[gd_scene load_steps=6 format=2] [ext_resource path="res://assets/art/lockeddoor.png" type="Texture" id=1] [ext_resource path="res://src/Objects/LockedDoor.gd" type="Script" id=2] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 16, 32 ) [sub_resource type="Animation" id=2] resource_name = "open" tracks/0/type = "value" tracks/0/path = NodePath("Sprite:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 1 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector2( 0, 0 ), Vector2( 0, -32 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("Sprite2:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 1 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector2( 0, 32 ), Vector2( 0, 64 ) ] } tracks/2/type = "value" tracks/2/path = NodePath("CollisionShape2D:disabled") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0.3 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ true ] } tracks/3/type = "value" tracks/3/path = NodePath("Area2D:monitoring") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0.3 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ false ] } [sub_resource type="RectangleShape2D" id=3] extents = Vector2( 39, 32 ) [node name="LockedDoor" type="StaticBody2D"] modulate = Color( 1, 0.866667, 0, 1 ) script = ExtResource( 2 ) [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 1 ) centered = false [node name="Sprite2" type="Sprite" parent="."] position = Vector2( 0, 32 ) texture = ExtResource( 1 ) centered = false [node name="CollisionShape2D" type="CollisionShape2D" parent="."] visible = false position = Vector2( 16, 32 ) shape = SubResource( 1 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] playback_speed = 5.0 anims/open = SubResource( 2 ) [node name="Area2D" type="Area2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] position = Vector2( 16, 32 ) shape = SubResource( 3 ) [connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]