126 lines
3.2 KiB
C++
126 lines
3.2 KiB
C++
#ifndef AOCHARMOVIE_H
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#define AOCHARMOVIE_H
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#include <QDebug>
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#include <QElapsedTimer>
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#include <QImageReader>
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#include <QLabel>
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#include <QTimer>
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class AOApplication;
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class AOCharMovie : public QLabel {
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Q_OBJECT
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public:
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AOCharMovie(QWidget *p_parent, AOApplication *p_ao_app);
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// Play a hat.gif - style preanimation
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void play_pre(QString p_char, QString p_emote, int duration);
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// Play a (b)normal.gif - style animation (talking)
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void play_talking(QString p_char, QString p_emote);
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// Play an (a)normal.gif - style animation (not talking)
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void play_idle(QString p_char, QString p_emote);
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// Stop the movie, clearing the image
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void stop();
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// Set the m_flipped variable to true/false
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void set_flipped(bool p_flipped) { m_flipped = p_flipped; }
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// Set the movie's playback speed (between 10% and 1000%)
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void set_speed(int modifier) { speed = qMax(10, qMin(modifier, 1000)); }
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// Move the label itself around
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void move(int ax, int ay);
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// This is somewhat pointless now as there's no "QMovie" object to resize, aka
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// no "combo" to speak of
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void combo_resize(int w, int h);
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// Return the frame delay adjusted for speed
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int get_frame_delay(int delay);
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QStringList network_strings;
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QString m_char;
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QString m_emote;
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private:
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AOApplication *ao_app;
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QVector<QPixmap> movie_frames;
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QVector<int> movie_delays;
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// Effects such as sfx, screenshakes and realization flashes are stored in
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// here. QString entry format: "sfx^[sfx_name]", "shake", "flash". The program
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// uses the QVector index as reference.
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QVector<QVector<QString>> movie_effects;
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QTimer *preanim_timer;
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QTimer *ticker;
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QString last_path;
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QImageReader *m_reader = new QImageReader();
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QElapsedTimer actual_time;
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// Usually used to turn seconds into milliseconds such as for [Time] tag in
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// char.ini
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const int time_mod = 60;
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// These are the X and Y values before they are fixed based on the sprite's
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// width.
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int x = 0;
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int y = 0;
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// These are the width and height values before they are fixed based on the
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// sprite's width.
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int f_w = 0;
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int f_h = 0;
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int frame = 0;
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int max_frames = 0;
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int speed = 100;
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bool m_flipped = false;
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bool play_once = true;
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// Set the movie's image to provided paths, preparing for playback.
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void load_image(QString p_char, QString p_emote, QString emote_prefix);
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// Start playback of the movie (if animated).
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void play();
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// Play a frame-specific effect, if there's any defined for that specific
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// frame.
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void play_frame_effect(int frame);
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// Retreive a pixmap adjused for mirroring/aspect ratio shenanigans from a
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// provided QImage
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QPixmap get_pixmap(QImage image);
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// Set the movie's frame to provided pixmap
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void set_frame(QPixmap f_pixmap);
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// Initialize the frame-specific effects from the char.ini
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void load_effects();
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// Initialize the frame-specific effects from the provided network_strings,
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// this is only initialized if network_strings has size more than 0.
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void load_network_effects();
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signals:
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void done();
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void shake();
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void flash();
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void play_sfx(QString sfx);
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private slots:
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void preanim_done();
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void movie_ticker();
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};
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#endif // AOCHARMOVIE_H
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