallelAnimationGroup::finished, this, &ScreenSlideTimer::startNextState);
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}
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ScreenSlideTimer::~ScreenSlideTimer()
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{
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  m_group->disconnect(this);
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  m_pause->disconnect(this);
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  stop();
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}
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void ScreenSlideTimer::addAnimation(QAbstractAnimation *animation)
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{
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  if (m_running)
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  {
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    qWarning() << "Cannot add animations while transition is in progress";
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    return;
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  }
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  m_group->addAnimation(animation);
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}
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void ScreenSlideTimer::start()
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{
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  if (m_running)
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  {
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    qWarning() << "Transition already in progress";
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    return;
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  }
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  m_running = true;
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  startNextState();
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}
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void ScreenSlideTimer::stop()
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{
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  if (m_running)
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  {
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    m_running = false;
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    m_state = NoTransition;
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    m_group->stop();
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    m_group->clear();
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    m_pause->stop();
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  }
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}
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void ScreenSlideTimer::startNextState()
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{
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  switch (m_state)
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  {
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  case NoTransition:
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    m_state = PreTransition;
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    Q_EMIT started();
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    m_pause->start();
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    return;
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  case PreTransition:
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    m_state = GroupTransition;
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    m_group->start();
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    break;
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  case GroupTransition:
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    m_state = PostTransition;
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    m_pause->start();
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    break;
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  case PostTransition:
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    stop();
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    Q_EMIT finished();
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    break;
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  }
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}
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} // namespace kal
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										46
									
								
								src/screenslidetimer.h
									
									
									
									
									
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										46
									
								
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							@ -0,0 +1,46 @@
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#pragma once
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#include <QObject>
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#include <QParallelAnimationGroup>
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#include <QTimer>
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namespace kal
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{
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class ScreenSlideTimer : public QObject
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{
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  Q_OBJECT
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public:
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  static const int TRANSITION_BOOKEND_DELAY = 300;
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  explicit ScreenSlideTimer(QObject *parent = nullptr);
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  virtual ~ScreenSlideTimer();
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  void addAnimation(QAbstractAnimation *animation);
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public Q_SLOTS:
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  void start();
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  void stop();
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Q_SIGNALS:
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  void started();
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  void finished();
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private:
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  enum TransitionState
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  {
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    NoTransition,
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    PreTransition,
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    GroupTransition,
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    PostTransition,
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  };
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  bool m_running = false;
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  TransitionState m_state = NoTransition;
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  QParallelAnimationGroup *m_group;
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  QTimer *m_pause;
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private Q_SLOTS:
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  void startNextState();
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};
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} // namespace kal
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