fix emote buttons on theme reload
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parent
ef34c72c09
commit
d8e202bbad
18
buttons.py
18
buttons.py
@ -233,12 +233,12 @@ class EmoteButton(QtGui.QLabel):
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return
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return
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painter = QtGui.QPainter(self)
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painter = QtGui.QPainter(self)
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painter.setRenderHint(QtGui.QPainter.TextAntialiasing, False)
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# painter.setRenderHint(QtGui.QPainter.TextAntialiasing, False)
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painter.setPen(QtGui.QColor(255, 255, 255))
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# painter.setPen(QtGui.QColor(255, 255, 255))
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font = QtGui.QFont("Tahoma", 8)
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# font = QtGui.QFont("Tahoma", 8)
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font.setStyle(QtGui.QFont.StyleNormal)
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# font.setStyle(QtGui.QFont.StyleNormal)
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font.setWeight(QtGui.QFont.Normal)
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# font.setWeight(QtGui.QFont.Normal)
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painter.setFont(font)
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# painter.setFont(font)
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if self.pixmap():
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if self.pixmap():
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if self.pixmap().isNull():
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if self.pixmap().isNull():
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@ -250,9 +250,9 @@ class EmoteButton(QtGui.QLabel):
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painter.drawPixmap(0, 0, button_img)
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painter.drawPixmap(0, 0, button_img)
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else:
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else:
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painter.drawPixmap(0, 0, self.pixmap())
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painter.drawPixmap(0, 0, self.pixmap())
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else:
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# else:
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painter.fillRect(0, 0, 39, 39, QtGui.QColor(0, 0, 0))
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# painter.fillRect(0, 0, 39, 39, QtGui.QColor(0, 0, 0))
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painter.drawText(1, 1, str(self.emoteid))
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# painter.drawText(1, 1, str(self.emoteid))
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def mousePressEvent(self, event):
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def mousePressEvent(self, event):
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self.gamewindow.changeEmote(False, self.emoteid)
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self.gamewindow.changeEmote(False, self.emoteid)
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13
gameview.py
13
gameview.py
@ -1483,6 +1483,7 @@ class GUI(QtGui.QWidget):
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self.current_emote_page = 0
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self.current_emote_page = 0
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self.max_emotes_on_page = 0
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self.max_emotes_on_page = 0
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self.emotebuttons = []
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self.prevemotepage = buttons.BackEmoteButton(self)
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self.prevemotepage = buttons.BackEmoteButton(self)
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self.prevemotepage.hide()
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self.prevemotepage.hide()
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self.nextemotepage = buttons.NextEmoteButton(self)
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self.nextemotepage = buttons.NextEmoteButton(self)
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@ -1692,6 +1693,13 @@ class GUI(QtGui.QWidget):
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columns = (width - 40) / (spacing + 40) + 1
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columns = (width - 40) / (spacing + 40) + 1
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rows = (height - 40) / (spacing + 40) + 1
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rows = (height - 40) / (spacing + 40) + 1
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self.max_emotes_on_page = columns * rows
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self.max_emotes_on_page = columns * rows
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if len(self.emotebuttons) > 0:
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for button in self.emotebuttons:
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button.setParent(None)
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button.deleteLater()
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button = None
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self.emotebuttons = []
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self.emotebuttons = []
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for i in range(self.max_emotes_on_page):
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for i in range(self.max_emotes_on_page):
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@ -1706,6 +1714,7 @@ class GUI(QtGui.QWidget):
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button.move(left + x_pos, top + y_pos)
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button.move(left + x_pos, top + y_pos)
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button.clicked.connect(self.icchat_focus)
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button.clicked.connect(self.icchat_focus)
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button.show()
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button.show()
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button.lower()
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self.emotebuttons.append(button)
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self.emotebuttons.append(button)
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self.prevemotepage.raise_()
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self.prevemotepage.raise_()
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@ -1714,6 +1723,10 @@ class GUI(QtGui.QWidget):
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if switching:
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if switching:
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self.setBackground()
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self.setBackground()
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self.setScene()
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self.setScene()
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self.emotedropdown.setCurrentIndex(0)
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self.set_emote_page()
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self.gamewindow.setFixedSize(self.width, self.height)
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self.gamewindow.center()
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except Exception as e:
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except Exception as e:
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QtGui.QMessageBox.critical(None, "Unable to load theme", "There was a problem loading the current theme \"%s\":\n\n%s." % (theme, e))
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QtGui.QMessageBox.critical(None, "Unable to load theme", "There was a problem loading the current theme \"%s\":\n\n%s." % (theme, e))
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os._exit(-2)
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os._exit(-2)
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