Reformat emote_mod logic (#307)
Interjections should not force preanimation if 'Pre' is unchecked.
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@ -1596,14 +1596,12 @@ void Courtroom::on_chat_return_pressed()
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int f_emote_mod = ao_app->get_emote_mod(current_char, current_emote);
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int f_emote_mod = ao_app->get_emote_mod(current_char, current_emote);
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// needed or else legacy won't understand what we're saying
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// needed or else legacy won't understand what we're saying
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if (objection_state > 0) {
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if (objection_state > 0 && ui_pre->isChecked()) {
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if (ui_pre->isChecked()) {
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if (f_emote_mod == 4 || f_emote_mod == 5)
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if (f_emote_mod == 4 || f_emote_mod == 5)
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f_emote_mod = 6;
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f_emote_mod = 6;
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else
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else
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f_emote_mod = 2;
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f_emote_mod = 2;
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}
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}
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}
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else if (ui_pre->isChecked() && !ui_pre_non_interrupt->isChecked()) {
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else if (ui_pre->isChecked() && !ui_pre_non_interrupt->isChecked()) {
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if (f_emote_mod == 0)
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if (f_emote_mod == 0)
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f_emote_mod = 1;
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f_emote_mod = 1;
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