v1.2, added decorations to lvl 1, edited the credits, added a secret place counter, and a message telling you to find the key

master
Cidoku 2 years ago
parent 9d4a3883cf
commit 84d02364b4

Binary file not shown.

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Width:  |  Height:  |  Size: 1.5 KiB

After

Width:  |  Height:  |  Size: 1.6 KiB

@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=false

@ -147,3 +147,31 @@ points = PoolVector2Array( 0, 32, 0, 0, 32, 0 )
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
5/z_index = 0
6/name = "viga"
6/texture = ExtResource( 1 )
6/tex_offset = Vector2( 0, 0 )
6/modulate = Color( 1, 1, 1, 1 )
6/region = Rect2( 0, 32, 32, 32 )
6/tile_mode = 0
6/occluder_offset = Vector2( 0, 0 )
6/navigation_offset = Vector2( 0, 0 )
6/shape_offset = Vector2( 0, 0 )
6/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
6/shape_one_way = false
6/shape_one_way_margin = 0.0
6/shapes = [ ]
6/z_index = 0
7/name = "viga2"
7/texture = ExtResource( 1 )
7/tex_offset = Vector2( 0, 0 )
7/modulate = Color( 1, 1, 1, 1 )
7/region = Rect2( 32, 32, 32, 32 )
7/tile_mode = 0
7/occluder_offset = Vector2( 0, 0 )
7/navigation_offset = Vector2( 0, 0 )
7/shape_offset = Vector2( 0, 0 )
7/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
7/shape_one_way = false
7/shape_one_way_margin = 0.0
7/shapes = [ ]
7/z_index = 0

@ -101,52 +101,52 @@ texture={
ui_cancel={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":1,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
jump={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
move_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
]
}
move_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
]
}
shoot={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":2,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
toggle_fullscreen={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777254,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777254,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
toggle_pause={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}

@ -4,10 +4,12 @@ const LIMIT_LEFT = 0
const LIMIT_TOP = -96
const LIMIT_RIGHT = 3328
const LIMIT_BOTTOM = 1984
const SECRETS = 12
func _ready():
global.hud.run_clock()
$Music.play()
global.show_message("Find the key to exit the level...")
for child in get_children():
if child is Player:
var camera = child.get_node("Camera")

File diff suppressed because one or more lines are too long

@ -18,7 +18,7 @@ tracks/0/keys = {
"times": PoolRealArray( 0, 15 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector2( 322, 188 ), Vector2( -1464, 188 ) ]
"values": [ Vector2( 322, 190 ), Vector2( -1616, 190 ) ]
}
[node name="MainMenu" type="CanvasLayer"]
@ -38,9 +38,9 @@ anchor_top = 0.766667
anchor_right = 0.296875
anchor_bottom = 0.766667
margin_left = -93.0
margin_top = 15.9999
margin_top = 23.9999
margin_right = 226.0
margin_bottom = 37.9999
margin_bottom = 45.9999
size_flags_horizontal = 4
size_flags_vertical = 2
size_flags_stretch_ratio = 0.6
@ -78,15 +78,15 @@ __meta__ = {
[node name="RichTextLabel" type="RichTextLabel" parent="."]
margin_left = 322.0
margin_top = 188.0
margin_right = 1826.0
margin_bottom = 210.0
margin_top = 190.0
margin_right = 2051.0
margin_bottom = 203.0
rect_clip_content = false
custom_fonts/normal_font = ExtResource( 4 )
bbcode_enabled = true
bbcode_text = "[wave amp=20 freq=5]Shirogami's Maze by Cidoku - Character and music by me - Game made in Godot using the 2D platformer demo by the Godot Engine team (I can't even code) - Tileset by rubberduck and bart[/wave]"
bbcode_text = "[wave amp=20 freq=5]Shirogami's Maze by Cidoku - Character (Shirogami) and music (Protector) by me - Game made in Godot using the 2D platformer demo by the Godot Engine team (MIT license) - Tileset by rubberduck and bart[/wave]"
meta_underlined = false
text = "Shirogami's Maze by Cidoku - Character and music by me - Game made in Godot using the 2D platformer demo by the Godot Engine team (I can't even code) - Tileset by rubberduck and bart"
text = "Shirogami's Maze by Cidoku - Character (Shirogami) and music (Protector) by me - Game made in Godot using the 2D platformer demo by the Godot Engine team (MIT license) - Tileset by rubberduck and bart"
__meta__ = {
"_edit_use_anchors_": false
}
@ -102,7 +102,7 @@ margin_right = 320.0
margin_bottom = 240.0
rect_pivot_offset = Vector2( 42, 4 )
custom_fonts/font = ExtResource( 4 )
text = "V1.1-2020"
text = "V1.2"
align = 2
uppercase = true
__meta__ = {

@ -12,6 +12,6 @@ onready var animation_player = $AnimationPlayer
# collisions and frees it from memory, saving us from writing more complex code.
# Click the AnimationPlayer node to see the animation timeline.
func _on_body_entered(_body):
global.show_message("You found a secret spot!")
global.secrets_found += 1
global.show_message("You found a secret spot! (" + global.secrets_found as String + "/" + get_parent().get_parent().SECRETS as String + ")")
animation_player.play("picked")

@ -54,9 +54,9 @@ tracks/0/keys = {
radius = 9.41741
[node name="Coin" type="Area2D"]
collision_layer = 0
monitoring = false
monitorable = false
collision_layer = 0
script = ExtResource( 4 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
@ -67,4 +67,5 @@ anims/spinning = SubResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 3 )
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

@ -10,8 +10,10 @@ var score = 0
var secrets_found = 0
var arcade_mode = false
var level_list = ["Googolplexian","Level"]
var level_names = ["Googolplexian","Test Level"]
var level_list = ["Googolplexian"]
var level_names = ["Googolplexian"]
#var level_list = ["Googolplexian","Level"]
#var level_names = ["Googolplexian","Test Level"]
var current_level = 0
onready var game_root = get_node("/root/Game")

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