[gd_scene load_steps=2 format=2] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 47, 6 ) [node name="Platform" type="KinematicBody2D"] z_index = -1 collision_layer = 8 collision_mask = 0 collision/safe_margin = 0.12 motion/sync_to_physics = true [node name="Sprite" type="Sprite" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( 0, -4 ) shape = SubResource( 1 ) one_way_collision = true