from PyQt4 import QtGui, QtCore
import socket, thread, time
from os.path import exists
from functools import partial
from buttons import PixmapButton

AOpath = "base/"
AO2XPpath = "AO2XPbase/"

def get_option(section, value, default=""):
    tempini = ConfigParser()
    tempini.read("AO2XP.ini")
    return ini.read_ini(tempini, section, value, default)

class CharIcon(QtGui.QLabel):
    def __init__(self, parent, ind):
        super(CharIcon, self).__init__(parent)
        self.parent = parent
        self.ind = ind
    
    def mousePressEvent(self, event):
        self.parent.onCharClicked(self.ind)

class charselect(QtGui.QWidget):
    setBtnImage = QtCore.pyqtSignal(str, int)
    def __init__(self, parent):
        super(charselect, self).__init__(parent)
        self.parent = parent
        self.page = 0
        self.image = QtGui.QLabel(self)
        self.image.setPixmap(QtGui.QPixmap(AO2XPpath+"themes/default/charselect_background.png"))
        self.image.show()
        
        self.quittolobby = QtGui.QPushButton(self)
        self.quittolobby.setText("Disconnect")
        self.quittolobby.resize(self.quittolobby.sizeHint())
        self.quittolobby.clicked.connect(self.quitToLobby)
        
        self.buttons = []
        self.chartaken = []
        
        #directly stolen from ao2 source code and default theme because i was stuck (i'm so sorry)
        btn_width, btn_height = 60, 60
        x_spacing, y_spacing = 7, 7
        x_mod_count, y_mod_count = 0, 0
        left, top = 25, 36
        width, height = 663, 596
        columns = (width - btn_width) / (x_spacing + btn_width) +1
        rows = (height - btn_height) / (y_spacing + btn_height) +1
        self.max_chars_on_page = columns * rows
        for i in range(self.max_chars_on_page):
            self.buttons.append(CharIcon(self, i))
            self.chartaken.append(QtGui.QLabel(self))
            self.chartaken[i].setPixmap(QtGui.QPixmap(AO2XPpath+"themes/default/char_taken.png"))
            self.chartaken[i].hide()
            
            x_pos = (btn_width + x_spacing) * x_mod_count
            y_pos = (btn_height + y_spacing) * y_mod_count
            self.buttons[i].setGeometry(left+x_pos, top+y_pos, btn_width, btn_height)
            self.chartaken[i].move(left+x_pos, top+y_pos)
            self.buttons[i].show()
            
            x_mod_count += 1
            if x_mod_count == columns:
                y_mod_count += 1
                x_mod_count = 0
        
        self.prevpage = PixmapButton(self, QtGui.QPixmap(AO2XPpath+"themes/default/arrow_left.png"))
        self.prevpage.move(left - self.prevpage.pixmap.size().width(), top + height)
        self.prevpage.clicked.connect(self.prevPageButton)
        self.prevpage.show()
        self.nextpage = PixmapButton(self, QtGui.QPixmap(AO2XPpath+"themes/default/arrow_right.png"))
        self.nextpage.move(left + width, top + height)
        self.nextpage.clicked.connect(self.nextPageButton)
        self.nextpage.show()
        
        self.setBtnImage.connect(self.setButtonImage)
    
    def quitToLobby(self):
        self.parent.gamewindow.returnToMenu()
    
    def setPic(self, pixmap, ind):
        self.buttons[ind].setPixmap(QtGui.QPixmap(pixmap))
    
    def setCharList(self, charlist):
        self.charlist = charlist
        self.page = 0
        self.showCharPage()
    
    def nextPageButton(self):
        self.page += 1
        self.showCharPage()
    
    def prevPageButton(self):
        self.page -= 1
        self.showCharPage()
        
    def showCharPage(self):
        for ind in range(self.page * self.max_chars_on_page, self.max_chars_on_page * (self.page+1)):
            i = ind - (self.page * self.max_chars_on_page)
            if ind >= len(self.charlist):
                self.chartaken[i].hide()
                self.buttons[i].hide()
                self.nextpage.hide()
                continue
            else:
                self.nextpage.show()
            
            if self.page > 0:
                self.prevpage.show()
            else:
                self.prevpage.hide()
            
            char = self.charlist[ind][0].lower()
            if exists(AOpath+"characters/"+ char +"/char_icon.png"): # AO2
                self.setBtnImage.emit(AOpath+"characters/"+ char +"/char_icon.png", i)
            elif exists(AOpath+"misc/demothings/"+ char +"_char_icon.png"): # AO 1.7.5/1.8
                self.setBtnImage.emit(AOpath+"misc/demothings/"+ char +"_char_icon.png", i)
            else:
                self.setBtnImage.emit("placeholder.png", i)
            
            if self.charlist[ind][1] == 0: # free slot
                self.chartaken[i].hide()
            else:
                self.chartaken[i].show()
            
            self.buttons[i].show()
            self.buttons[i].setToolTip(self.charlist[ind][0])
    
    def setButtonImage(self, filename, ind):
        self.buttons[ind].setPixmap(QtGui.QPixmap(filename))
    
    def onCharClicked(self, ind):
        self.parent.tcp.send("CC#0#"+str(ind+(self.page*self.max_chars_on_page))+"#ur mom gay#%")

    def show(self):
        super(charselect, self).show()
        self.parent.gamewindow.setFixedSize(714, 668)