[gd_scene load_steps=5 format=2] [ext_resource path="res://src/Objects/Coin.gd" type="Script" id=4] [sub_resource type="Animation" id=1] resource_name = "picked" length = 1.5 step = 0.25 tracks/0/type = "method" tracks/0/path = NodePath(".") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 1 ), "transitions": PoolRealArray( 1 ), "values": [ { "args": [ ], "method": "queue_free" } ] } tracks/1/type = "value" tracks/1/path = NodePath(".:monitoring") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ false ] } [sub_resource type="Animation" id=2] length = 1.5 loop = true step = 0.25 tracks/0/type = "value" tracks/0/path = NodePath(".:monitoring") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 2, "values": [ true ] } [sub_resource type="CircleShape2D" id=3] radius = 9.41741 [node name="Coin" type="Area2D"] collision_layer = 0 monitoring = false monitorable = false script = ExtResource( 4 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "spinning" playback_speed = 1.5 anims/picked = SubResource( 1 ) anims/spinning = SubResource( 2 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 3 ) [connection signal="body_entered" from="." to="." method="_on_body_entered"]