Added screen slide timer

* Added screen slide timer
  * Added so that the animation becomes interruptible.
This commit is contained in:
TrickyLeifa 2024-06-03 18:11:17 +02:00
parent 5af9dce214
commit a714bacd1a
5 changed files with 149 additions and 23 deletions

View File

@ -102,6 +102,7 @@ add_executable(Attorney_Online
src/widgets/server_editor_dialog.cpp
src/widgets/server_editor_dialog.h
data.qrc
src/screenslidetimer.h src/screenslidetimer.cpp
)
set_target_properties(Attorney_Online PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/bin")

View File

@ -111,6 +111,10 @@ Courtroom::Courtroom(AOApplication *p_ao_app)
ui_vp_objection->setAttribute(Qt::WA_TransparentForMouseEvents);
ui_vp_objection->setObjectName("ui_vp_objection");
m_screenshake_anim_group = new QParallelAnimationGroup(this);
m_screenslide_timer = new kal::ScreenSlideTimer(this);
ui_ic_chatlog = new QTextEdit(this);
ui_ic_chatlog->setReadOnly(true);
ui_ic_chatlog->setObjectName("ui_ic_chatlog");
@ -514,7 +518,7 @@ Courtroom::Courtroom(AOApplication *p_ao_app)
connect(ui_vp_evidence_display, &AOEvidenceDisplay::show_evidence_details, this, &Courtroom::show_evidence);
connect(transition_animation_group, &QParallelAnimationGroup::finished, this, &Courtroom::finish_transition);
connect(m_screenslide_timer, &kal::ScreenSlideTimer::finished, this, &Courtroom::post_transition_cleanup);
set_widgets();
@ -2502,6 +2506,7 @@ void Courtroom::unpack_chatmessage(QStringList p_contents)
anim_state = 0;
evidence_presented = false;
ui_vp_objection->stopPlayback();
m_screenslide_timer->stop();
chat_tick_timer->stop();
ui_vp_evidence_display->reset();
// This chat msg is not objection so we're not waiting on the objection animation to finish to display the character.
@ -2947,8 +2952,8 @@ void Courtroom::do_screenshake()
// would return to its "final frame" properly. This properly resets all UI
// elements without having to bother keeping track of "origin" positions.
// Works great with the chat text being detached from the chat box!
screenshake_animation_group->setCurrentTime(screenshake_animation_group->duration());
screenshake_animation_group->clear();
m_screenshake_anim_group->setCurrentTime(m_screenshake_anim_group->duration());
m_screenshake_anim_group->clear();
const QList<QWidget *> &affected_list = {ui_vp_background, ui_vp_player_char, ui_vp_sideplayer_char, ui_vp_chatbox};
@ -2975,10 +2980,10 @@ void Courtroom::do_screenshake()
}
screenshake_animation->setEndValue(pos_default);
screenshake_animation->setEasingCurve(QEasingCurve::Linear);
screenshake_animation_group->addAnimation(screenshake_animation);
m_screenshake_anim_group->addAnimation(screenshake_animation);
}
screenshake_animation_group->start();
m_screenshake_anim_group->start();
}
void Courtroom::do_transition(QString p_desk_mod, QString oldPosId, QString newPosId)
@ -3020,7 +3025,7 @@ void Courtroom::do_transition(QString p_desk_mod, QString oldPosId, QString newP
ui_vp_dummy_char->setStyleSheet("background-color:rgba(255, 0, 0, 128);");
ui_vp_sidedummy_char->setStyleSheet("background-color:rgba(0, 255, 0, 128);");
qDebug() << "STARTING TRANSITION, CURRENT TIME:" << transition_animation_group->currentTime();
qDebug() << "STARTING TRANSITION";
#endif
set_scene(p_desk_mod.toInt(), oldPosId);
@ -3039,7 +3044,7 @@ void Courtroom::do_transition(QString p_desk_mod, QString oldPosId, QString newP
transition_animation->setEasingCurve(QEasingCurve::InOutCubic);
transition_animation->setStartValue(QPoint(-scaled_old_pos.x(), 0));
transition_animation->setEndValue(QPoint(-scaled_new_pos.x(), 0));
transition_animation_group->addAnimation(transition_animation);
m_screenslide_timer->addAnimation(transition_animation);
}
auto calculate_offset_and_setup_layer = [&, this](kal::CharacterAnimationLayer *layer, QPoint newPos, QString rawOffset) {
@ -3110,13 +3115,7 @@ void Courtroom::do_transition(QString p_desk_mod, QString oldPosId, QString newP
ui_vp_sideplayer_char->hide();
}
QTimer::singleShot(TRANSITION_BOOKEND_DELAY, transition_animation_group, SLOT(start()));
}
void Courtroom::finish_transition()
{
transition_animation_group->clear();
QTimer::singleShot(TRANSITION_BOOKEND_DELAY, this, SLOT(post_transition_cleanup()));
m_screenslide_timer->start();
}
void Courtroom::post_transition_cleanup()

View File

@ -23,6 +23,7 @@
#include "file_functions.h"
#include "hardware_functions.h"
#include "lobby.h"
#include "screenslidetimer.h"
#include "scrolltext.h"
#include "widgets/aooptionsdialog.h"
@ -310,9 +311,9 @@ private:
int maximumMessages = 0;
QParallelAnimationGroup *screenshake_animation_group = new QParallelAnimationGroup;
QParallelAnimationGroup *m_screenshake_anim_group;
QParallelAnimationGroup *transition_animation_group = new QParallelAnimationGroup;
kal::ScreenSlideTimer *m_screenslide_timer;
bool next_character_is_not_special = false; // If true, write the
// next character as it is.
@ -446,12 +447,6 @@ private:
QString m_chatmessage[MS_MAXIMUM];
QString m_previous_chatmessage[MS_MAXIMUM];
/**
* @brief The amount of time to wait at the start and end of slide
* animations
*/
static const int TRANSITION_BOOKEND_DELAY = 300;
QString additive_previous;
// char id, muted or not
@ -983,6 +978,5 @@ private Q_SLOTS:
// After attempting to play a transition animation, clean up the viewport
// objects for everyone else and continue the IC processing callstack
void finish_transition();
void post_transition_cleanup();
};

86
src/screenslidetimer.cpp Normal file
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@ -0,0 +1,86 @@
#include "screenslidetimer.h"
#include <QDebug>
namespace kal
{
ScreenSlideTimer::ScreenSlideTimer(QObject *parent)
: QObject(parent)
{
m_pause = new QTimer(this);
m_pause->setInterval(TRANSITION_BOOKEND_DELAY);
m_pause->setSingleShot(true);
m_group = new QParallelAnimationGroup(this);
connect(m_pause, &QTimer::timeout, this, &ScreenSlideTimer::startNextState);
connect(m_group, &QParallelAnimationGroup::finished, this, &ScreenSlideTimer::startNextState);
}
ScreenSlideTimer::~ScreenSlideTimer()
{
m_group->disconnect(this);
m_pause->disconnect(this);
stop();
}
void ScreenSlideTimer::addAnimation(QAbstractAnimation *animation)
{
if (m_running)
{
qWarning() << "Cannot add animations while transition is in progress";
return;
}
m_group->addAnimation(animation);
}
void ScreenSlideTimer::start()
{
if (m_running)
{
qWarning() << "Transition already in progress";
return;
}
m_running = true;
startNextState();
}
void ScreenSlideTimer::stop()
{
if (m_running)
{
m_running = false;
m_state = NoTransition;
m_group->stop();
m_group->clear();
m_pause->stop();
}
}
void ScreenSlideTimer::startNextState()
{
switch (m_state)
{
case NoTransition:
m_state = PreTransition;
Q_EMIT started();
m_pause->start();
return;
case PreTransition:
m_state = GroupTransition;
m_group->start();
break;
case GroupTransition:
m_state = PostTransition;
m_pause->start();
break;
case PostTransition:
stop();
Q_EMIT finished();
break;
}
}
} // namespace kal

46
src/screenslidetimer.h Normal file
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@ -0,0 +1,46 @@
#pragma once
#include <QObject>
#include <QParallelAnimationGroup>
#include <QTimer>
namespace kal
{
class ScreenSlideTimer : public QObject
{
Q_OBJECT
public:
static const int TRANSITION_BOOKEND_DELAY = 300;
explicit ScreenSlideTimer(QObject *parent = nullptr);
virtual ~ScreenSlideTimer();
void addAnimation(QAbstractAnimation *animation);
public Q_SLOTS:
void start();
void stop();
Q_SIGNALS:
void started();
void finished();
private:
enum TransitionState
{
NoTransition,
PreTransition,
GroupTransition,
PostTransition,
};
bool m_running = false;
TransitionState m_state = NoTransition;
QParallelAnimationGroup *m_group;
QTimer *m_pause;
private Q_SLOTS:
void startNextState();
};
} // namespace kal