Fix SFX playing at 1/100th of its intended volume

This commit is contained in:
oldmud0 2020-05-31 21:54:35 -05:00
parent 012a03e961
commit 032e53d157

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@ -66,7 +66,7 @@ void AOSfxPlayer::play(QString p_sfx, QString p_char, QString shout,
FALSE, f_path.utf16(), 0, 0, FALSE, f_path.utf16(), 0, 0,
BASS_STREAM_AUTOFREE | BASS_UNICODE | BASS_ASYNCFILE); BASS_STREAM_AUTOFREE | BASS_UNICODE | BASS_ASYNCFILE);
set_volume(m_volume); set_volume_internal(m_volume);
if (ao_app->get_audio_output_device() != "default") if (ao_app->get_audio_output_device() != "default")
BASS_ChannelSetDevice(m_stream_list[m_channel], BASS_GetDevice()); BASS_ChannelSetDevice(m_stream_list[m_channel], BASS_GetDevice());