Make screenshakes work with preanim delays
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@ -2457,7 +2457,8 @@ void Courtroom::start_chat_ticking()
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sfx_player->play(ao_app->get_custom_realization(m_chatmessage[CHAR_NAME]));
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}
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if (m_chatmessage[SCREENSHAKE] == "1")
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int emote_mod = m_chatmessage[EMOTE_MOD].toInt(); //text meme bonanza
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if ((emote_mod == 0 || emote_mod == 5) && m_chatmessage[SCREENSHAKE] == "1")
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{
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this->do_screenshake();
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}
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@ -2682,7 +2683,10 @@ void Courtroom::chat_tick()
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void Courtroom::play_sfx()
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{
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QString sfx_name = m_chatmessage[SFX_NAME];
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if (m_chatmessage[SCREENSHAKE] == "1") //Screenshake dependant on preanim sfx delay meme
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{
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this->do_screenshake();
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}
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if (sfx_name == "1")
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return;
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