support for empty anim (used by /firstperson command)
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parent
4c24e465f7
commit
bc0b521b43
42
gameview.py
42
gameview.py
@ -1043,6 +1043,7 @@ class GUI(QtGui.QWidget):
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m_chatmessage = []
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blank_blip = False
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chatmessage_is_empty = False
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anim_is_empty = False
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is_additive = False
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additive_char = -1
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anim_state = 3
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@ -3019,11 +3020,14 @@ class GUI(QtGui.QWidget):
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self.text_state = 0
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self.anim_state = 0
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self.objectionview.stop()
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self.char.stop()
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self.chat_tick_timer.stop()
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self.presentedevi.hide()
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self.chatmessage_is_empty = self.m_chatmessage[CHATMSG] == " " or self.m_chatmessage[CHATMSG] == ""
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self.chatmessage_is_empty = self.m_chatmessage[CHATMSG].strip() == ""
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self.anim_is_empty = self.m_chatmessage[ANIM].strip() == ""
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if not self.anim_is_empty:
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self.char.stop()
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if not self.m_chatmessage[SHOWNAME]:
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self.name.setText(self.m_chatmessage[CHARNAME])
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@ -3069,10 +3073,11 @@ class GUI(QtGui.QWidget):
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if hor_offset < 0 and vert_offset == 0:
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vert_offset = -1 * hor_offset / 10
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self.char.move(self.viewport_w * hor_offset / 100, self.viewport_h * vert_offset / 100)
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if not self.anim_is_empty:
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self.char.move(self.viewport_w * hor_offset / 100, self.viewport_h * vert_offset / 100)
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# check if paired
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if not self.m_chatmessage[OTHER_CHARID]:
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if not self.m_chatmessage[OTHER_CHARID] and not self.anim_is_empty:
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self.sidechar.hide()
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self.sidechar.move(0,0)
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else:
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@ -3131,9 +3136,10 @@ class GUI(QtGui.QWidget):
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self.scaling[1] = get_scaling(ini.read_ini(AOpath + 'characters/' + self.m_chatmessage[OTHER_NAME] + '/char.ini', "options", "scaling").lower())
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self.sidechar.set_flipped(self.m_chatmessage[OTHER_FLIP] == "1")
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self.sidechar.play_idle(self.m_chatmessage[OTHER_NAME], self.m_chatmessage[OTHER_EMOTE], self.scaling[1])
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if not self.anim_is_empty:
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self.sidechar.play_idle(self.m_chatmessage[OTHER_NAME], self.m_chatmessage[OTHER_EMOTE], self.scaling[1])
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else:
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elif not self.anim_is_empty:
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self.sidechar.hide()
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self.sidechar.move(0, 0)
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@ -3257,17 +3263,19 @@ class GUI(QtGui.QWidget):
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if f_anim_state <= self.anim_state:
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return
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self.char.stop()
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f_char = self.m_chatmessage[CHARNAME]
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f_emote = self.m_chatmessage[ANIM]
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if f_anim_state == 2:
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self.char.play_talking(f_char, f_emote, self.scaling[0])
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self.anim_state = 2
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else:
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self.char.play_idle(f_char, f_emote, self.scaling[0])
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self.anim_state = 3
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if not self.anim_is_empty:
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self.char.stop()
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if f_anim_state == 2:
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self.char.play_talking(f_char, f_emote, self.scaling[0])
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self.anim_state = 2
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else:
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self.char.play_idle(f_char, f_emote, self.scaling[0])
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self.anim_state = 3
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if exists(AO2XPpath+"callwords.ini"):
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with open(AO2XPpath+"callwords.ini") as f:
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@ -3376,7 +3384,8 @@ class GUI(QtGui.QWidget):
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self.text_state = 2
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if self.anim_state != 4:
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self.anim_state = 3
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self.char.play_idle(self.m_chatmessage[CHARNAME], self.m_chatmessage[ANIM], self.scaling[0])
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if not self.anim_is_empty:
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self.char.play_idle(self.m_chatmessage[CHARNAME], self.m_chatmessage[ANIM], self.scaling[0])
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self.inbox_timer.start(self.text_wait_time)
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else:
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@ -3423,7 +3432,8 @@ class GUI(QtGui.QWidget):
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if not self.entire_message_is_blue and self.anim_state != 4:
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f_char = self.m_chatmessage[CHARNAME]
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f_emote = self.m_chatmessage[ANIM]
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self.char.play_idle(f_char, f_emote, self.scaling[0])
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if not self.anim_is_empty:
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self.char.play_idle(f_char, f_emote, self.scaling[0])
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elif f_character == ")" and not self.next_character_is_not_special and self.inline_color_stack:
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if self.inline_color_stack[-1] == INLINE_BLUE:
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