Bass.dll functionality-based clientside music looping system by using channel loopable flags (no use of QTimer required)

Implement Goofball's AOV loopable music server message where any value that's not -1 when the length of the handle_message packet is longer than 3 will not loop the music (still confused about this but w/e)
This commit is contained in:
iamgoofball 2019-01-19 21:01:19 -08:00 committed by Crystalwarrior
parent f9b3bd5bb5
commit 1139bf5cd0
3 changed files with 44 additions and 5 deletions

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@ -17,15 +17,18 @@ class AOMusicPlayer
{ {
public: public:
AOMusicPlayer(QWidget *parent, AOApplication *p_ao_app); AOMusicPlayer(QWidget *parent, AOApplication *p_ao_app);
~AOMusicPlayer(); virtual ~AOMusicPlayer();
void play(QString p_song); void play(QString p_song);
void stop();
void set_volume(int p_value); void set_volume(int p_value);
void set_looping(bool toggle);
private: private:
QWidget *m_parent; QWidget *m_parent;
AOApplication *ao_app; AOApplication *ao_app;
bool m_looping = true;
int m_volume = 0; int m_volume = 0;
HSTREAM m_stream; HSTREAM m_stream;
}; };

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@ -17,22 +17,42 @@ void AOMusicPlayer::play(QString p_song)
BASS_ChannelStop(m_stream); BASS_ChannelStop(m_stream);
QString f_path = ao_app->get_music_path(p_song); QString f_path = ao_app->get_music_path(p_song);
unsigned int flags = BASS_STREAM_AUTOFREE | BASS_UNICODE | BASS_ASYNCFILE;
m_stream = BASS_StreamCreateFile(FALSE, f_path.utf16(), 0, 0, BASS_STREAM_AUTOFREE | BASS_UNICODE | BASS_ASYNCFILE); m_stream = BASS_StreamCreateFile(FALSE, f_path.utf16(), 0, 0, flags);
this->set_volume(m_volume); this->set_volume(m_volume);
this->set_looping(m_looping);
if (ao_app->get_audio_output_device() != "default") if (ao_app->get_audio_output_device() != "default")
BASS_ChannelSetDevice(m_stream, BASS_GetDevice()); BASS_ChannelSetDevice(m_stream, BASS_GetDevice());
BASS_ChannelPlay(m_stream, false); BASS_ChannelPlay(m_stream, false);
} }
void AOMusicPlayer::stop()
{
BASS_ChannelStop(m_stream);
}
void AOMusicPlayer::set_volume(int p_value) void AOMusicPlayer::set_volume(int p_value)
{ {
m_volume = p_value; m_volume = p_value;
float volume = m_volume / 100.0f; float volume = m_volume / 100.0f;
BASS_ChannelSetAttribute(m_stream, BASS_ATTRIB_VOL, volume); BASS_ChannelSetAttribute(m_stream, BASS_ATTRIB_VOL, volume);
} }
void AOMusicPlayer::set_looping(bool toggle)
{
m_looping = toggle;
if (BASS_ChannelFlags(m_stream, 0, 0) & BASS_SAMPLE_LOOP)
{
if (m_looping == false)
BASS_ChannelFlags(m_stream, 0, BASS_SAMPLE_LOOP); // remove the LOOP flag
}
else
{
if (m_looping == true)
BASS_ChannelFlags(m_stream, BASS_SAMPLE_LOOP, BASS_SAMPLE_LOOP); // set the LOOP flag
}
}
#elif defined(QTAUDIO) #elif defined(QTAUDIO)
AOMusicPlayer::AOMusicPlayer(QWidget *parent, AOApplication *p_ao_app) AOMusicPlayer::AOMusicPlayer(QWidget *parent, AOApplication *p_ao_app)
{ {

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@ -2616,7 +2616,23 @@ void Courtroom::handle_song(QStringList *p_contents)
if (p_contents->length() > 2) if (p_contents->length() > 2)
{ {
str_show = p_contents->at(2); if(p_contents->at(2) != "")
{
str_show = p_contents->at(2);
}
}
if (p_contents->length() > 3)
{
//I am really confused why "-1" is "loop this song" and why anything else passes as "don't loop"
//(if we even have this length) but alright
if(p_contents->at(3) != "-1")
{
music_player->set_looping(false);
}
else
{
music_player->set_looping(true);
}
} }
if (!mute_map.value(n_char)) if (!mute_map.value(n_char))