302 lines
10 KiB
INI
302 lines
10 KiB
INI
; Client size. Changing it to something other than 714, 668 will stretch or
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; compress courtroombackground.png accordingly.
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courtroom = 0, 0, 714, 668
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; **COORDINATE SYSTEM RELATIVE TO "courtroom"**
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; x/y coordinates 0,0 will start at top-left of the "courtroom" for everything below until specified otherwise.
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; ****
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; IC Area. Changing 256, 192 will stretch or compress character gifs and the
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; /bgs being used accordingly
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viewport = 0, 0, 256, 192
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; IC chatlog
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ic_chatlog = 260, 0, 231, 319
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; Master server chatlog
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ms_chatlog = 490, 1, 224, 277
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; OOC Chatlog
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server_chatlog = 490, 1, 224, 277
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; Where you type to make an OOC chat message
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; NOTE: THIS DOES NOT HAVE ANY VISUAL APPEARANCE
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ooc_chat_message = 492, 281, 222, 19
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; Where you enter your OOC name, and also where it shows up
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ooc_chat_name = 492, 300, 85, 19
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; Toggle between Server and Master OOC chats
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ooc_toggle = 580, 300, 133, 19
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; The scrolling music name display
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music_display = 490, 0, 224, 26
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; WARNING: music_name x/y coordinates relative to music_display!
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music_name = 0, 0, 224, 26
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; Where the jukebox is
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music_list = 490, 342, 224, 326
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; Jukebox search bar
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music_search = 490, 319, 100, 23
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; Music list state colors
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found_song_color = 144, 238, 144
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missing_song_color = 255, 125, 125
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; Labels and sliders for music/sfx/blips
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music_label = 282, 607, 41, 16
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sfx_label = 282, 627, 41, 16
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blip_label = 282, 647, 41, 16
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music_slider = 326, 608, 140, 16
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sfx_slider = 326, 628, 140, 16
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blip_slider = 326, 648, 140, 16
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; Emote buttons - [490, 98] determines how many columns and rows of buttons are
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; displayed per page. 49, 49 is the ABSOLUTE MINIMUM, and displays 1 button per
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; page. Having either number lower than 49 crashes the client when you try to
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; pick a character. If you want X columns and Y rows, you would change it to
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; 49X, 49Y (ie. 490, 147 if you want 10 columns and 3 rows)
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emotes = 5, 342, 490, 98
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emote_button_spacing = 9, 9
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emote_button_size = 40, 40
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; Page togglers for emotes
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emote_left = 5, 434, 60, 32
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emote_right = 428, 434, 60, 32
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; Emote dropdown/emote names - Change '125' to make it longer/shorter and
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; display the full emote name or truncate it based on length
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emote_dropdown = 5, 470, 105, 20
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; Display the accessible iniswaps on this character (grabbed from iniswaps.ini)
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iniswap_dropdown = 100, 442, 89, 20
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; The button to remove the current iniswap
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iniswap_remove = 78, 442, 20, 20
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; Display the accessible sfx on this character (grabbed from soundlist.ini). If none found, courtroom_soundlist.ini will be used.
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sfx_dropdown = 220, 442, 89, 20
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; The button to remove the current iniswap
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sfx_remove = 198, 442, 20, 20
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; Display the list of overlay effects accessible
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effects_dropdown = 330, 441, 89, 22
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; The size of the icons for dropdown entries
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effects_icon_size = 16, 16
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; Hold it/Take That/Objection and the "BLING!" buttons
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hold_it = 10, 310, 76, 28
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objection = 90, 310, 76, 28
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take_that = 170, 310, 76, 28
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realization = 5, 515, 42, 42
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; If the server supports it (AOV does not currently) - if a character has a
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; custom.gif and custom.wav in their folder, this button acts as another
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; Objection/Take That/Hold It for that character that uses the custom animation
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; and sfx. (Think Satorah! Such Insolence!, Gotcha!)
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custom_objection = 250, 310, 76, 28
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; Text color dropdown menu
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text_color = 115, 470, 80, 20
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pos_dropdown = 200, 470, 80, 20
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; Preanimation toggle
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pre = 5, 490, 80, 21
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; Flip button
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flip = 64, 490, 51, 21
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; Additive button
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Additive = 114, 490, 80, 21
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; Guard button
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guard = 200, 560, 61, 21
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pre_no_interrupt = 200, 490, 80, 21
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; Penalty bars and judge's buttons for penalizing. Other than the bars, these
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; ONLY show up on a character with /pos jud
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defense_bar = 5, 566, 187, 9
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prosecution_bar = 5, 582, 187, 9
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defense_plus = 183, 566, 9, 9
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defense_minus = 5, 566, 9, 9
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prosecution_plus = 183, 582, 9, 9
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prosecution_minus = 5, 582, 9, 9
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; Judge's buttons for WT and CE. /pos jud
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witness_testimony = 290, 470, 85, 42
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cross_examination = 290, 515, 85, 42
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; Buttons to change character/Reload theme/Call Mod
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change_character = 5, 610, 120, 23
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reload_theme = 5, 637, 94, 23
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call_mod = 104, 637, 64, 23
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; Mute button
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mute_button = 150, 515, 42, 42
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; Screenshake
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screenshake = 51, 515, 42, 42
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; Where the Mute list pops up when you click Mute
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mute_list = 280, 469, 210, 198
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; Character select widgets
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char_select = 0, 0, 714, 668
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back_to_lobby = 5, 5, 91, 23
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char_password = 297, 7, 120, 22
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char_buttons = 25, 36, 663, 596
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char_button_spacing = 7, 7
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char_select_left = 100, 5, 43, 24
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char_select_right = 146, 5, 43, 24
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spectator = 317, 640, 80, 23
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; -------------------------
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; New in 2.6.0
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; -------------------------
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; This is an input field that allows you to change your in-character showname.
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ic_chat_name = 200, 534, 78, 23
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; I am sure there are some differences between the 'ao2_' versions and the
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; 'ao2_'-less versions of the IC text display and input, but I do not know
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; what. Still, here you go!
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ao2_ic_chat_name = 200, 534, 78, 23
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; An in-game tickbox that allows you to set whether your client should show
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; custom shownames where possible, or always keep to character names.
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; This is useful if you suspect someone is impersonating others, for example,
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; and they are using this in combination with ini-swapping to 'duplicate' a
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; character.
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showname_enable = 200, 510, 80, 21
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; A simple button that opens up the settings menu.
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; Equivalent to typing /settings in the OOC chat.
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settings = 130, 610, 60, 23
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; The character search text input in the character selecton screen.
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; The moment you enter some text, it immediately starts filtering.
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char_search = 420, 7, 120, 22
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; A tickbox that filters based on if a character requires password to access or not.
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; Note that this is actually only partially implemented in AO.
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; The interface exists for it, but no way to actually password the characters.
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char_passworded = 545, 7, 100, 22
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; A tickbox that filters characters based on if they are taken.
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char_taken = 635, 7, 80, 22
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; These buttons are similar to the CE / WT buttons, except they show a
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; Not Guilty or Guilty animation instead.
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not_guilty = 380, 470, 85, 42
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guilty = 380, 515, 85, 42
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; These are responsible for the pairing stuff.
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; These work much like muting, actually.
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pair_button = 104, 515, 42, 42
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pair_list = 280, 490, 210, 177
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pair_offset_spinbox = 280, 470, 210, 20
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; This button allows switching between music and areas.
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switch_area_music = 590, 319, 35, 23
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; These are colours for the various statuses an area can be in.
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area_free_color = 144, 238, 144
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area_lfp_color = 127, 255, 0
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area_casing_color = 255, 215, 0
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area_recess_color = 255, 246, 143
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area_rp_color = 135, 206, 255
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area_gaming_color = 171, 130, 255
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area_locked_color = 165, 43, 43
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; These two are casing-related inputs.
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; "casing" is a tickbox that toggles whether you should receive case alerts or
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; not (you can set your preferences, and its default value, in the Settings!)
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; "casing_button" is an interface to help you announce a case (you have to be
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; a CM first to be able to announce cases).
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casing = 200, 560, 80, 21
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casing_button = 173, 637, 60, 23
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;
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; Chat system
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;
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; IC chatbox
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chatbox = 0, 178, 256, 104
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; IC chatbox if the current background's folder contains stand.png,
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; defensedesk.png and prosecutiondesk.png
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ao2_chatbox = 0, 178, 256, 104
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; **COORDINATE SYSTEM RELATIVE TO "chatbox"/"ao2_chatbox"**
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; x/y coordinates 0,0 will start at top-left of the "chatbox"/"ao2_chatbox" for everything below until specified otherwise.
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; ****
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; Textbox for custom IC name (the "showname"), width is the smallest size
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showname = 1, 0, 46, 15
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; The chatbox image used for smallest possible size is "chat". "chatblank" is used if the showname is whitespace-only.
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; "chatmed" will be used if the showname size exceeds the width, at which point the showname will receive showname_extra_width.
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; "chatbig" will be used if the showname size exceeds the "chatmed" width, at which point the showname will receive showname_extra_width again.
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; Text any bigger than that will be cut off. If "chatmed" or "chatbig" are missing, showname will not be resized.
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showname_extra_width = 24
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; IC message, positioned within the chatbox. Changing 250 affects how
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; long text goes on before going onto the next line. Changing 89 affects
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; how many lines you can see before the message starts scrolling, based on
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; Every line height is 25 if the font size is 10 and the Sans font is used.
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; There's 4 pixels from X position until the symbol is displayed.
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; the formula of n = 25+(n-1)*16, where n is the number of lines to be
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; displayed. (ie, set it to 25 for 1 line, 41 for 2, 57 for 3, 73 for 4,
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; 89 for 5, 105 for 6... Less than 25 displays nothing)
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message = 10, 12, 242, 89
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; A chat indicator alerting us the chat ticker isn't active (text is no longer being processed).
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chat_arrow = 245, 84, 11, 9
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; Where you type to make an IC chat message
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ic_chat_message = 2, 283, 250, 23
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; IC chat message if the current background's folder contains stand.png,
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; defensedesk.png and prosecutiondesk.png
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ao2_ic_chat_message = 2, 283, 250, 23
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;
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; Evidence system
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;
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; **COORDINATE SYSTEM RELATIVE TO "viewport"**
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; x/y coordinates 0,0 will start at top-left of the "viewport" for everything below until specified otherwise.
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; ****
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left_evidence_icon = 13, 13, 70, 70
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right_evidence_icon = 173, 13, 70, 70
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; **COORDINATE SYSTEM RELATIVE TO "courtroom"**
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; x/y coordinates 0,0 will start at top-left of the "courtroom" for everything below until specified otherwise.
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; ****
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evidence_background = 0, 385, 490, 284
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; **COORDINATE SYSTEM RELATIVE TO "evidence_background"**
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; x/y coordinates 0,0 will start at top-left of the "evidence_background" for everything below until specified otherwise.
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; ****
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evidence_buttons = 28, 27, 430, 216
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evidence_button_spacing = 2, 3
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evidence_button_size = 70, 70
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evidence_left = 28, 0, 60, 24
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evidence_right = 400, 0, 60, 24
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evidence_present = 165, 247, 158, 41
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evidence_overlay = 24, 24, 439, 222
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; **COORDINATE SYSTEM RELATIVE TO "evidence_overlay"**
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; x/y coordinates 0,0 will start at top-left of the "evidence_overlay" (which is parented to "evidence_background") for everything below until specified otherwise.
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; ****
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evidence_delete = 78, 8, 70, 20
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evidence_image_name = 150, 8, 109, 20
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evidence_image_button = 259, 8, 60, 20
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evidence_x = 341, 8, 20, 20
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evidence_ok = 320, 8, 20, 20
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evidence_button = 627, 322, 85, 18
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evidence_name = 112, 4, 264, 19
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evidence_description = 78, 28, 281, 166 |