GAME_VERSION = "2.8.0" AOpath = "base/" AO2XPpath = "AO2XPbase/" DESK_MOD = 1 PREANIM = 2 CHARNAME = 3 ANIM = 4 CHATMSG = 5 SIDE = 6 SFX = 7 EMOTE_MOD = 8 CHAR_ID = 9 SFX_DELAY = 10 SHOUT_MOD = 11 EVIDENCE = 12 FLIP = 13 REALIZATION = 14 TEXT_COLOR = 15 SHOWNAME = 16 OTHER_CHARID = 17 OTHER_NAME = 18 OTHER_EMOTE = 19 SELF_OFFSET = 20 OTHER_OFFSET = 21 OTHER_FLIP = 22 NO_INTERRUPT = 23 LOOPING_SFX = 24 SCREENSHAKE = 25 FRAME_SCREENSHAKE = 26 FRAME_REALIZATION = 27 FRAME_SFX = 28 ADDITIVE = 29 EFFECTS = 30 BLIPS = 31 SLIDE = 32 INLINE_BLUE = 0 INLINE_GREEN = 1 INLINE_ORANGE = 2 INLINE_GRAY = 3 INLINE_RED = 4 C_WHITE = 0 C_GREEN = 1 C_RED = 2 C_ORANGE = 3 C_BLUE = 4 C_YELLOW = 5 C_PINK = 6 C_CYAN = 7 C_GRAY = 8 C_RAINBOW = 9 C_BLACK = 10 SCALING_AUTO = 0 SCALING_PIXEL = 1 SCALING_SMOOTH = 2 def decode_ao_str(text): return text.replace("", "%").replace("", "#").replace("", "#").replace("", "&").replace("", "$") def encode_ao_str(text): return text.replace("%", "").replace("#", "").replace("&", "").replace("$", "") def get_scaling(scaling_str): if scaling_str == "pixel" or scaling_str == "fast": return SCALING_PIXEL elif scaling_str == "smooth": return SCALING_SMOOTH else: return SCALING_AUTO