Make screenshakes work with preanim delays

This commit is contained in:
Crystalwarrior 2019-10-01 01:38:38 +03:00
parent 4f738bfe34
commit 0eccf1ba22

View File

@ -2457,7 +2457,8 @@ void Courtroom::start_chat_ticking()
sfx_player->play(ao_app->get_custom_realization(m_chatmessage[CHAR_NAME]));
}
if (m_chatmessage[SCREENSHAKE] == "1")
int emote_mod = m_chatmessage[EMOTE_MOD].toInt(); //text meme bonanza
if ((emote_mod == 0 || emote_mod == 5) && m_chatmessage[SCREENSHAKE] == "1")
{
this->do_screenshake();
}
@ -2682,7 +2683,10 @@ void Courtroom::chat_tick()
void Courtroom::play_sfx()
{
QString sfx_name = m_chatmessage[SFX_NAME];
if (m_chatmessage[SCREENSHAKE] == "1") //Screenshake dependant on preanim sfx delay meme
{
this->do_screenshake();
}
if (sfx_name == "1")
return;