[gd_scene load_steps=6 format=2] [ext_resource path="res://src/Objects/Spring.gd" type="Script" id=1] [ext_resource path="res://assets/audio/sfx/bounce.wav" type="AudioStream" id=2] [ext_resource path="res://assets/art/spring/spring.png" type="Texture" id=3] [sub_resource type="Animation" id=1] resource_name = "spring" length = 0.5 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1 ), "update": 1, "values": [ 2, 2, 2, 1, 0 ] } [sub_resource type="RectangleShape2D" id=2] extents = Vector2( 7.45267, 9.94172 ) [node name="Spring" type="Area2D"] monitorable = false collision_layer = 0 script = ExtResource( 1 ) strength = 800 [node name="Sprite" type="Sprite" parent="."] position = Vector2( 0, -24 ) texture = ExtResource( 3 ) hframes = 3 [node name="AnimationPlayer" type="AnimationPlayer" parent="."] playback_speed = 2.0 anims/spring = SubResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] visible = false position = Vector2( -0.405827, -9.24662 ) shape = SubResource( 2 ) [node name="Bounce" type="AudioStreamPlayer" parent="CollisionShape2D"] stream = ExtResource( 2 ) volume_db = -15.0 [connection signal="body_entered" from="." to="." method="_on_Spring_body_entered"]