[gd_scene load_steps=9 format=2] [ext_resource path="res://src/Actors/Player.gd" type="Script" id=1] [ext_resource path="res://assets/art/player/shiro.png" type="Texture" id=2] [ext_resource path="res://assets/audio/sfx/select.wav" type="AudioStream" id=3] [sub_resource type="Animation" id=1] resource_name = "falling" length = 0.5 loop = true step = 0.25 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.25, 0.5 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 1, "values": [ 3, 4, 3 ] } [sub_resource type="Animation" id=2] length = 0.001 loop = true step = 0.25 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 4.5, 4.75, 5, 5.25 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1 ), "update": 1, "values": [ 1, 19, 20, 19, 16 ] } [sub_resource type="Animation" id=3] length = 0.5 loop = true step = 0.25 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.25, 0.5 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 1, "values": [ 5, 6, 5 ] } [sub_resource type="Animation" id=4] loop = true step = 0.25 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.25, 0.5, 0.75 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 1, "values": [ 0, 1, 2, 1 ] } [sub_resource type="RectangleShape2D" id=5] extents = Vector2( 6, 7 ) [node name="Player" type="KinematicBody2D"] collision_mask = 30 script = ExtResource( 1 ) [node name="PlatformDetector" type="RayCast2D" parent="."] enabled = true cast_to = Vector2( 0, 6 ) collision_mask = 8 [node name="Sprite" type="Sprite" parent="."] position = Vector2( 0, -15 ) texture = ExtResource( 2 ) hframes = 7 [node name="AnimationPlayer" type="AnimationPlayer" parent="."] playback_speed = 2.6 anims/falling = SubResource( 1 ) anims/idle = SubResource( 2 ) anims/jumping = SubResource( 3 ) anims/run = SubResource( 4 ) [node name="Camera" type="Camera2D" parent="."] position = Vector2( 0, -28 ) rotating = true current = true process_mode = 0 [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( 0, -7 ) shape = SubResource( 5 ) [node name="jump" type="AudioStreamPlayer" parent="."] stream = ExtResource( 3 ) volume_db = -3.714 pitch_scale = 1.48