add some shortcuts

This commit is contained in:
cidoku 2025-02-23 15:12:18 -03:00
parent b072f5dafd
commit 98e1da8225

View File

@ -827,7 +827,7 @@ class gui(QtGui.QWidget):
self.oocinput.setPlaceholderText('Server chat/OOC chat...')
self.oocinput.returnPressed.connect(self.onOOCreturn)
self.ooclogin = QtGui.QPushButton("Login", self)
self.ooclogin = QtGui.QPushButton("Lo&gin", self)
self.ooclogin.clicked.connect(self.onOOCLoginBtn)
self.musicareatabs = QtGui.QTabWidget(self)
@ -989,17 +989,17 @@ class gui(QtGui.QWidget):
self.misc_layout.addWidget(self.spacebartext)
self.misc_layout.addWidget(self.autocaps)
self.gametabs.addTab(self.gametab_log, 'Log')
self.gametabs.addTab(self.gametab_evidence, 'Evidence')
self.gametabs.addTab(self.gametab_mute, 'Mute')
self.gametabs.addTab(self.gametab_iniswap, 'INI swap')
self.gametabs.addTab(self.gametab_pair, 'Pair')
self.gametabs.addTab(self.gametab_misc, 'Misc')
self.gametabs.addTab(self.gametab_msgqueue, 'Queue')
self.gametabs.addTab(self.gametab_log, '&Log')
self.gametabs.addTab(self.gametab_evidence, '&Evidence')
self.gametabs.addTab(self.gametab_mute, 'Mu&te')
self.gametabs.addTab(self.gametab_iniswap, '&INI swap')
self.gametabs.addTab(self.gametab_pair, 'Pai&r')
self.gametabs.addTab(self.gametab_misc, 'Mi&sc')
self.gametabs.addTab(self.gametab_msgqueue, '&Queue')
self.musicareatabs.addTab(self.musicitems, "Music")
self.musicareatabs.addTab(self.areaitems, "Areas")
self.musicareatabs.addTab(self.gametab_players, 'Players')
self.musicareatabs.addTab(self.musicitems, "&Music")
self.musicareatabs.addTab(self.areaitems, "&Areas")
self.musicareatabs.addTab(self.gametab_players, 'Pla&yers')
self.icchatinput = QtGui.QLineEdit(self)
self.icchatinput.returnPressed.connect(self.onICreturn)
@ -1020,14 +1020,14 @@ class gui(QtGui.QWidget):
self.flipbutton = QtGui.QCheckBox(self)
self.flipbutton.stateChanged.connect(self.changeFlipCheck)
self.flipbutton.setText('Flip')
self.flipbutton.setText('&Flip')
self.flipbutton.resize(self.flipbutton.sizeHint())
self.flipbutton.setToolTip("Mirror your character horizontally")
self.sfxbutton = QtGui.QCheckBox(self)
self.sfxbutton.setChecked(True)
self.sfxbutton.stateChanged.connect(self.changeSfxCheck)
self.sfxbutton.setText('Play pre-animation')
self.sfxbutton.setText('Play &pre-animation')
self.sfxbutton.setToolTip("Play a character-specific animation before the next message")
self.nointerruptbtn = QtGui.QCheckBox(self)
@ -1060,7 +1060,7 @@ class gui(QtGui.QWidget):
self.settingsbtn.clicked.connect(self.gamewindow.showSettings)
self.changechar = QtGui.QPushButton(self)
self.changechar.setText('Switch character')
self.changechar.setText('&Switch character')
self.changechar.clicked.connect(self.onClick_changeChar)
spacing = 1
@ -1867,7 +1867,7 @@ class gui(QtGui.QWidget):
self.playerList.clear()
self.playerKick.setDisabled(True)
self.playerBan.setDisabled(True)
self.ooclogin.setText("Login")
self.ooclogin.setText("Lo&gin")
self.login = False
self.privateinv = False
self.charselect.onDisconnect()
@ -1938,7 +1938,7 @@ class gui(QtGui.QWidget):
self.oocinput.clear()
def onICreturn(self):
text = str(self.icchatinput.text().toUtf8()).replace('#', '<num>').replace('%', '<percent>').replace('&', '<and>').replace('$', '<dollar>').replace('/n', '\n')
text = str(self.icchatinput.text().toUtf8()).replace('#', '<num>').replace('%', '<percent>').replace('&', '<and>').replace('$', '<dollar>')#.replace('/n', '\n')
#if not text:
# return
@ -3107,6 +3107,8 @@ class gui(QtGui.QWidget):
self.tcpthread.updatePlayerList.connect(self.updatePlayerList)
self.tcpthread.rainbowColor.connect(self.text.setStyleSheet)
self.tcpthread.start()
self.icchatinput.setFocus()
def allEvidence(self, evi):
self.evidence = evi
@ -3562,12 +3564,12 @@ class TCP_Thread(QtCore.QThread):
self.parent.login = True
self.parent.playerKick.setDisabled(False)
self.parent.playerBan.setDisabled(False)
self.parent.ooclogin.setText("Log out")
self.parent.ooclogin.setText("Lo&g out")
elif status == -1:
self.parent.login = False
self.parent.playerKick.setDisabled(True)
self.parent.playerBan.setDisabled(True)
self.parent.ooclogin.setText("Login")
self.parent.ooclogin.setText("Lo&gin")
self.OOC_Log.emit("<b>%s</b>" % (statusStrings[status+1]))
elif header == "CHECK": #ping