11 lines
292 B
GDScript
11 lines
292 B
GDScript
extends Area2D
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signal touched
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func _on_TriggerResults_body_entered(body):
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if body.name == "Player":
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emit_signal("touched")
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set_deferred("monitoring",false)
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global.hud.stop_clock()
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global.game_root.change_scene("res://src/Main/ResultsScreen.tscn",true,"fade_out",global.STATE.MENU)
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