
* Suppress application volume when alt-tabbed Add a "suppress_audio" slider setting, 50% by default, which decides how much audio remains when the client is not in focus Add a "muted" setting for blip, music, and sfx players Add update_audio_volume func * change "suppress" to "how much audio is suppressed" instead of "how much audio remains" * Fix last commit just flipping the behavior and being ultra wacky * Fix evidence present sound ignoring audio suppression settings Co-authored-by: stonedDiscord <Tukz@gmx.de> Co-authored-by: Salanto <62221668+Salanto@users.noreply.github.com>
61 lines
1.4 KiB
C++
61 lines
1.4 KiB
C++
#include "aoblipplayer.h"
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AOBlipPlayer::AOBlipPlayer(QWidget *parent, AOApplication *p_ao_app)
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{
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m_parent = parent;
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ao_app = p_ao_app;
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}
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void AOBlipPlayer::set_blips(QString p_sfx)
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{
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QString f_path = ao_app->get_sfx_suffix(ao_app->get_sounds_path(p_sfx));
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for (int n_stream = 0; n_stream < 5; ++n_stream) {
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BASS_StreamFree(m_stream_list[n_stream]);
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if (f_path.endsWith(".opus"))
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m_stream_list[n_stream] = BASS_OPUS_StreamCreateFile(
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FALSE, f_path.utf16(), 0, 0, BASS_UNICODE | BASS_ASYNCFILE);
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else
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m_stream_list[n_stream] = BASS_StreamCreateFile(
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FALSE, f_path.utf16(), 0, 0, BASS_UNICODE | BASS_ASYNCFILE);
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}
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set_volume_internal(m_volume);
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}
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void AOBlipPlayer::blip_tick()
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{
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int f_cycle = m_cycle++;
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if (m_cycle == 5)
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m_cycle = 0;
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HSTREAM f_stream = m_stream_list[f_cycle];
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BASS_ChannelSetDevice(f_stream, BASS_GetDevice());
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BASS_ChannelPlay(f_stream, false);
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}
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void AOBlipPlayer::set_muted(bool toggle)
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{
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m_muted = toggle;
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set_volume_internal(m_volume);
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}
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void AOBlipPlayer::set_volume(int p_value)
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{
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m_volume = static_cast<qreal>(p_value) / 100;
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set_volume_internal(m_volume);
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}
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void AOBlipPlayer::set_volume_internal(qreal p_value)
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{
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// If muted, volume will always be 0
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float volume = static_cast<float>(p_value) * !m_muted;
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for (int n_stream = 0; n_stream < 5; ++n_stream) {
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BASS_ChannelSetAttribute(m_stream_list[n_stream], BASS_ATTRIB_VOL, volume);
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}
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}
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