[gd_scene load_steps=6 format=2] [ext_resource path="res://src/Objects/InventoryItemPickup.gd" type="Script" id=1] [ext_resource path="res://assets/art/key_yellow.png" type="Texture" id=2] [ext_resource path="res://assets/audio/sfx/get.wav" type="AudioStream" id=3] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 6.13601, 6.05597 ) [sub_resource type="Animation" id=2] resource_name = "wave" length = 2.0 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:position") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 1, 2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( 0, 0 ), Vector2( 0, -7 ), Vector2( 0, 0 ) ] } [node name="InventoryItemPickup" type="Area2D"] script = ExtResource( 1 ) [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 2 ) offset = Vector2( 1, 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] visible = false position = Vector2( 0.497204, -0.0994396 ) shape = SubResource( 1 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] playback_speed = 0.5 anims/wave = SubResource( 2 ) [node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."] stream = ExtResource( 3 )