remove rejected messages from queue
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parent
5891b70035
commit
bcd81e8bd9
17
gameview.py
17
gameview.py
@ -1750,11 +1750,9 @@ class gui(QtGui.QWidget):
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msg += "%"
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msg += "%"
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# Avoid duplicate messages
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self.msgqueueList.addItem(self.icchatinput.text())
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if self.lastmsg != msg:
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self.msgqueue.append(msg)
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self.msgqueueList.addItem(self.icchatinput.text())
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self.lastmsg = msg
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self.msgqueue.append(msg)
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self.lastmsg = msg
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self.icchatinput.clear()
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self.icchatinput.clear()
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self.realizationbtn.setPressed(False)
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self.realizationbtn.setPressed(False)
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@ -1834,7 +1832,7 @@ class gui(QtGui.QWidget):
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if self.msgqueue:
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if self.msgqueue:
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chatmsgcomp = (self.msgqueue[0].split('#')[5]).replace('<dollar>', '$').replace('<percent>', '%').replace('<and>', '&').replace('<num>', '#')
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chatmsgcomp = (self.msgqueue[0].split('#')[5]).replace('<dollar>', '$').replace('<percent>', '%').replace('<and>', '&').replace('<num>', '#')
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if (chatmsgcomp == '>' or chatmsgcomp == '<') or (f_char_id == self.mychar and self.m_chatmessage[CHATMSG] == chatmsgcomp): # our message showed up
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if (f_char_id == self.mychar and self.m_chatmessage[CHATMSG] == chatmsgcomp): # our message showed up
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del self.msgqueue[0]
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del self.msgqueue[0]
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self.msgqueueList.takeItem(0)
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self.msgqueueList.takeItem(0)
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if self.additivebtn.isChecked():
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if self.additivebtn.isChecked():
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@ -3028,12 +3026,17 @@ class TCP_Thread(QtCore.QThread):
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error, total = self.parent.tcp.recv()
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error, total = self.parent.tcp.recv()
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if error == -2:
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if error == -2:
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# if the message can't be sent, discard it
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if sendtick == 4:
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print '[warning] The server rejected the message'
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del self.parent.msgqueue[0]
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self.parent.msgqueueList.takeItem(0)
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continue
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continue
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elif error == -1:
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elif error == -1:
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self.parent.emit(QtCore.SIGNAL('showMessage(QString, QString, QString)'), 'critical', 'Connection lost', "%s connection to server lost." % ("WebSocket" if self.parent.tcp.isWS else "TCP"))
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self.parent.emit(QtCore.SIGNAL('showMessage(QString, QString, QString)'), 'critical', 'Connection lost', "%s connection to server lost." % ("WebSocket" if self.parent.tcp.isWS else "TCP"))
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self.parent.willDisconnect = True
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self.parent.willDisconnect = True
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self.quit()
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self.quit()
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return
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return
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for network in total:
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for network in total:
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header = network[0]
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header = network[0]
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