fix objection bubbles (forgot gameview.py)
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parent
0deb97ed18
commit
1af0e54595
21
gameview.py
21
gameview.py
@ -443,6 +443,7 @@ class AOMovie(QtGui.QLabel):
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pathlist = [
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get_img_suffix("base/characters/"+p_char+"/"+p_image),
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get_img_suffix("base/misc/default/"+p_image),
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get_img_suffix("base/misc/default/"+p_image+"_bubble"),
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get_img_suffix("base/themes/default/"+p_image),
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"base/themes/default/placeholder.gif"
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]
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@ -707,6 +708,9 @@ class gui(QtGui.QWidget):
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self.whiteflash = QtCore.QTimer()
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self.whiteflash.setSingleShot(False)
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self.whiteflash.timeout.connect(partial(self.setWhiteFlash, False))
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self.screenshake = QtCore.QTimer()
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self.screenshake.timeout.connect(self.screenShakeTick)
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self.ooclog = ChatLogs(self, 1)
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self.ooclog.setReadOnly(True)
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@ -1005,6 +1009,9 @@ class gui(QtGui.QWidget):
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self.charselect = charselect.charselect(self)
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def screenShakeTick(self):
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pass
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def onAdditiveCheck(self):
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if self.additivebtn.isChecked():
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self.icchatinput.home(False)
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@ -1633,17 +1640,9 @@ class gui(QtGui.QWidget):
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objection_mod = 0
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if objection_mod <= 4 and objection_mod >= 1:
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if objection_mod == 1:
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self.objectionview.play("holdit", f_char)
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elif objection_mod == 2:
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self.objectionview.play("objection", f_char)
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elif objection_mod == 3:
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self.objectionview.play("takethat", f_char)
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elif objection_mod == 4:
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if custom_objection != "custom":
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self.objectionview.play("custom_objections/"+custom_objection, f_char)
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else:
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self.objectionview.play(custom_objection, f_char)
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objections = [None, "holdit", "objection", "takethat", "custom_objections/"+custom_objection if custom_objection != "custom" else "custom"]
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print objections[objection_mod], f_char
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self.objectionview.play(objections[objection_mod], f_char)
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self.playObjectionSnd(f_char, objection_mod)
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emote_mod = int(self.m_chatmessage[EMOTE_MOD])
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