aolayer Debug text bamboozled (#461)
Set focus to chat on pos remove click
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@ -140,7 +140,9 @@ void BackgroundLayer::load_image(QString p_filename)
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transform_mode =
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transform_mode =
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ao_app->get_scaling(ao_app->read_design_ini("scaling", design_path));
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ao_app->get_scaling(ao_app->read_design_ini("scaling", design_path));
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stretch = ao_app->read_design_ini("stretch", design_path).startsWith("true");
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stretch = ao_app->read_design_ini("stretch", design_path).startsWith("true");
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#ifdef DEBUG_MOVIE
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qDebug() << "[BackgroundLayer] BG loaded: " << p_filename;
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qDebug() << "[BackgroundLayer] BG loaded: " << p_filename;
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#endif
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start_playback(ao_app->get_image_suffix(ao_app->get_background_path(p_filename)));
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start_playback(ao_app->get_image_suffix(ao_app->get_background_path(p_filename)));
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}
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}
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@ -187,9 +189,11 @@ void CharLayer::load_image(QString p_filename, QString p_charname,
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play_once = true;
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play_once = true;
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preanim_timer->start(duration * tick_ms);
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preanim_timer->start(duration * tick_ms);
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}
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}
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#ifdef DEBUG_MOVIE
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qDebug() << "[CharLayer] anim loaded: prefix " << prefix << " filename "
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qDebug() << "[CharLayer] anim loaded: prefix " << prefix << " filename "
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<< current_emote << " from character: " << p_charname
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<< current_emote << " from character: " << p_charname
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<< " continuous: " << continuous;
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<< " continuous: " << continuous;
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#endif
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QList<QString> pathlist = {
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QList<QString> pathlist = {
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ao_app->get_image_suffix(ao_app->get_character_path(
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ao_app->get_image_suffix(ao_app->get_character_path(
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p_charname, prefix + current_emote)), // Default path
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p_charname, prefix + current_emote)), // Default path
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@ -324,7 +328,9 @@ void AOLayer::start_playback(QString p_image)
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if (stretch_override != "")
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if (stretch_override != "")
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stretch = stretch_override.startsWith("true");
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stretch = stretch_override.startsWith("true");
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#ifdef DEBUG_MOVIE
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qDebug() << "stretch:" << stretch << "filename:" << p_image;
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qDebug() << "stretch:" << stretch << "filename:" << p_image;
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#endif
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m_reader.setFileName(p_image);
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m_reader.setFileName(p_image);
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if (m_reader.loopCount() == 0)
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if (m_reader.loopCount() == 0)
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play_once = true;
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play_once = true;
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@ -474,8 +480,10 @@ void CharLayer::load_network_effects()
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if (effect == "sfx^") // Currently the only frame result that feeds us
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if (effect == "sfx^") // Currently the only frame result that feeds us
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// data, let's yank it in.
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// data, let's yank it in.
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effect += f_data;
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effect += f_data;
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#ifdef DEBUG_MOVIE
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qDebug() << effect << f_data << "frame" << f_frame << "for"
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qDebug() << effect << f_data << "frame" << f_frame << "for"
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<< m_emote;
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<< m_emote;
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#endif
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movie_effects[f_frame].append(effect);
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movie_effects[f_frame].append(effect);
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}
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}
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}
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}
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@ -4341,6 +4341,7 @@ void Courtroom::on_pos_remove_clicked()
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ui_pos_dropdown->setCurrentIndex(0); // as a last resort, choose the first item in the dropdown
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ui_pos_dropdown->setCurrentIndex(0); // as a last resort, choose the first item in the dropdown
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current_side = "";
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current_side = "";
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ui_pos_remove->hide();
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ui_pos_remove->hide();
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ui_ic_chat_message->setFocus();
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}
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}
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void Courtroom::set_iniswap_dropdown()
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void Courtroom::set_iniswap_dropdown()
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