From 1502a1859336e92a2c92e960475f2c5fa1ed3f3f Mon Sep 17 00:00:00 2001 From: in1tiate <32779090+in1tiate@users.noreply.github.com> Date: Mon, 9 Nov 2020 15:05:21 -0600 Subject: [PATCH] Reformat emote_mod logic (#307) Interjections should not force preanimation if 'Pre' is unchecked. --- src/courtroom.cpp | 12 +++++------- 1 file changed, 5 insertions(+), 7 deletions(-) diff --git a/src/courtroom.cpp b/src/courtroom.cpp index 35c2eac..e27603b 100644 --- a/src/courtroom.cpp +++ b/src/courtroom.cpp @@ -1596,13 +1596,11 @@ void Courtroom::on_chat_return_pressed() int f_emote_mod = ao_app->get_emote_mod(current_char, current_emote); // needed or else legacy won't understand what we're saying - if (objection_state > 0) { - if (ui_pre->isChecked()) { - if (f_emote_mod == 4 || f_emote_mod == 5) - f_emote_mod = 6; - else - f_emote_mod = 2; - } + if (objection_state > 0 && ui_pre->isChecked()) { + if (f_emote_mod == 4 || f_emote_mod == 5) + f_emote_mod = 6; + else + f_emote_mod = 2; } else if (ui_pre->isChecked() && !ui_pre_non_interrupt->isChecked()) { if (f_emote_mod == 0)