pause music if muted
This commit is contained in:
parent
2f0b5f2782
commit
5d62d97464
6
audio.py
6
audio.py
@ -133,6 +133,12 @@ Play a handle
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"""
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"""
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return dll.BASS_ChannelPlay(handle, restart)
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return dll.BASS_ChannelPlay(handle, restart)
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def pausehandle(handle):
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"""
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Play a handle
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"""
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return dll.BASS_ChannelPause(handle)
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def stophandle(handle):
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def stophandle(handle):
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"""
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"""
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Stop handle playback
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Stop handle playback
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12
gameview.py
12
gameview.py
@ -1255,6 +1255,10 @@ class gui(QtGui.QWidget):
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def changeMusicVolume(self, value):
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def changeMusicVolume(self, value):
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if self.music:
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if self.music:
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audio.sethandleattr(self.music, BASS_ATTRIB_VOL, value / 100.0)
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audio.sethandleattr(self.music, BASS_ATTRIB_VOL, value / 100.0)
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if value == 0:
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audio.pausehandle(self.music)
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elif audio.handleisactive(self.music) == BASS_ACTIVE_PAUSED:
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audio.playhandle(self.music, False)
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def changeSoundVolume(self, value):
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def changeSoundVolume(self, value):
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if self.sound:
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if self.sound:
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@ -2868,6 +2872,8 @@ class gui(QtGui.QWidget):
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self.music = audio.loadhandle(False, AOpath + 'sounds/music/' + musl, 0, 0, BASS_SAMPLE_LOOP)
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self.music = audio.loadhandle(False, AOpath + 'sounds/music/' + musl, 0, 0, BASS_SAMPLE_LOOP)
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audio.sethandleattr(self.music, BASS_ATTRIB_VOL, self.musicslider.value() / 100.0)
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audio.sethandleattr(self.music, BASS_ATTRIB_VOL, self.musicslider.value() / 100.0)
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audio.playhandle(self.music, True)
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audio.playhandle(self.music, True)
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if self.musicslider.value() == 0:
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audio.pausehandle(self.music)
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elif ini.read_ini_bool("AO2XP.ini", "General", "download music", True):
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elif ini.read_ini_bool("AO2XP.ini", "General", "download music", True):
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if mus.lower().startswith("http"):
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if mus.lower().startswith("http"):
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@ -2884,6 +2890,8 @@ class gui(QtGui.QWidget):
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if self.music:
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if self.music:
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audio.sethandleattr(self.music, BASS_ATTRIB_VOL, self.musicslider.value() / 100.0)
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audio.sethandleattr(self.music, BASS_ATTRIB_VOL, self.musicslider.value() / 100.0)
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audio.playhandle(self.music, True)
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audio.playhandle(self.music, True)
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if self.musicslider.value() == 0:
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audio.pausehandle(self.music)
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else:
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else:
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error = audio.getbasserror()
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error = audio.getbasserror()
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print "[audio] Couldn't play music. Error", error
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print "[audio] Couldn't play music. Error", error
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@ -2926,7 +2934,9 @@ class gui(QtGui.QWidget):
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else:
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else:
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self.music = audio.loadhandle(True, self.stream, 0, file_length, BASS_SAMPLE_LOOP)
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self.music = audio.loadhandle(True, self.stream, 0, file_length, BASS_SAMPLE_LOOP)
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audio.sethandleattr(self.music, BASS_ATTRIB_VOL, self.musicslider.value() / 100.0)
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audio.sethandleattr(self.music, BASS_ATTRIB_VOL, self.musicslider.value() / 100.0)
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audio.playhandle(self.music, False)
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audio.playhandle(self.music, True)
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if self.musicslider.value() == 0:
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audio.pausehandle(self.music)
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def startGame(self, tcp, playerlist, charlist, musiclist, background, evidence, areas, features=[], oocjoin=[], hplist=[], webAO_bucket=""):
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def startGame(self, tcp, playerlist, charlist, musiclist, background, evidence, areas, features=[], oocjoin=[], hplist=[], webAO_bucket=""):
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self.willDisconnect = False
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self.willDisconnect = False
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