From f1eb849d8d45d3c6192f87322ce1352582c5b393 Mon Sep 17 00:00:00 2001 From: cidoku Date: Fri, 21 Feb 2025 00:57:42 -0300 Subject: [PATCH] fix callwords --- gameview.py | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/gameview.py b/gameview.py index 34c689e..d07d7de 100644 --- a/gameview.py +++ b/gameview.py @@ -2527,10 +2527,10 @@ class gui(QtGui.QWidget): self.char.play_idle(f_char, f_emote, self.scaling[0]) self.anim_state = 3 - if exists(AOpath+"callwords.ini"): - callwords = [line.rstrip() for line in open(AOpath+"callwords.ini")] + if exists(AO2XPpath+"callwords.ini"): + callwords = [line.rstrip() for line in open(AO2XPpath+"callwords.ini")] for callword in callwords: - if callword.lower() in self.m_chatmessage[CHATMSG].lower(): + if callword.decode('utf-8').lower() in self.m_chatmessage[CHATMSG].lower().split(" "): self.ooclog.append("%s called you." % f_char) snd = audio.loadhandle(False, "word_call.wav", 0, 0, BASS_STREAM_AUTOFREE) if snd: