AO2XP/mainmenu.py

653 lines
27 KiB
Python
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# -*- coding: utf-8 -*-
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import thread, time, random, traceback, requests, json
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from os.path import exists
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from PyQt4 import QtGui, QtCore
import hardware
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import AOsocket
import ini
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from game_version import *
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AOpath = "base/"
AO2XPpath = "AO2XPbase/"
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#AOpath = "I:/aovanilla1.7.5/client/base/"
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def decode_ao_str(text):
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return text.replace("<percent>", "%").replace("<pound>", "#").replace("<num>", "#").replace("<and>", "&").replace("<dollar>", "$")
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def encode_ao_str(text):
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return text.replace("%", "<percent>").replace("#", "<pound>").replace("&", "<and>").replace("$", "<dollar>")
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class PicButton(QtGui.QAbstractButton):
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def __init__(self, pixmap, parent=None):
super(PicButton, self).__init__(parent)
self.pixmap = pixmap
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def paintEvent(self, event):
painter = QtGui.QPainter(self)
painter.drawPixmap(event.rect(), self.pixmap)
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def sizeHint(self):
return self.pixmap.size()
def setPixmap(self, pixmap):
self.pixmap = pixmap
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class lobby(QtGui.QWidget):
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gamewindow = None
tab = 0
def __init__(self, parent=None):
super(lobby, self).__init__(parent)
self.can_connect = False
self.svclicked = None
self.gamewindow = parent
self.pix_lobby = QtGui.QPixmap(AO2XPpath+'themes/default/lobbybackground.png')
self.pix_btn_public = QtGui.QPixmap(AO2XPpath+'themes/default/publicservers.png')
self.pix_btn_favs = QtGui.QPixmap(AO2XPpath+'themes/default/favorites.png')
self.pix_btn_refresh = QtGui.QPixmap(AO2XPpath+'themes/default/refresh.png')
self.pix_btn_addfav = QtGui.QPixmap(AO2XPpath+'themes/default/addtofav.png')
self.pix_btn_connect = QtGui.QPixmap(AO2XPpath+'themes/default/connect.png')
self.pix_connecting = QtGui.QPixmap(AO2XPpath+'themes/default/loadingbackground.png')
self.autoconnect = None
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if exists(AOpath+'serverlist.txt'):
with open(AOpath+'serverlist.txt') as file:
self.favoriteslist = [line.rstrip().split(':') for line in file]
autoconnect_id = ini.read_ini_int("AO2XP.ini", "General", "auto connect")
if autoconnect_id >= 0:
try:
self.autoconnect = self.favoriteslist[autoconnect_id]
except:
print "[debug] Can't autoconnect to server."
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else:
self.favoriteslist = []
#self.favoriteslist = ['127.0.0.1:27017:your server (port 27017)'.split(':'), '127.0.0.1:27016:your server (port 27016)'.split(':'),]
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self.lobbyimg = QtGui.QLabel(self)
self.lobbyimg.setPixmap(self.pix_lobby)
self.lobbyimg.show()
self.connectingimg = QtGui.QLabel(self)
self.connectingimg.setPixmap(self.pix_connecting)
self.connectingimg.hide()
self.clientver = QtGui.QLabel(self)
self.clientver.setText('AO2XP %s by Headshot' % GAME_VERSION)
self.clientver.resize(self.clientver.sizeHint())
self.clientver.move(self.pix_lobby.size().width() - self.clientver.size().width(), 0)
self.settingsbtn = QtGui.QPushButton(self)
self.settingsbtn.setText("Settings")
self.settingsbtn.resize(self.settingsbtn.sizeHint())
self.settingsbtn.move(self.clientver.x() - self.settingsbtn.size().width() - 8, 0)
self.settingsbtn.clicked.connect(self.onSettingsClicked)
self.btn_public = PicButton(self.pix_btn_public, self)
self.btn_public.resize(self.btn_public.sizeHint())
self.btn_public.move(46, 88)
self.btn_public.clicked.connect(self.onClicked_public)
self.btn_favs = PicButton(self.pix_btn_favs, self)
self.btn_favs.resize(self.btn_favs.sizeHint())
self.btn_favs.move(164, 88)
self.btn_favs.clicked.connect(self.onClicked_favs)
self.btn_refresh = PicButton(self.pix_btn_refresh, self)
self.btn_refresh.resize(self.btn_refresh.sizeHint())
self.btn_refresh.move(56, 381)
self.btn_refresh.clicked.connect(self.onClicked_refresh)
self.btn_addfav = PicButton(self.pix_btn_addfav, self)
self.btn_addfav.resize(self.btn_addfav.sizeHint())
self.btn_addfav.move(194, 381)
self.btn_addfav.clicked.connect(self.onClicked_addfav)
self.btn_connect = PicButton(self.pix_btn_connect, self)
self.btn_connect.resize(self.btn_connect.sizeHint())
self.btn_connect.move(332, 381)
self.btn_connect.clicked.connect(self.onClicked_connect)
self.serverlist = QtGui.QListWidget(self)
self.serverlist.resize(286, 240)
self.serverlist.move(20, 125)
p = self.serverlist.viewport().palette()
p.setColor(self.serverlist.viewport().backgroundRole(), QtGui.QColor(114,114,114))
self.serverlist.viewport().setPalette(p)
self.serverlist.itemClicked.connect(self.onClicked_serverlist)
self.onlineplayers = QtGui.QLabel(self)
self.onlineplayers.setStyleSheet('color: white')
self.onlineplayers.setAlignment(QtCore.Qt.AlignCenter | QtCore.Qt.AlignTop)
self.onlineplayers.setText(random.choice(['hi', 'oh, welcome back', 'hello', 'click on a server to begin', 'yo, how you doing?']))
self.onlineplayers.move(336, 91)
self.onlineplayers.resize(173, 16)
self.serverinfo = QtGui.QTextEdit(self)
self.serverinfo.setReadOnly(True)
p = self.serverinfo.viewport().palette()
p.setColor(self.serverinfo.viewport().backgroundRole(), QtGui.QColor(0,0,0))
self.serverinfo.viewport().setPalette(p)
self.serverinfo.setTextColor(QtGui.QColor("white"))
self.serverinfo.move(337, 109)
self.serverinfo.resize(173, 245)
self.connectcancel = QtGui.QPushButton(self)
self.connectcancel.setText('Cancel')
self.connectcancel.resize(80, 20)
self.connectcancel.move(220, 220)
self.connectcancel.clicked.connect(self.onClicked_cancelconnect)
self.connectcancel.hide()
self.actual_serverlist = []
self.lobbychatlog = QtGui.QTextEdit(self)
self.lobbychatlog.setReadOnly(True)
self.lobbychatlog.setGeometry(2, 445, 513, 198)
p = self.lobbychatlog.viewport().palette()
p.setColor(self.lobbychatlog.viewport().backgroundRole(), QtGui.QColor(139,139,139))
self.lobbychatlog.viewport().setPalette(p)
self.lobbychatlog.textChanged.connect(self.lobbychatlog_update)
self.whitecolor = QtGui.QColor(255, 255, 255)
self.font = QtGui.QFont()
self.font.setFamily(QtCore.QString.fromUtf8('Arial'))
self.font.setBold(True)
self.font.setPointSize(14)
self.connectprogress = QtGui.QLabel(self)
self.connectprogress.hide()
self.connectprogress.setStyleSheet('color: rgb(255, 128, 0);')
self.connectprogress.setFont(self.font)
self.connectprogress.setText('Connecting...')
self.connectprogress.resize(300, 95)
self.connectprogress.setAlignment(QtCore.Qt.AlignCenter | QtCore.Qt.AlignTop)
self.connectprogress.move(135-20, 92)
self.oocname = 'Name'
self.oocnameinput = QtGui.QLineEdit(self)
self.oocnameinput.setText(self.oocname)
self.oocnameinput.move(0, 646)
self.oocnameinput.resize(91, 19)
self.oocnameinput.setStyleSheet('background-color: rgb(87, 87, 87);')
self.oocnameinput.textChanged.connect(self.setoocname)
self.lobbychatinput = QtGui.QLineEdit(self)
self.lobbychatinput.setPlaceholderText("Say something...")
self.lobbychatinput.move(90, 646)
self.lobbychatinput.resize(427, 19)
self.lobbychatinput.setStyleSheet('background-color: rgb(87, 87, 87);')
self.lobbychatinput.returnPressed.connect(self.lobby_sendchat)
self.aoserverinfo = AOServerInfo()
self.aoserverinfo.moveToGameSignal.connect(self.moveToGame)
self.aoserverinfo.msgbox_signal.connect(self.showMessageBox)
self.aoserverinfo.setOnlinePlayers.connect(self.onlineplayers.setText)
self.aoserverinfo.returnToLobby.connect(self.onClicked_cancelconnect)
self.aoserverinfo.setConnectProgress.connect(self.connectprogress.setText)
self.aoserverinfo.readySoon.connect(self.connectcancel.hide)
self.aoserverinfo.setWindowTitle.connect(self.gamewindow.setWindowTitle)
self.aoserverinfo.canConnect.connect(self.canConnect)
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self.masterserver = MasterServer()
self.masterserver.gotServers.connect(self.onGetServers)
self.masterserver.gotOOCMsg.connect(self.newOOCMessage)
self.masterserver.msgbox_signal.connect(self.showMessageBox)
self.masterserver.start()
if self.autoconnect:
self.aoserverinfo.setIP(self.autoconnect[-1], self.autoconnect[0], self.autoconnect[1], self.autoconnect[2])
print '[debug]', 'Connecting automatically to ip: ' + self.autoconnect[0] + ', port: ' + str(self.autoconnect[1]) + ", websocket port: " + str(self.autoconnect[2])
self.aoserverinfo.stop()
self.aoserverinfo.start()
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def canConnect(self):
self.can_connect = True
if self.autoconnect:
self.autoconnect = None # We only want to autoconnect on first login after all
self.onClicked_connect()
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def onGetServers(self, servers):
if self.tab == 0: self.serverlist.clear()
self.actual_serverlist = []
del servers[0]
del servers[-1]
for server in servers:
name = server["name"]
desc = server["description"]
ip = server["ip"]
port = server["port"]
ws_port = server["ws_port"] if "ws_port" in server else 0
serveritem = QtGui.QListWidgetItem(name)
if self.tab == 0: self.serverlist.addItem(serveritem)
self.actual_serverlist.append((ip, port, name, desc, ws_port))
def moveToGame(self, stuff):
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tcp, playerlist, charlist, musiclist, background, evidence, areas, features, joinooc, hplist, webAO_bucket = stuff
self.move_to_game(tcp, playerlist, charlist, musiclist, background, evidence, areas, features, joinooc, hplist, webAO_bucket)
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def onSettingsClicked(self):
self.gamewindow.showSettings()
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def showMessageBox(self, type, title, message):
if type == 0: #critical
return QtGui.QMessageBox.critical(self, title, message)
elif type == 1: #information
return QtGui.QMessageBox.information(self, title, message)
elif type == 2: #question
return QtGui.QMessageBox.question(self, title, message)
elif type == 3: #warning
return QtGui.QMessageBox.warning(self, title, message)
def onClicked_public(self):
self.tab = 0
self.serverlist.clear()
for sv in self.actual_serverlist:
self.serverlist.addItem(QtGui.QListWidgetItem(sv[2]))
def onClicked_favs(self):
self.tab = 1
self.serverlist.clear()
self.serverinfo.setText("")
for sv in self.favoriteslist:
self.serverlist.addItem(QtGui.QListWidgetItem(sv[-1]))
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def onClicked_refresh(self):
self.serverlist.clear()
if self.tab == 0:
try:
self.masterserver.ms_tcp.send('ALL#%')
except:
self.lobbychatlog.append('failed to refresh server list')
elif self.tab == 1:
if exists(AOpath+'serverlist.txt'):
with open(AOpath+'serverlist.txt') as file:
self.favoriteslist = [ line.rstrip().split(':') for line in file ]
else:
self.favoriteslist = ['127.0.0.1:27017:your server (port 27017)'.split(':'), '0.0.0.0:27017:serverlist.txt not found on base folder'.split(':')]
def onClicked_addfav(self):
if self.tab == 1 or not self.svclicked:
if self.tab == 1:
QtGui.QMessageBox.information(self, "???", "Wait. That's illegal.")
return
for i in range(self.serverlist.count()):
if self.serverlist.item(i) == self.svclicked:
ip = self.actual_serverlist[i][0]
port = str(self.actual_serverlist[i][1])
name = self.actual_serverlist[i][2]
ws = self.actual_serverlist[i][-1]
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for sv in self.favoriteslist:
if sv[0] == ip and sv[1] == port:
return QtGui.QMessageBox.information(self, "Error", "This server already exists in your favorites list, named '%s'" % sv[2])
self.favoriteslist.append([ip, port, ws, name])
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with open(AOpath+'serverlist.txt', "a") as file:
file.write("%s:%s:%s:%s\n" % (ip, port, ws, name))
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file.close()
def onClicked_connect(self):
if not self.can_connect:
return
self.connectprogress.setText('Connecting...')
self.connectingimg.show()
self.connectcancel.show()
self.connectprogress.show()
self.btn_public.hide()
self.btn_favs.hide()
self.btn_refresh.hide()
self.btn_addfav.hide()
self.btn_connect.hide()
self.serverlist.hide()
self.onlineplayers.hide()
self.serverinfo.hide()
self.clientver.hide()
self.settingsbtn.hide()
self.aoserverinfo.tcp.send('askchaa#%')
def onClicked_cancelconnect(self):
self.connectingimg.hide()
self.connectcancel.hide()
self.connectprogress.hide()
self.btn_public.show()
self.btn_favs.show()
self.btn_refresh.show()
self.btn_addfav.show()
self.btn_connect.show()
self.serverlist.show()
self.onlineplayers.show()
self.serverinfo.show()
self.clientver.show()
self.settingsbtn.show()
def onClicked_serverlist(self, item):
self.svclicked = item
self.can_connect = False
self.onlineplayers.setText('Retrieving...')
text = item.text()
print '[debug]', 'you clicked %s' % text
for i in range(self.serverlist.count()):
if self.serverlist.item(i) == item:
if self.tab == 0:
self.serverinfo.setText(self.actual_serverlist[i][3])
self.aoserverinfo.setIP(text, self.actual_serverlist[i][0], self.actual_serverlist[i][1], self.actual_serverlist[i][-1])
print '[debug]', 'ind: ' + str(i) + ', ip: ' + self.actual_serverlist[i][0] + ', port: ' + str(self.actual_serverlist[i][1]) + ", websocket port: " + str(self.actual_serverlist[i][-1])
elif self.tab == 1:
self.aoserverinfo.setIP(text, self.favoriteslist[i][0], self.favoriteslist[i][1], self.favoriteslist[i][2])
print '[debug]', 'ind: ' + str(i) + ', ip: ' + self.favoriteslist[i][0] + ', port: ' + str(self.favoriteslist[i][1]) + ", websocket port: " + str(self.favoriteslist[i][2])
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self.aoserverinfo.stop()
self.aoserverinfo.start()
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def move_to_game(self, tcp, playerlist, charlist, musiclist, background, evidence, areas, features=[], oocjoin=[], hplist=[], webAO_bucket=""):
self.gamewindow.showGame(tcp, playerlist, charlist, musiclist, background, evidence, areas, features, oocjoin, hplist, webAO_bucket)
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def lobby_sendchat(self):
#text = self.lobbychatinput.text().toUtf8()
#self.masterserver.ms_tcp.send('CT#' +self.oocname+ '#' + text + '#%')
self.lobbychatlog.append("Lobby chat is not supported on the new HTTP-based masterserver.")
self.lobbychatinput.clear()
def setoocname(self):
self.oocname = self.oocnameinput.text().toUtf8()
def lobbychatlog_update(self):
if self.lobbychatlog.verticalScrollBar().value() == self.lobbychatlog.verticalScrollBar().maximum(): self.lobbychatlog.verticalScrollBar().setValue(self.lobbychatlog.verticalScrollBar().maximum())
def newOOCMessage(self, text):
self.lobbychatlog.append(text)
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class MasterServer(QtCore.QThread):
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gotServers = QtCore.pyqtSignal(list)
gotOOCMsg = QtCore.pyqtSignal(str)
msgbox_signal = QtCore.pyqtSignal(int, str, str)
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def __init__(self):
super(MasterServer, self).__init__()
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def run(self):
tempdata = ""
self.ms_http = requests.get("http://servers.aceattorneyonline.com/servers")
self.ms_motd = requests.get("http://servers.aceattorneyonline.com/motd")
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if self.ms_http.ok: self.gotServers.emit(json.loads(self.ms_http.content))
if self.ms_motd.ok: self.gotOOCMsg.emit(self.ms_motd.content)
"""
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try:
self.ms_tcp.connect(('master.aceattorneyonline.com', 27016))
except:
return
while True:
contents = self.ms_tcp.recv(16384)
if len(contents) == 0:
print 'masterserver failure'
return
if not contents.endswith("%"):
tempdata += contents
continue
else:
if tempdata:
contents = tempdata + contents
tempdata = ""
temp = contents.split('%')
for msg in temp:
network = msg.split('#')
header = network[0]
if header == "servercheok":
self.ms_tcp.send("HI#AO2XP %s#%%ID#AO2XP by Headshot#%s#%%" % (hardware.get_hdid(), GAME_VERSION[1:]))
self.ms_tcp.send("ALL#%")
elif header == 'DOOM':
print 'banned from masterserver'
self.msgbox_signal.emit(0, "WHEEZE", "You are exiled from AO")
self.ms_tcp.close()
return
elif header == 'ALL':
self.gotServers.emit(network)
elif header == 'CT':
name = decode_ao_str(network[1].decode("utf-8"))
chatmsg = decode_ao_str(network[2].decode("utf-8"))
self.gotOOCMsg.emit(name, chatmsg)
"""
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class AOServerInfo(QtCore.QThread):
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moveToGameSignal = QtCore.pyqtSignal(list)
msgbox_signal = QtCore.pyqtSignal(int, str, str)
setOnlinePlayers = QtCore.pyqtSignal(str)
setConnectProgress = QtCore.pyqtSignal(str)
returnToLobby = QtCore.pyqtSignal()
readySoon = QtCore.pyqtSignal()
setWindowTitle = QtCore.pyqtSignal(str)
canConnect = QtCore.pyqtSignal()
def __init__(self):
super(AOServerInfo, self).__init__()
self.ip = ""
self.port = 0
self.ws_port = 0
self.name = "jm"
self.webAO_bucket = ""
self.useWS = False
self.disconnect = False
def setIP(self, name, ip, port, ws_port=0):
self.ip = ip
self.port = int(port)
self.ws_port = int(ws_port)
self.name = name
def stop(self):
self.disconnect = True
if self.isRunning():
self.terminate()
self.wait()
def run(self):
self.disconnect = False
self.tcp = AOsocket.AOwebSocket()
try:
if self.ws_port == 0: raise Exception # make it jump to except: and use TCP
print "[debug]", "trying websocket..."
self.tcp.connect(self.ip, self.ws_port)
except:
self.tcp = AOsocket.AOtcpSocket()
try:
print "[debug]", "trying TCP..."
self.tcp.connect(self.ip, self.port)
except:
self.setOnlinePlayers.emit("couldn't retrieve players")
return
print "[debug]", "connected! websocket: %s" % self.tcp.isWS
self.tcp.sock.settimeout(0.1)
got_stuff = False
gotChars = False
hplist = []
joinooc = []
areas = [[], [], [], []]
features = []
evidence = []
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playerlist = {}
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pingtimer = 150
readytick = -1
while True:
if self.disconnect:
try: self.tcp.close()
except: pass
return
pingtimer -= 1
if pingtimer == 0:
pingtimer = 150
self.tcp.send('CH#%')
if readytick > -1:
readytick -= 1
if readytick == 0:
readytick = -1
try:
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self.moveToGameSignal.emit([self.tcp, playerlist, charlist, musiclist, background, evidence, areas, features, joinooc, hplist, self.webAO_bucket])
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except Exception as err:
self.msgbox_signal.emit(0, "Error caught while loading", traceback.format_exc(err))
self.returnToLobby.emit()
return
self.setWindowTitle.emit("AO2XP: "+self.name)
return
error, totals = self.tcp.recv()
if error == -2: # timeout
continue
elif error == -1: # disconnected
self.setOnlinePlayers.emit("Something wrong happened" if not got_stuff else "Connection lost")
return
for network in totals:
header = network[0]
if header == 'PN':
players = int(network[1])
maxplayers = int(network[2])
self.canConnect.emit()
self.setOnlinePlayers.emit('%d/%d players online' % (players, maxplayers))
self.tcp.send("ASS#%") # get webAO bucket
got_stuff = True
elif header == "decryptor":
self.tcp.send("HI#AO2XP %s#%%" % hardware.get_hdid())
elif header == "ASS": # ha ha ha...
self.webAO_bucket = network[1]
print self.webAO_bucket
elif header == "ID":
self.tcp.send("ID#AO2XP#%s#%%" % "2.11.0") # need to send this to tsuserver3 servers in order to get feature list (FL)
elif header == "FL":
features = network[1:]
print features
elif header == 'BD':
reason = network[1].decode("utf-8") if len(network) > 1 else "Failed to receive ban reason (old server version?)" # new in AO2 2.6
self.setOnlinePlayers.emit('Banned')
self.msgbox_signal.emit(0, "Banned", "Reason:\n"+reason)
self.tcp.close()
return
elif header == 'SI':
if self.disconnect:
continue
maxchars = int(network[1])
maxevidence = int(network[2])
maxmusic = int(network[3])
self.setConnectProgress.emit('Requesting character list (%d)...' % maxchars)
self.tcp.send('RC#%')
print '[client]', '%d characters, %d pieces of evidence and %d songs' % (maxchars, maxevidence, maxmusic)
elif header == 'SC':
if self.disconnect:
continue
del network[0]
gotChars = True
charlist = [ [char.split('&')[0].decode('utf-8'), 0, "male"] for char in network ]
self.setConnectProgress.emit('Requesting music list (%d)...' % maxmusic)
self.tcp.send('RM#%')
print '[client]', 'received characters (%d)' % len(charlist)
elif header == 'SM':
if self.disconnect:
continue
del network[0]
musiclist = [music for music in network]
self.setConnectProgress.emit('Finishing...')
self.tcp.send('RD#%')
print '[client]', 'received songs (%d)' % len(musiclist)
elif header == 'CharsCheck':
if self.disconnect or not gotChars:
continue
del network[0]
for i in range(len(network)):
charlist[i][1] = int(network[i])
elif header == 'BN':
if self.disconnect:
continue
background = network[1]
print '[client]', 'courtroom background: %s' % background
elif header == 'LE':
if self.disconnect:
continue
del network[0]
if len(network) > 0:
evidence = [evi.split("&") for evi in network]
else:
evidence = []
for evi in evidence:
while len(evi) < 3: # new AO 2.9 bug where they never correctly escaped evidence name/desc/image on FantaProtocol
evi += [""]
evi[0] = decode_ao_str(evi[0].decode("utf-8"))
evi[1] = decode_ao_str(evi[1].decode("utf-8"))
evi[2] = decode_ao_str(evi[2].decode("utf-8"))
print '[client]', 'received evidence'
elif header == 'HP':
if self.disconnect:
continue
type = int(network[1])
health = int(network[2])
hplist.append([type, health])
elif header == "ARUP": #AO2 2.6 new feature: area update
del network[0]
type = int(network[0])
if type == 0: #player count
areas[type] = [network[i] for i in range(1, len(network))]
else: #area status, casemakers or locked area
areas[type] = [network[i] for i in range(1, len(network))]
elif header == 'DONE':
if self.disconnect:
continue
self.setConnectProgress.emit('Done, loading...')
self.readySoon.emit()
print '[client]', 'finished requesting data, loading game...'
readytick = 4
elif header == 'CT':
if self.disconnect:
continue
name = network[1].decode("utf-8").replace('<dollar>', '$').replace('<percent>', '%').replace('<and>', '&').replace('<num>', '#').replace('<pound>', '#')
chatmsg = network[2].decode("utf-8").replace('<dollar>', '$').replace('<percent>', '%').replace('<and>', '&').replace('<num>', '#').replace('<pound>', '#')
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joinooc.append("%s: %s" % (name, chatmsg))
elif header == 'PU':
del network[0]
pid = network[0]
if not pid in playerlist:
playerlist[pid] = []
playerlist[pid].append(network[2].decode('utf-8'))
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