Support for DRO's sounds.ini as a fallback if soundlist.ini is not found for the character (#731)
* Support for DRO's sounds.ini as a fallback if soundlist.ini is not found for the character * readability i guess? Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com> Co-authored-by: stonedDiscord <Tukz@gmx.de> Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
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@ -4509,6 +4509,12 @@ void Courtroom::set_sfx_dropdown()
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sound_list = ao_app->get_list_file(
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sound_list = ao_app->get_list_file(
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ao_app->get_character_path(current_char, "soundlist.ini"));
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ao_app->get_character_path(current_char, "soundlist.ini"));
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// If AO2 sound list is empty, try to find the DRO one.
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if (sound_list.isEmpty()) {
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sound_list = ao_app->get_list_file(
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ao_app->get_character_path(current_char, "sounds.ini"));
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}
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// Append default sound list after the character sound list.
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// Append default sound list after the character sound list.
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sound_list += ao_app->get_list_file(
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sound_list += ao_app->get_list_file(
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ao_app->get_base_path() + "soundlist.ini");
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ao_app->get_base_path() + "soundlist.ini");
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@ -4574,6 +4580,10 @@ void Courtroom::on_sfx_play_clicked()
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void Courtroom::on_sfx_edit_requested()
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void Courtroom::on_sfx_edit_requested()
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{
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{
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QString p_path = ao_app->get_real_path(ao_app->get_character_path(current_char, "soundlist.ini"));
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QString p_path = ao_app->get_real_path(ao_app->get_character_path(current_char, "soundlist.ini"));
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if (!file_exists(p_path)) {
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p_path = ao_app->get_real_path(ao_app->get_character_path(current_char, "sounds.ini"));
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}
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if (!file_exists(p_path)) {
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if (!file_exists(p_path)) {
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p_path = ao_app->get_base_path() + "soundlist.ini";
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p_path = ao_app->get_base_path() + "soundlist.ini";
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}
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}
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