atrooney-online-2/src/courtroom.cpp
Crystalwarrior f668d70ac5 Change @ and $ to \s and \f standing for s[hake] and f[lash].
This is done because @ is used very often to refer to people, and $ is used to indicate cash money.
2020-03-25 00:42:20 +03:00

4494 lines
137 KiB
C++

#include "courtroom.h"
Courtroom::Courtroom(AOApplication *p_ao_app) : QMainWindow()
{
ao_app = p_ao_app;
#ifdef BASSAUDIO
// Change the default audio output device to be the one the user has given
// in his config.ini file for now.
unsigned int a = 0;
BASS_DEVICEINFO info;
if (ao_app->get_audio_output_device() == "default")
{
BASS_Init(-1, 48000, BASS_DEVICE_LATENCY, nullptr, nullptr);
load_bass_opus_plugin();
}
else
{
for (a = 0; BASS_GetDeviceInfo(a, &info); a++)
{
if (ao_app->get_audio_output_device() == info.name)
{
BASS_SetDevice(a);
BASS_Init(static_cast<int>(a), 48000, BASS_DEVICE_LATENCY, nullptr, nullptr);
load_bass_opus_plugin();
qDebug() << info.name << "was set as the default audio output device.";
break;
}
}
}
#elif defined QTAUDIO
if (ao_app->get_audio_output_device() != "default")
{
foreach (const QAudioDeviceInfo &deviceInfo, QAudioDeviceInfo::availableDevices(QAudio::AudioOutput))
{
if (ao_app->get_audio_output_device() == deviceInfo.deviceName())
{
ao_app->QtAudioDevice = deviceInfo;
qDebug() << deviceInfo.deviceName() << "was set as the default audio output device.";
break;
}
}
}
#endif
qsrand(static_cast<uint>(QDateTime::currentMSecsSinceEpoch() / 1000));
keepalive_timer = new QTimer(this);
keepalive_timer->start(60000);
chat_tick_timer = new QTimer(this);
text_delay_timer = new QTimer(this);
text_delay_timer->setSingleShot(true);
sfx_delay_timer = new QTimer(this);
sfx_delay_timer->setSingleShot(true);
music_player = new AOMusicPlayer(this, ao_app);
music_player->set_volume(0);
sfx_player = new AOSfxPlayer(this, ao_app);
sfx_player->set_volume(0);
objection_player = new AOSfxPlayer(this, ao_app);
objection_player->set_volume(0);
blip_player = new AOBlipPlayer(this, ao_app);
blip_player->set_volume(0);
modcall_player = new AOSfxPlayer(this, ao_app);
modcall_player->set_volume(50);
ui_background = new AOImage(this, ao_app);
ui_viewport = new QWidget(this);
ui_vp_background = new AOScene(ui_viewport, ao_app);
ui_vp_speedlines = new AOMovie(ui_viewport, ao_app);
ui_vp_speedlines->set_play_once(false);
ui_vp_player_char = new AOCharMovie(ui_viewport, ao_app);
ui_vp_sideplayer_char = new AOCharMovie(ui_viewport, ao_app);
ui_vp_sideplayer_char->hide();
ui_vp_desk = new AOScene(ui_viewport, ao_app);
ui_vp_legacy_desk = new AOScene(ui_viewport, ao_app);
ui_vp_evidence_display = new AOEvidenceDisplay(this, ao_app);
ui_vp_chatbox = new AOImage(this, ao_app);
ui_vp_showname = new QLabel(ui_vp_chatbox);
ui_vp_showname->setAlignment(Qt::AlignHCenter);
ui_vp_chat_arrow = new AOMovie(ui_vp_chatbox, ao_app);
ui_vp_chat_arrow->set_play_once(false);
ui_vp_message = new QTextEdit(this);
ui_vp_message->setFrameStyle(QFrame::NoFrame);
ui_vp_message->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
ui_vp_message->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
ui_vp_message->setReadOnly(true);
ui_vp_testimony = new AOMovie(this, ao_app);
ui_vp_testimony->set_play_once(false);
ui_vp_testimony->setAttribute(Qt::WA_TransparentForMouseEvents);
ui_vp_effect = new AOMovie(this, ao_app);
ui_vp_effect->setAttribute(Qt::WA_TransparentForMouseEvents);
ui_vp_wtce = new AOMovie(this, ao_app);
ui_vp_wtce->setAttribute(Qt::WA_TransparentForMouseEvents);
ui_vp_objection = new AOMovie(this, ao_app);
ui_vp_objection->setAttribute(Qt::WA_TransparentForMouseEvents);
ui_ic_chatlog = new QTextEdit(this);
ui_ic_chatlog->setReadOnly(true);
log_maximum_blocks = ao_app->get_max_log_size();
log_goes_downwards = ao_app->get_log_goes_downwards();
ui_ms_chatlog = new AOTextArea(this);
ui_ms_chatlog->setReadOnly(true);
ui_ms_chatlog->setOpenExternalLinks(true);
ui_ms_chatlog->hide();
ui_server_chatlog = new AOTextArea(this);
ui_server_chatlog->setReadOnly(true);
ui_server_chatlog->setOpenExternalLinks(true);
ui_area_list = new QTreeWidget(this);
ui_area_list->setColumnCount(2);
ui_area_list->hideColumn(0);
ui_area_list->setHeaderHidden(true);
ui_area_list->header()->setStretchLastSection(false);
ui_area_list->header()->setSectionResizeMode(QHeaderView::ResizeToContents);
ui_area_list->hide();
ui_music_list = new QTreeWidget(this);
ui_music_list->setColumnCount(2);
ui_music_list->hideColumn(1);
ui_music_list->setHeaderHidden(true);
ui_music_list->header()->setStretchLastSection(false);
ui_music_list->header()->setSectionResizeMode(QHeaderView::ResizeToContents);
ui_music_list->setContextMenuPolicy(Qt::CustomContextMenu);
ui_music_display = new AOMovie(this, ao_app);
ui_music_display->set_play_once(false);
ui_music_display->setAttribute(Qt::WA_TransparentForMouseEvents);
ui_music_name = new ScrollText(ui_music_display);
ui_music_name->setText(tr("None"));
ui_music_name->setAttribute(Qt::WA_TransparentForMouseEvents);
ui_ic_chat_name = new QLineEdit(this);
ui_ic_chat_name->setFrame(false);
ui_ic_chat_name->setPlaceholderText(tr("Showname"));
ui_ic_chat_message = new AOLineEdit(this);
ui_ic_chat_message->setFrame(false);
ui_ic_chat_message->setPlaceholderText(tr("Message"));
ui_ic_chat_message->preserve_selection(true);
// ui_ic_chat_message->setValidator(new QRegExpValidator(QRegExp("^\\S+(?: \\S+)*$"), ui_ic_chat_message));
//todo: filter out \n from showing up as that commonly breaks the chatlog and can be spammed to hell
ui_muted = new AOImage(ui_ic_chat_message, ao_app);
ui_muted->hide();
ui_ooc_chat_message = new QLineEdit(this);
ui_ooc_chat_message->setFrame(false);
ui_ooc_chat_name = new QLineEdit(this);
ui_ooc_chat_name->setFrame(false);
ui_ooc_chat_name->setPlaceholderText(tr("Name"));
ui_ooc_chat_name->setMaxLength(30);
ui_ooc_chat_name->setText(p_ao_app->get_default_username());
//ui_area_password = new QLineEdit(this);
//ui_area_password->setFrame(false);
ui_music_search = new QLineEdit(this);
ui_music_search->setFrame(false);
ui_music_search->setPlaceholderText(tr("Search"));
initialize_emotes();
ui_pos_dropdown = new QComboBox(this);
ui_iniswap_dropdown = new QComboBox(this);
ui_iniswap_dropdown->setContextMenuPolicy(Qt::CustomContextMenu);
ui_iniswap_remove = new AOButton(this, ao_app);
ui_sfx_dropdown = new QComboBox(this);
ui_sfx_dropdown->setContextMenuPolicy(Qt::CustomContextMenu);
ui_sfx_remove = new AOButton(this, ao_app);
ui_effects_dropdown = new QComboBox(this);
ui_effects_dropdown->setContextMenuPolicy(Qt::CustomContextMenu);
ui_defense_bar = new AOImage(this, ao_app);
ui_prosecution_bar = new AOImage(this, ao_app);
ui_music_label = new QLabel(this);
ui_sfx_label = new QLabel(this);
ui_blip_label = new QLabel(this);
ui_hold_it = new AOButton(this, ao_app);
ui_objection = new AOButton(this, ao_app);
ui_take_that = new AOButton(this, ao_app);
ui_ooc_toggle = new AOButton(this, ao_app);
ui_witness_testimony = new AOButton(this, ao_app);
ui_cross_examination = new AOButton(this, ao_app);
ui_guilty = new AOButton(this, ao_app);
ui_not_guilty = new AOButton(this, ao_app);
ui_change_character = new AOButton(this, ao_app);
ui_reload_theme = new AOButton(this, ao_app);
ui_call_mod = new AOButton(this, ao_app);
ui_settings = new AOButton(this, ao_app);
ui_announce_casing = new AOButton(this, ao_app);
ui_switch_area_music = new AOButton(this, ao_app);
ui_pre = new QCheckBox(this);
ui_pre->setText(tr("Pre"));
ui_flip = new QCheckBox(this);
ui_flip->setText(tr("Flip"));
ui_flip->hide();
ui_guard = new QCheckBox(this);
ui_guard->setText(tr("Guard"));
ui_guard->hide();
ui_additive = new QCheckBox(this);
ui_additive->setText(tr("Additive"));
ui_additive->hide();
ui_casing = new QCheckBox(this);
ui_casing->setChecked(ao_app->get_casing_enabled());
ui_casing->setText(tr("Casing"));
ui_casing->hide();
ui_showname_enable = new QCheckBox(this);
ui_showname_enable->setChecked(ao_app->get_showname_enabled_by_default());
ui_showname_enable->setText(tr("Shownames"));
ui_pre_non_interrupt = new QCheckBox(this);
ui_pre_non_interrupt->setText(tr("No Interrupt"));
ui_pre_non_interrupt->hide();
ui_custom_objection = new AOButton(this, ao_app);
ui_realization = new AOButton(this, ao_app);
ui_screenshake = new AOButton(this, ao_app);
ui_mute = new AOButton(this, ao_app);
ui_defense_plus = new AOButton(this, ao_app);
ui_defense_minus = new AOButton(this, ao_app);
ui_prosecution_plus = new AOButton(this, ao_app);
ui_prosecution_minus = new AOButton(this, ao_app);
ui_text_color = new QComboBox(this);
ui_music_slider = new QSlider(Qt::Horizontal, this);
ui_music_slider->setRange(0, 100);
ui_music_slider->setValue(ao_app->get_default_music());
ui_sfx_slider = new QSlider(Qt::Horizontal, this);
ui_sfx_slider->setRange(0, 100);
ui_sfx_slider->setValue(ao_app->get_default_sfx());
ui_blip_slider = new QSlider(Qt::Horizontal, this);
ui_blip_slider->setRange(0, 100);
ui_blip_slider->setValue(ao_app->get_default_blip());
ui_mute_list = new QListWidget(this);
ui_pair_list = new QListWidget(this);
ui_pair_offset_spinbox = new QSpinBox(this);
ui_pair_offset_spinbox->setRange(-100,100);
ui_pair_offset_spinbox->setSuffix(tr("% offset"));
ui_pair_order_dropdown = new QComboBox(this);
ui_pair_order_dropdown->addItem("To front");
ui_pair_order_dropdown->addItem("To behind");
ui_pair_button = new AOButton(this, ao_app);
ui_evidence_button = new AOButton(this, ao_app);
initialize_evidence();
construct_char_select();
connect(keepalive_timer, SIGNAL(timeout()), this, SLOT(ping_server()));
connect(ui_vp_objection, SIGNAL(done()), this, SLOT(objection_done()));
connect(ui_vp_player_char, SIGNAL(done()), this, SLOT(preanim_done()));
connect(ui_vp_player_char, SIGNAL(shake()), this, SLOT(do_screenshake()));
connect(ui_vp_player_char, SIGNAL(flash()), this, SLOT(do_flash()));
connect(ui_vp_player_char, SIGNAL(play_sfx(QString)), this, SLOT(play_char_sfx(QString)));
connect(text_delay_timer, SIGNAL(timeout()), this, SLOT(start_chat_ticking()));
connect(sfx_delay_timer, SIGNAL(timeout()), this, SLOT(play_sfx()));
connect(chat_tick_timer, SIGNAL(timeout()), this, SLOT(chat_tick()));
connect(ui_pos_dropdown, SIGNAL(currentIndexChanged(int)), this, SLOT(on_pos_dropdown_changed(int)));
connect(ui_iniswap_dropdown, SIGNAL(currentIndexChanged(int)), this, SLOT(on_iniswap_dropdown_changed(int)));
connect(ui_iniswap_dropdown, SIGNAL(customContextMenuRequested(QPoint)), this, SLOT(on_iniswap_context_menu_requested(QPoint)));
connect(ui_iniswap_remove, SIGNAL(clicked()), this, SLOT(on_iniswap_remove_clicked()));
connect(ui_sfx_dropdown, SIGNAL(currentIndexChanged(int)), this, SLOT(on_sfx_dropdown_changed(int)));
connect(ui_sfx_dropdown, SIGNAL(customContextMenuRequested(QPoint)), this, SLOT(on_sfx_context_menu_requested(QPoint)));
connect(ui_sfx_remove, SIGNAL(clicked()), this, SLOT(on_sfx_remove_clicked()));
connect(ui_effects_dropdown, SIGNAL(currentIndexChanged(int)), this, SLOT(on_effects_dropdown_changed(int)));
connect(ui_effects_dropdown, SIGNAL(customContextMenuRequested(QPoint)), this, SLOT(on_effects_context_menu_requested(QPoint)));
connect(ui_mute_list, SIGNAL(clicked(QModelIndex)), this, SLOT(on_mute_list_clicked(QModelIndex)));
connect(ui_ic_chat_message, SIGNAL(returnPressed()), this, SLOT(on_chat_return_pressed()));
connect(ui_ooc_chat_message, SIGNAL(returnPressed()), this, SLOT(on_ooc_return_pressed()));
connect(ui_music_list, SIGNAL(itemDoubleClicked(QTreeWidgetItem*, int)), this, SLOT(on_music_list_double_clicked(QTreeWidgetItem*, int)));
connect(ui_music_list, SIGNAL(customContextMenuRequested(QPoint)), this, SLOT(on_music_list_context_menu_requested(QPoint)));
connect(ui_area_list, SIGNAL(itemDoubleClicked(QTreeWidgetItem*, int)), this, SLOT(on_area_list_double_clicked(QTreeWidgetItem*, int)));
connect(ui_hold_it, SIGNAL(clicked()), this, SLOT(on_hold_it_clicked()));
connect(ui_objection, SIGNAL(clicked()), this, SLOT(on_objection_clicked()));
connect(ui_take_that, SIGNAL(clicked()), this, SLOT(on_take_that_clicked()));
connect(ui_custom_objection, SIGNAL(clicked()), this, SLOT(on_custom_objection_clicked()));
connect(ui_realization, SIGNAL(clicked()), this, SLOT(on_realization_clicked()));
connect(ui_screenshake, SIGNAL(clicked()), this, SLOT(on_screenshake_clicked()));
connect(ui_mute, SIGNAL(clicked()), this, SLOT(on_mute_clicked()));
connect(ui_defense_minus, SIGNAL(clicked()), this, SLOT(on_defense_minus_clicked()));
connect(ui_defense_plus, SIGNAL(clicked()), this, SLOT(on_defense_plus_clicked()));
connect(ui_prosecution_minus, SIGNAL(clicked()), this, SLOT(on_prosecution_minus_clicked()));
connect(ui_prosecution_plus, SIGNAL(clicked()), this, SLOT(on_prosecution_plus_clicked()));
connect(ui_text_color, SIGNAL(currentIndexChanged(int)), this, SLOT(on_text_color_changed(int)));
connect(ui_music_slider, SIGNAL(valueChanged(int)), this, SLOT(on_music_slider_moved(int)));
connect(ui_sfx_slider, SIGNAL(valueChanged(int)), this, SLOT(on_sfx_slider_moved(int)));
connect(ui_blip_slider, SIGNAL(valueChanged(int)), this, SLOT(on_blip_slider_moved(int)));
connect(ui_ooc_toggle, SIGNAL(clicked()), this, SLOT(on_ooc_toggle_clicked()));
connect(ui_music_search, SIGNAL(textChanged(QString)), this, SLOT(on_music_search_edited(QString)));
connect(ui_witness_testimony, SIGNAL(clicked()), this, SLOT(on_witness_testimony_clicked()));
connect(ui_cross_examination, SIGNAL(clicked()), this, SLOT(on_cross_examination_clicked()));
connect(ui_guilty, SIGNAL(clicked()), this, SLOT(on_guilty_clicked()));
connect(ui_not_guilty, SIGNAL(clicked()), this, SLOT(on_not_guilty_clicked()));
connect(ui_change_character, SIGNAL(clicked()), this, SLOT(on_change_character_clicked()));
connect(ui_reload_theme, SIGNAL(clicked()), this, SLOT(on_reload_theme_clicked()));
connect(ui_call_mod, SIGNAL(clicked()), this, SLOT(on_call_mod_clicked()));
connect(ui_settings, SIGNAL(clicked()), this, SLOT(on_settings_clicked()));
connect(ui_announce_casing, SIGNAL(clicked()), this, SLOT(on_announce_casing_clicked()));
connect(ui_switch_area_music, SIGNAL(clicked()), this, SLOT(on_switch_area_music_clicked()));
connect(ui_pre, SIGNAL(clicked()), this, SLOT(on_pre_clicked()));
connect(ui_flip, SIGNAL(clicked()), this, SLOT(on_flip_clicked()));
connect(ui_additive, SIGNAL(clicked()), this, SLOT(on_additive_clicked()));
connect(ui_guard, SIGNAL(clicked()), this, SLOT(on_guard_clicked()));
connect(ui_casing, SIGNAL(clicked()), this, SLOT(on_casing_clicked()));
connect(ui_showname_enable, SIGNAL(clicked()), this, SLOT(on_showname_enable_clicked()));
connect(ui_pair_button, SIGNAL(clicked()), this, SLOT(on_pair_clicked()));
connect(ui_pair_list, SIGNAL(clicked(QModelIndex)), this, SLOT(on_pair_list_clicked(QModelIndex)));
connect(ui_pair_offset_spinbox, SIGNAL(valueChanged(int)), this, SLOT(on_pair_offset_changed(int)));
connect(ui_pair_order_dropdown, SIGNAL(currentIndexChanged(int)), this, SLOT(on_pair_order_dropdown_changed(int)));
connect(ui_evidence_button, SIGNAL(clicked()), this, SLOT(on_evidence_button_clicked()));
set_widgets();
set_char_select();
}
void Courtroom::set_mute_list()
{
mute_map.clear();
//maps which characters are muted based on cid, none are muted by default
for (int n_cid = 0 ; n_cid < char_list.size() ; n_cid++)
{
mute_map.insert(n_cid, false);
}
QStringList sorted_mute_list;
for (char_type i_char : char_list)
sorted_mute_list.append(i_char.name);
sorted_mute_list.sort();
for (QString i_name : sorted_mute_list)
{
//mute_map.insert(i_name, false);
ui_mute_list->addItem(i_name);
}
}
void Courtroom::set_pair_list()
{
QStringList sorted_pair_list;
for (char_type i_char : char_list)
sorted_pair_list.append(i_char.name);
sorted_pair_list.sort();
for (QString i_name : sorted_pair_list)
{
ui_pair_list->addItem(i_name);
}
}
void Courtroom::set_widgets()
{
blip_rate = ao_app->read_blip_rate();
blank_blip = ao_app->get_blank_blip();
QString filename = "courtroom_design.ini";
pos_size_type f_courtroom = ao_app->get_element_dimensions("courtroom", filename);
if (f_courtroom.width < 0 || f_courtroom.height < 0)
{
qDebug() << "W: did not find courtroom width or height in " << filename;
this->resize(714, 668);
}
else
{
m_courtroom_width = f_courtroom.width;
m_courtroom_height = f_courtroom.height;
this->resize(f_courtroom.width, f_courtroom.height);
}
set_fonts();
ui_background->move(0, 0);
ui_background->resize(m_courtroom_width, m_courtroom_height);
ui_background->set_image("courtroombackground");
set_size_and_pos(ui_viewport, "viewport");
// If there is a point to it, show all CCCC features.
// We also do this this soon so that set_size_and_pos can hide them all later, if needed.
if (ao_app->cccc_ic_support_enabled)
{
ui_pair_button->show();
ui_pre_non_interrupt->show();
ui_showname_enable->show();
ui_ic_chat_name->show();
ui_ic_chat_name->setEnabled(true);
}
else
{
ui_pair_button->hide();
ui_pre_non_interrupt->hide();
ui_showname_enable->hide();
ui_ic_chat_name->hide();
ui_ic_chat_name->setEnabled(false);
}
if (ao_app->casing_alerts_enabled)
{
ui_announce_casing->show();
ui_casing->show();
}
else
{
ui_announce_casing->hide();
ui_casing->hide();
}
// We also show the non-server-dependent client additions.
// Once again, if the theme can't display it, set_move_and_pos will catch them.
ui_settings->show();
ui_vp_background->move(0, 0);
ui_vp_background->resize(ui_viewport->width(), ui_viewport->height());
ui_vp_speedlines->move(0, 0);
ui_vp_speedlines->combo_resize(ui_viewport->width(), ui_viewport->height());
ui_vp_player_char->move(0, 0);
ui_vp_player_char->combo_resize(ui_viewport->width(), ui_viewport->height());
ui_vp_sideplayer_char->move(0, 0);
ui_vp_sideplayer_char->combo_resize(ui_viewport->width(), ui_viewport->height());
//the AO2 desk element
ui_vp_desk->move(0, 0);
ui_vp_desk->resize(ui_viewport->width(), ui_viewport->height());
//the size of the ui_vp_legacy_desk element relies on various factors and is set in set_scene()
double y_modifier = 147.0 / 192.0;
int final_y = static_cast<int>(y_modifier * ui_viewport->height());
ui_vp_legacy_desk->move(0, final_y);
ui_vp_legacy_desk->hide();
ui_vp_evidence_display->move(0, 0);
ui_vp_evidence_display->combo_resize(ui_viewport->width(), ui_viewport->height());
ui_vp_chat_arrow->move(0, 0);
pos_size_type design_ini_result = ao_app->get_element_dimensions("chat_arrow", "courtroom_design.ini");
if (design_ini_result.width < 0 || design_ini_result.height < 0)
{
qDebug() << "W: could not find \"chat_arrow\" in courtroom_design.ini";
ui_vp_chat_arrow->hide();
}
else
{
ui_vp_chat_arrow->move(design_ini_result.x, design_ini_result.y);
ui_vp_chat_arrow->combo_resize(design_ini_result.width, design_ini_result.height);
}
ui_vp_testimony->move(ui_viewport->x(), ui_viewport->y());
ui_vp_testimony->combo_resize(ui_viewport->width(), ui_viewport->height());
ui_vp_effect->move(ui_viewport->x(), ui_viewport->y());
ui_vp_effect->combo_resize(ui_viewport->width(), ui_viewport->height());
ui_vp_wtce->move(ui_viewport->x(), ui_viewport->y());
ui_vp_wtce->combo_resize(ui_viewport->width(), ui_viewport->height());
ui_vp_objection->move(ui_viewport->x(), ui_viewport->y());
ui_vp_objection->combo_resize(ui_viewport->width(), ui_viewport->height());
set_size_and_pos(ui_ic_chatlog, "ic_chatlog");
ui_ic_chatlog->setFrameShape(QFrame::NoFrame);
set_size_and_pos(ui_ms_chatlog, "ms_chatlog");
ui_ms_chatlog->setFrameShape(QFrame::NoFrame);
set_size_and_pos(ui_server_chatlog, "server_chatlog");
ui_server_chatlog->setFrameShape(QFrame::NoFrame);
set_size_and_pos(ui_mute_list, "mute_list");
ui_mute_list->hide();
set_size_and_pos(ui_pair_list, "pair_list");
ui_pair_list->hide();
ui_pair_list->setToolTip(tr("Select a character you wish to pair with."));
set_size_and_pos(ui_pair_offset_spinbox, "pair_offset_spinbox");
ui_pair_offset_spinbox->hide();
ui_pair_offset_spinbox->setToolTip(tr("Change the percentage offset of your character's position from the center of the screen."));
ui_pair_order_dropdown->hide();
set_size_and_pos(ui_pair_order_dropdown, "pair_order_dropdown");
ui_pair_offset_spinbox->setToolTip(tr("Change the order of appearance for your character."));
set_size_and_pos(ui_pair_button, "pair_button");
ui_pair_button->set_image("pair_button");
ui_pair_button->setToolTip(tr("Display the list of characters to pair with."));
set_size_and_pos(ui_area_list, "music_list");
ui_area_list->header()->setMinimumSectionSize(ui_area_list->width());
set_size_and_pos(ui_music_list, "music_list");
ui_music_list->header()->setMinimumSectionSize(ui_music_list->width());
set_size_and_pos(ui_music_name, "music_name");
ui_music_display->move(0, 0);
design_ini_result = ao_app->get_element_dimensions("music_display", "courtroom_design.ini");
if (design_ini_result.width < 0 || design_ini_result.height < 0)
{
qDebug() << "W: could not find \"music_name\" in courtroom_design.ini";
ui_music_display->hide();
}
else
{
ui_music_display->move(design_ini_result.x, design_ini_result.y);
ui_music_display->combo_resize(design_ini_result.width, design_ini_result.height);
}
ui_music_display->play("music_display");
if (is_ao2_bg)
{
set_size_and_pos(ui_ic_chat_message, "ao2_ic_chat_message");
set_size_and_pos(ui_vp_chatbox, "ao2_chatbox");
set_size_and_pos(ui_ic_chat_name, "ao2_ic_chat_name");
}
else
{
set_size_and_pos(ui_ic_chat_message, "ic_chat_message");
set_size_and_pos(ui_vp_chatbox, "chatbox");
set_size_and_pos(ui_ic_chat_name, "ic_chat_name");
}
ui_ic_chat_message->setStyleSheet("QLineEdit{background-color: rgba(100, 100, 100, 255);}");
ui_ic_chat_name->setStyleSheet("QLineEdit{background-color: rgba(180, 180, 180, 255);}");
ui_vp_chatbox->set_image("chatblank");
ui_vp_chatbox->hide();
set_size_and_pos(ui_vp_showname, "showname");
set_size_and_pos(ui_vp_message, "message");
ui_vp_message->hide();
//We detached the text as parent from the chatbox so it doesn't get affected by the screenshake.
ui_vp_message->move(ui_vp_message->x() + ui_vp_chatbox->x(), ui_vp_message->y() + ui_vp_chatbox->y());
ui_vp_message->setTextInteractionFlags(Qt::NoTextInteraction);
ui_muted->resize(ui_ic_chat_message->width(), ui_ic_chat_message->height());
ui_muted->set_image("muted");
ui_muted->setToolTip(tr("Oops, you're muted!"));
set_size_and_pos(ui_ooc_chat_message, "ooc_chat_message");
ui_ooc_chat_message->setStyleSheet("background-color: rgba(0, 0, 0, 0);");
set_size_and_pos(ui_ooc_chat_name, "ooc_chat_name");
ui_ooc_chat_name->setStyleSheet("background-color: rgba(0, 0, 0, 0);");
//set_size_and_pos(ui_area_password, "area_password");
set_size_and_pos(ui_music_search, "music_search");
ui_music_search->setStyleSheet("background-color: rgba(0, 0, 0, 0);");
set_size_and_pos(ui_emote_dropdown, "emote_dropdown");
ui_emote_dropdown->setToolTip(tr("Set your character's emote to play on your next message."));
set_size_and_pos(ui_pos_dropdown, "pos_dropdown");
ui_pos_dropdown->setToolTip(tr("Set your character's supplementary background."));
set_size_and_pos(ui_iniswap_dropdown, "iniswap_dropdown");
ui_iniswap_dropdown->setEditable(true);
ui_iniswap_dropdown->setInsertPolicy(QComboBox::InsertAtBottom);
ui_iniswap_dropdown->setToolTip(tr("Set an 'iniswap', or an alternative character folder to refer to from your current character.\n"
"Edit by typing and pressing Enter, [X] to remove. This saves to your base/characters/<charname>/iniswaps.ini"));
set_size_and_pos(ui_iniswap_remove, "iniswap_remove");
ui_iniswap_remove->setText("X");
ui_iniswap_remove->set_image("evidencex");
ui_iniswap_remove->setToolTip(tr("Remove the currently selected iniswap from the list and return to the original character folder."));
ui_iniswap_remove->hide();
set_size_and_pos(ui_sfx_dropdown, "sfx_dropdown");
ui_sfx_dropdown->setEditable(true);
ui_sfx_dropdown->setInsertPolicy(QComboBox::InsertAtBottom);
ui_sfx_dropdown->setToolTip(tr("Set a sound effect to play on your next 'Preanim'. Leaving it on Default will use the emote-defined sound (if any).\n"
"Edit by typing and pressing Enter, [X] to remove. This saves to your base/characters/<charname>/soundlist.ini"));
set_size_and_pos(ui_sfx_remove, "sfx_remove");
ui_sfx_remove->setText("X");
ui_sfx_remove->set_image("evidencex");
ui_sfx_remove->setToolTip(tr("Remove the currently selected iniswap from the list and return to the original character folder."));
ui_sfx_remove->hide();
set_size_and_pos(ui_effects_dropdown, "effects_dropdown");
ui_effects_dropdown->setInsertPolicy(QComboBox::InsertAtBottom);
ui_effects_dropdown->setToolTip(tr("Choose an effect to play on your next spoken message.\n"
"The effects are defined in your theme/effects/effects.ini. Your character can define custom effects by\n"
"char.ini [Options] category, effects = 'miscname' where it referes to misc/<miscname>/effects.ini to read the effects."));
//Todo: recode this entire fucking system with these dumbass goddamn ini's why is everything so specifically coded for all these purposes
//is ABSTRACT CODING not a thing now huh what the FUCK why do I gotta do this pleASE FOR THE LOVE OF GOD SPARE ME FROM THIS FRESH HELL
//btw i still love coding.
QPoint p_point = ao_app->get_button_spacing("effects_icon_size", filename);
ui_effects_dropdown->setIconSize(QSize(p_point.x(), p_point.y()));
set_size_and_pos(ui_defense_bar, "defense_bar");
ui_defense_bar->set_image("defensebar" + QString::number(defense_bar_state));
set_size_and_pos(ui_prosecution_bar, "prosecution_bar");
ui_prosecution_bar->set_image("prosecutionbar" + QString::number(prosecution_bar_state));
set_size_and_pos(ui_music_label, "music_label");
ui_music_label->setText(tr("Music"));
set_size_and_pos(ui_sfx_label, "sfx_label");
ui_sfx_label->setText(tr("Sfx"));
set_size_and_pos(ui_blip_label, "blip_label");
ui_blip_label->setText(tr("Blips"));
set_size_and_pos(ui_hold_it, "hold_it");
ui_hold_it->setText(tr("Hold It!"));
ui_hold_it->setToolTip(tr("When this is turned on, your next in-character message will be a shout!"));
ui_hold_it->set_image("holdit");
set_size_and_pos(ui_objection, "objection");
ui_objection->setText(tr("Objection!"));
ui_objection->setToolTip(tr("When this is turned on, your next in-character message will be a shout!"));
ui_objection->set_image("objection");
set_size_and_pos(ui_take_that, "take_that");
ui_take_that->setText(tr("Take That!"));
ui_take_that->setToolTip(tr("When this is turned on, your next in-character message will be a shout!"));
ui_take_that->set_image("takethat");
set_size_and_pos(ui_ooc_toggle, "ooc_toggle");
ui_ooc_toggle->setText(tr("Server"));
ui_ooc_toggle->setToolTip(tr("Toggle between server chat and global AO2 chat."));
set_size_and_pos(ui_witness_testimony, "witness_testimony");
ui_witness_testimony->set_image("witnesstestimony");
ui_witness_testimony->setToolTip(tr("This will display the animation in the viewport as soon as it is pressed."));
set_size_and_pos(ui_cross_examination, "cross_examination");
ui_cross_examination->set_image("crossexamination");
ui_cross_examination->setToolTip(tr("This will display the animation in the viewport as soon as it is pressed."));
set_size_and_pos(ui_guilty, "guilty");
ui_guilty->setText(tr("Guilty!"));
ui_guilty->set_image("guilty");
ui_guilty->setToolTip(tr("This will display the animation in the viewport as soon as it is pressed."));
set_size_and_pos(ui_not_guilty, "not_guilty");
ui_not_guilty->set_image("notguilty");
ui_not_guilty->setToolTip(tr("This will display the animation in the viewport as soon as it is pressed."));
set_size_and_pos(ui_change_character, "change_character");
ui_change_character->setText(tr("Change character"));
ui_change_character->set_image("change_character");
ui_change_character->setToolTip(tr("Bring up the Character Select Screen and change your character."));
set_size_and_pos(ui_reload_theme, "reload_theme");
ui_reload_theme->setText(tr("Reload theme"));
ui_reload_theme->set_image("reload_theme");
ui_reload_theme->setToolTip(tr("Refresh the theme and update all of the ui elements to match."));
set_size_and_pos(ui_call_mod, "call_mod");
ui_call_mod->setText(tr("Call mod"));
ui_call_mod->set_image("call_mod");
ui_call_mod->setToolTip(tr("Request the attention of the current server's moderator."));
set_size_and_pos(ui_settings, "settings");
ui_settings->setText(tr("Settings"));
ui_settings->set_image("settings");
ui_settings->setToolTip(tr("Allows you to change various aspects of the client."));
set_size_and_pos(ui_announce_casing, "casing_button");
ui_announce_casing->setText(tr("Casing"));
ui_announce_casing->set_image("casing_button");
ui_announce_casing->setToolTip(tr("An interface to help you announce a case (you have to be a CM first to be able to announce cases)"));
set_size_and_pos(ui_switch_area_music, "switch_area_music");
ui_switch_area_music->setText(tr("A/M"));
ui_switch_area_music->set_image("switch_area_music");
ui_switch_area_music->setToolTip(tr("Switch between Areas and Music lists"));
set_size_and_pos(ui_pre, "pre");
ui_pre->setText(tr("Preanim"));
ui_pre->setToolTip(tr("Play a single-shot animation as defined by the emote when checked."));
set_size_and_pos(ui_pre_non_interrupt, "pre_no_interrupt");
ui_pre_non_interrupt->setToolTip(tr("If preanim is checked, display the input text immediately as the animation plays concurrently."));
set_size_and_pos(ui_flip, "flip");
ui_flip->setToolTip(tr("Mirror your character's emotes when checked."));
set_size_and_pos(ui_additive, "additive");
ui_additive->setToolTip(tr("Add text to your last spoken message when checked."));
set_size_and_pos(ui_guard, "guard");
ui_guard->setToolTip(tr("Do not listen to mod calls when checked, preventing them from playing sounds or focusing attention on the window."));
set_size_and_pos(ui_casing, "casing");
ui_casing->setToolTip(tr("Lets you receive case alerts when enabled.\n"
"(You can set your preferences in the Settings!)"));
set_size_and_pos(ui_showname_enable, "showname_enable");
ui_showname_enable->setToolTip(tr("Display customized shownames for all users when checked."));
set_size_and_pos(ui_custom_objection, "custom_objection");
ui_custom_objection->setText(tr("Custom Shout!"));
ui_custom_objection->set_image("custom");
ui_custom_objection->setToolTip(tr("This will display the custom character-defined animation in the viewport as soon as it is pressed.\n"
"To make one, your character's folder must contain custom.[webp/apng/gif/png] and custom.[wav/ogg/opus] sound effect"));
set_size_and_pos(ui_realization, "realization");
ui_realization->set_image("realization");
ui_realization->setToolTip(tr("Play realization sound and animation in the viewport on the next spoken message when checked."));
set_size_and_pos(ui_screenshake, "screenshake");
ui_screenshake->set_image("screenshake");
ui_screenshake->setToolTip(tr("Shake the screen on next spoken message when checked."));
set_size_and_pos(ui_mute, "mute_button");
ui_mute->setText("Mute");
ui_mute->set_image("mute");
ui_mute->setToolTip(tr("Display the list of character folders you wish to mute."));
set_size_and_pos(ui_defense_plus, "defense_plus");
ui_defense_plus->set_image("defplus");
ui_defense_plus->setToolTip(tr("Increase the health bar."));
set_size_and_pos(ui_defense_minus, "defense_minus");
ui_defense_minus->set_image("defminus");
ui_defense_minus->setToolTip(tr("Decrease the health bar."));
set_size_and_pos(ui_prosecution_plus, "prosecution_plus");
ui_prosecution_plus->set_image("proplus");
ui_prosecution_plus->setToolTip(tr("Increase the health bar."));
set_size_and_pos(ui_prosecution_minus, "prosecution_minus");
ui_prosecution_minus->set_image("prominus");
ui_prosecution_minus->setToolTip(tr("Decrease the health bar."));
set_size_and_pos(ui_text_color, "text_color");
ui_text_color->setToolTip(tr("Change the text color of the spoken message.\n"
"You can also select a part of your currently typed message and use the dropdown to change its color!"));
set_text_color_dropdown();
set_size_and_pos(ui_music_slider, "music_slider");
set_size_and_pos(ui_sfx_slider, "sfx_slider");
set_size_and_pos(ui_blip_slider, "blip_slider");
ui_selector->set_image("char_selector");
ui_selector->hide();
set_size_and_pos(ui_back_to_lobby, "back_to_lobby");
ui_back_to_lobby->setText(tr("Back to Lobby"));
ui_back_to_lobby->setToolTip(tr("Return back to the server list."));
set_size_and_pos(ui_char_password, "char_password");
set_size_and_pos(ui_char_buttons, "char_buttons");
set_size_and_pos(ui_char_select_left, "char_select_left");
ui_char_select_left->set_image("arrow_left");
set_size_and_pos(ui_char_select_right, "char_select_right");
ui_char_select_right->set_image("arrow_right");
set_size_and_pos(ui_spectator, "spectator");
ui_spectator->setToolTip(tr("Become a spectator. You won't be able to interact with the in-character screen."));
refresh_evidence();
}
void Courtroom::set_fonts()
{
set_font(ui_vp_showname, "", "showname");
set_font(ui_vp_message, "", "message");
set_font(ui_ic_chatlog, "", "ic_chatlog");
set_font(ui_ms_chatlog, "", "ms_chatlog");
set_font(ui_server_chatlog, "", "server_chatlog");
set_font(ui_music_list, "", "music_list");
set_font(ui_area_list, "", "area_list");
set_font(ui_music_name, "", "music_name");
set_dropdowns();
}
void Courtroom::set_font(QWidget *widget, QString class_name, QString p_identifier)
{
QString design_file = "courtroom_fonts.ini";
int f_pointsize = ao_app->get_font_size(p_identifier, design_file);
QString font_name = ao_app->get_font_name(p_identifier + "_font", design_file);
QColor f_color = ao_app->get_color(p_identifier + "_color", design_file);
bool bold = ao_app->get_font_size(p_identifier + "_bold", design_file) == 1; // is the font bold or not?
bool antialias = ao_app->get_font_size(p_identifier + "_sharp", design_file) != 1; // is the font anti-aliased or not?
this->set_qfont(widget, class_name, get_qfont(font_name, f_pointsize, antialias), f_color, bold);
}
QFont Courtroom::get_qfont(QString font_name, int f_pointsize, bool antialias)
{
QFont font;
if (font_name.isEmpty())
font_name = "Arial";
QFont::StyleStrategy style_strategy = QFont::PreferDefault;
if (!antialias)
style_strategy = QFont::NoAntialias;
font = QFont(font_name, f_pointsize);
font.setStyleHint(QFont::SansSerif, style_strategy);
return font;
}
void Courtroom::set_qfont(QWidget *widget, QString class_name, QFont font, QColor f_color, bool bold)
{
if(class_name.isEmpty())
class_name = widget->metaObject()->className();
font.setBold(bold);
widget->setFont(font);
QString style_sheet_string = class_name + " { background-color: rgba(0, 0, 0, 0);\n" +
"color: rgba(" +
QString::number(f_color.red()) + ", " +
QString::number(f_color.green()) + ", " +
QString::number(f_color.blue()) + ", 255);}";
widget->setStyleSheet(style_sheet_string);
}
void Courtroom::set_dropdown(QWidget *widget)
{
QString f_file = "courtroom_stylesheets.css";
QString style_sheet_string = ao_app->get_stylesheet(f_file);
if (style_sheet_string != "")
widget->setStyleSheet(style_sheet_string);
}
void Courtroom::set_dropdowns()
{
set_dropdown(this); //EXPERIMENTAL - Read the style-sheet as-is for maximum memeage
// set_dropdown(ui_text_color, "[TEXT COLOR]");
// set_dropdown(ui_pos_dropdown, "[POS DROPDOWN]");
// set_dropdown(ui_emote_dropdown, "[EMOTE DROPDOWN]");
// set_dropdown(ui_mute_list, "[MUTE LIST]");
}
void Courtroom::set_window_title(QString p_title)
{
this->setWindowTitle(p_title);
}
void Courtroom::set_size_and_pos(QWidget *p_widget, QString p_identifier)
{
QString filename = "courtroom_design.ini";
pos_size_type design_ini_result = ao_app->get_element_dimensions(p_identifier, filename);
if (design_ini_result.width < 0 || design_ini_result.height < 0)
{
qDebug() << "W: could not find \"" << p_identifier << "\" in " << filename;
p_widget->hide();
}
else
{
p_widget->move(design_ini_result.x, design_ini_result.y);
p_widget->resize(design_ini_result.width, design_ini_result.height);
}
}
void Courtroom::set_taken(int n_char, bool p_taken)
{
if (n_char >= char_list.size())
{
qDebug() << "W: set_taken attempted to set an index bigger than char_list size";
return;
}
char_type f_char;
f_char.name = char_list.at(n_char).name;
f_char.description = char_list.at(n_char).description;
f_char.taken = p_taken;
f_char.evidence_string = char_list.at(n_char).evidence_string;
char_list.replace(n_char, f_char);
}
QPoint Courtroom::get_theme_pos(QString p_identifier)
{
QString filename = "courtroom_design.ini";
pos_size_type design_ini_result = ao_app->get_element_dimensions(p_identifier, filename);
if (design_ini_result.width < 0 || design_ini_result.height < 0)
{
qDebug() << "W: could not find \"" << p_identifier << "\" in " << filename;
return QPoint(0,0);
}
else
{
return QPoint(design_ini_result.x, design_ini_result.y);
}
}
void Courtroom::done_received()
{
m_cid = -1;
music_player->set_volume(0);
sfx_player->set_volume(0);
objection_player->set_volume(0);
blip_player->set_volume(0);
set_char_select_page();
set_mute_list();
set_pair_list();
set_char_select();
show();
ui_spectator->show();
}
void Courtroom::set_background(QString p_background, bool display)
{
ui_vp_testimony->stop();
current_background = p_background;
//welcome to hardcode central may I take your order of regularly scheduled CBT
QMap<QString, QString> default_pos;
default_pos["defenseempty"] = "def";
default_pos["helperstand"] = "hld";
default_pos["prosecutorempty"] = "pro";
default_pos["prohelperstand"] = "hlp";
default_pos["witnessempty"] = "wit";
default_pos["judgestand"] = "jud";
default_pos["jurystand"] = "jur";
default_pos["seancestand"] = "sea";
//Populate the dropdown list with all pos that exist on this bg
QStringList pos_list = {};
for (QString key : default_pos.keys())
{
if (file_exists(ao_app->get_static_image_suffix(ao_app->get_background_path(key))))
{
pos_list.append(default_pos[key]);
}
}
//TODO: search through extra/custom pos and add them to the pos dropdown as well
set_pos_dropdown(pos_list);
is_ao2_bg = true;
if (is_ao2_bg)
{
set_size_and_pos(ui_vp_chatbox, "ao2_chatbox");
set_size_and_pos(ui_ic_chat_message, "ao2_ic_chat_message");
}
else
{
set_size_and_pos(ui_vp_chatbox, "chatbox");
set_size_and_pos(ui_ic_chat_message, "ic_chat_message");
}
if (display)
{
ui_vp_speedlines->stop();
ui_vp_player_char->stop();
ui_vp_sideplayer_char->stop();
ui_vp_effect->stop();
ui_vp_message->hide();
ui_vp_chatbox->hide();
//Stop the chat arrow from animating
ui_vp_chat_arrow->stop();
text_state = 2;
anim_state = 3;
ui_vp_objection->stop();
chat_tick_timer->stop();
ui_vp_evidence_display->reset();
set_scene(QString::number(ao_app->get_desk_mod(current_char, current_emote)), current_side);
}
}
void Courtroom::set_side(QString p_side)
{
if (p_side == "")
current_side = ao_app->get_char_side(current_char);
else
current_side = p_side;
for (int i = 0; i < ui_pos_dropdown->count(); ++i)
{
QString pos = ui_pos_dropdown->itemText(i);
if (pos == current_side)
{
//Block the signals to prevent setCurrentIndex from triggering a pos change
ui_pos_dropdown->blockSignals(true);
//Set the index on dropdown ui element to let you know what pos you're on right now
ui_pos_dropdown->setCurrentIndex(i);
//Unblock the signals so the element can be used for setting pos again
ui_pos_dropdown->blockSignals(false);
//alright we dun, jobs done here boyos
break;
}
}
}
void Courtroom::set_pos_dropdown(QStringList pos_dropdowns)
{
pos_dropdown_list = pos_dropdowns;
ui_pos_dropdown->clear();
ui_pos_dropdown->addItems(pos_dropdown_list);
qDebug() << pos_dropdown_list;
}
void Courtroom::update_character(int p_cid)
{
bool newchar = m_cid != p_cid;
m_cid = p_cid;
QString f_char;
if (m_cid == -1)
{
if (ao_app->is_discord_enabled())
ao_app->discord->state_spectate();
f_char = "";
}
else
{
f_char = ao_app->get_char_name(char_list.at(m_cid).name);
if (ao_app->is_discord_enabled())
ao_app->discord->state_character(f_char.toStdString());
}
current_char = f_char;
current_side = ao_app->get_char_side(current_char);
current_emote_page = 0;
current_emote = 0;
if (m_cid == -1)
ui_emotes->hide();
else
ui_emotes->show();
refresh_emotes();
set_emote_page();
set_emote_dropdown();
set_sfx_dropdown();
set_effects_dropdown();
qDebug() << "update_character called";
if (newchar) //Avoid infinite loop of death and suffering
set_iniswap_dropdown();
if (current_side == "jud")
{
ui_witness_testimony->show();
ui_cross_examination->show();
ui_not_guilty->show();
ui_guilty->show();
ui_defense_minus->show();
ui_defense_plus->show();
ui_prosecution_minus->show();
ui_prosecution_plus->show();
}
else
{
ui_witness_testimony->hide();
ui_cross_examination->hide();
ui_guilty->hide();
ui_not_guilty->hide();
ui_defense_minus->hide();
ui_defense_plus->hide();
ui_prosecution_minus->hide();
ui_prosecution_plus->hide();
}
if (ao_app->custom_objection_enabled && file_exists(ao_app->get_image_suffix(ao_app->get_character_path(current_char, "custom"))))
ui_custom_objection->show();
else
ui_custom_objection->hide();
ui_char_select_background->hide();
ui_ic_chat_message->setEnabled(m_cid != -1);
ui_ic_chat_message->setFocus();
}
void Courtroom::enter_courtroom()
{
set_widgets();
current_evidence_page = 0;
current_evidence = 0;
set_evidence_page();
if (ao_app->flipping_enabled)
ui_flip->show();
else
ui_flip->hide();
if (ao_app->additive_enabled)
ui_additive->show();
else
ui_additive->hide();
if (ao_app->casing_alerts_enabled)
ui_casing->show();
else
ui_casing->hide();
list_music();
list_areas();
music_player->set_volume(ui_music_slider->value(), 0); //set music
//Set the ambience and other misc. music layers
for (int i = 1; i < music_player->m_channelmax; ++i)
{
music_player->set_volume(ui_sfx_slider->value(), i);
}
sfx_player->set_volume(ui_sfx_slider->value());
objection_player->set_volume(ui_sfx_slider->value());
blip_player->set_volume(ui_blip_slider->value());
ui_vp_testimony->stop();
//ui_server_chatlog->setHtml(ui_server_chatlog->toHtml());
}
//Todo: multithread this due to some servers having large as hell music list
void Courtroom::list_music()
{
ui_music_list->clear();
ui_music_search->setText("");
QString f_file = "courtroom_design.ini";
QBrush found_brush(ao_app->get_color("found_song_color", f_file));
QBrush missing_brush(ao_app->get_color("missing_song_color", f_file));
int n_listed_songs = 0;
QTreeWidgetItem *parent = nullptr;
for (int n_song = 0 ; n_song < music_list.size() ; ++n_song)
{
QString i_song = music_list.at(n_song);
QString i_song_listname = i_song.left(i_song.lastIndexOf("."));
i_song_listname = i_song_listname.right(i_song_listname.length() - (i_song_listname.lastIndexOf("/") + 1));
QTreeWidgetItem *treeItem;
if (i_song_listname != i_song && parent != nullptr) //not a category, parent exists
treeItem = new QTreeWidgetItem(parent);
else
treeItem = new QTreeWidgetItem(ui_music_list);
treeItem->setText(0, i_song_listname);
treeItem->setText(1, i_song);
QString song_path = ao_app->get_music_path(i_song);
if (file_exists(song_path))
treeItem->setBackground(0, found_brush);
else
treeItem->setBackground(0, missing_brush);
if (i_song_listname == i_song) //Not supposed to be a song to begin with - a category?
parent = treeItem;
++n_listed_songs;
}
ui_music_list->expandAll(); //Needs to somehow remember which categories were expanded/collapsed if the music list didn't change since last time
}
//Todo: multithread this due to some servers having large as hell area list
void Courtroom::list_areas()
{
ui_area_list->clear();
ui_music_search->setText("");
QString f_file = "courtroom_design.ini";
QBrush free_brush(ao_app->get_color("area_free_color", f_file));
QBrush lfp_brush(ao_app->get_color("area_lfp_color", f_file));
QBrush casing_brush(ao_app->get_color("area_casing_color", f_file));
QBrush recess_brush(ao_app->get_color("area_recess_color", f_file));
QBrush rp_brush(ao_app->get_color("area_rp_color", f_file));
QBrush gaming_brush(ao_app->get_color("area_gaming_color", f_file));
QBrush locked_brush(ao_app->get_color("area_locked_color", f_file));
int n_listed_areas = 0;
for (int n_area = 0 ; n_area < area_list.size() ; ++n_area)
{
QString i_area = "";
i_area.append(area_list.at(n_area));
if (ao_app->arup_enabled)
{
i_area.prepend("[" + QString::number(n_area) + "] "); //Give it the index
i_area.append("\n ");
i_area.append(arup_statuses.at(n_area));
i_area.append(" | CM: ");
i_area.append(arup_cms.at(n_area));
i_area.append("\n ");
i_area.append(QString::number(arup_players.at(n_area)));
i_area.append(" users | ");
i_area.append(arup_locks.at(n_area));
}
QTreeWidgetItem *treeItem = new QTreeWidgetItem(ui_area_list);
treeItem->setText(0, area_list.at(n_area));
treeItem->setText(1, i_area);
if (ao_app->arup_enabled)
{
// Coloring logic here.
treeItem->setBackground(0, free_brush);
if (arup_locks.at(n_area) == "LOCKED")
{
treeItem->setBackground(1, locked_brush);
}
else
{
if (arup_statuses.at(n_area) == "LOOKING-FOR-PLAYERS")
treeItem->setBackground(1, lfp_brush);
else if (arup_statuses.at(n_area) == "CASING")
treeItem->setBackground(1, casing_brush);
else if (arup_statuses.at(n_area) == "RECESS")
treeItem->setBackground(1, recess_brush);
else if (arup_statuses.at(n_area) == "RP")
treeItem->setBackground(1, rp_brush);
else if (arup_statuses.at(n_area) == "GAMING")
treeItem->setBackground(1, gaming_brush);
}
}
else
{
treeItem->setBackground(1, free_brush);
}
++n_listed_areas;
}
}
void Courtroom::append_ms_chatmessage(QString f_name, QString f_message)
{
ui_ms_chatlog->append_chatmessage(f_name, f_message, ao_app->get_color("ms_chatlog_sender_color", "courtroom_fonts.ini").name());
}
void Courtroom::append_server_chatmessage(QString p_name, QString p_message, QString p_color)
{
QString color = "#000000";
if (p_color == "0")
color = ao_app->get_color("ms_chatlog_sender_color", "courtroom_fonts.ini").name();
if (p_color == "1")
color = ao_app->get_color("server_chatlog_sender_color", "courtroom_fonts.ini").name();
if(p_message == "Logged in as a moderator.")
{
ui_guard->show();
append_server_chatmessage("CLIENT", "You were granted the Disable Modcalls button.", "1");
}
ui_server_chatlog->append_chatmessage(p_name, p_message, color);
}
void Courtroom::on_chat_return_pressed()
{
if (ui_ic_chat_message->text() == "" || is_muted)
return;
if ((anim_state < 3 || text_state < 2) &&
objection_state == 0)
return;
//MS#
//deskmod#
//pre-emote#
//character#
//emote#
//message#
//side#
//sfx-name#
//emote_modifier#
//char_id#
//sfx_delay#
//objection_modifier#
//evidence#
//placeholder#
//realization#
//text_color#%
// Additionally, in our case:
//showname#
//other_charid#
//self_offset#
//noninterrupting_preanim#%
QStringList packet_contents;
if (current_side == "")
current_side = ao_app->get_char_side(current_char);
QString f_desk_mod = "chat";
if (ao_app->desk_mod_enabled)
{
f_desk_mod = QString::number(ao_app->get_desk_mod(current_char, current_emote));
if (f_desk_mod == "-1")
f_desk_mod = "chat";
}
packet_contents.append(f_desk_mod);
packet_contents.append(ao_app->get_pre_emote(current_char, current_emote));
packet_contents.append(current_char);
packet_contents.append(ao_app->get_emote(current_char, current_emote));
packet_contents.append(ui_ic_chat_message->text());
packet_contents.append(current_side);
packet_contents.append(get_char_sfx());
if (ui_pre->isChecked() && !ao_app->is_stickysounds_enabled())
{
ui_sfx_dropdown->blockSignals(true);
ui_sfx_dropdown->setCurrentIndex(0);
ui_sfx_dropdown->blockSignals(false);
ui_sfx_remove->hide();
}
int f_emote_mod = ao_app->get_emote_mod(current_char, current_emote);
//needed or else legacy won't understand what we're saying
if (objection_state > 0)
{
if (ui_pre->isChecked())
{
if (f_emote_mod == 4 || f_emote_mod == 5)
f_emote_mod = 6;
else
f_emote_mod = 2;
}
}
else if (ui_pre->isChecked() and !ui_pre_non_interrupt->isChecked())
{
if (f_emote_mod == 0)
f_emote_mod = 1;
else if (f_emote_mod == 5 && ao_app->prezoom_enabled)
f_emote_mod = 4;
}
else
{
if (f_emote_mod == 1)
f_emote_mod = 0;
else if (f_emote_mod == 4)
f_emote_mod = 5;
}
packet_contents.append(QString::number(f_emote_mod));
packet_contents.append(QString::number(m_cid));
packet_contents.append(QString::number(get_char_sfx_delay()));
QString f_obj_state;
if ((objection_state == 4 && !ao_app->custom_objection_enabled) ||
(objection_state < 0))
f_obj_state = "0";
else
f_obj_state = QString::number(objection_state);
packet_contents.append(f_obj_state);
if (is_presenting_evidence)
//the evidence index is shifted by 1 because 0 is no evidence per legacy standards
//besides, older clients crash if we pass -1
packet_contents.append(QString::number(current_evidence + 1));
else
packet_contents.append("0");
QString f_flip;
if (ao_app->flipping_enabled)
{
if (ui_flip->isChecked())
f_flip = "1";
else
f_flip = "0";
}
else
f_flip = QString::number(m_cid);
packet_contents.append(f_flip);
packet_contents.append(QString::number(realization_state));
QString f_text_color;
if (text_color < 0)
f_text_color = "0";
else if (text_color > max_colors)
f_text_color = "0";
else
f_text_color = QString::number(text_color);
packet_contents.append(f_text_color);
// If the server we're on supports CCCC stuff, we should use it!
if (ao_app->cccc_ic_support_enabled)
{
// If there is a showname entered, use that -- else, just send an empty packet-part.
if (!ui_ic_chat_name->text().isEmpty())
{
packet_contents.append(ui_ic_chat_name->text());
}
else
{
packet_contents.append("");
}
// Similarly, we send over whom we're paired with, unless we have chosen ourselves.
// Or a charid of -1 or lower, through some means.
if (other_charid > -1 && other_charid != m_cid)
{
QString packet = QString::number(other_charid);
if (ao_app->effects_enabled) //Only servers with effects enabled will support pair reordering
packet += "^" + QString::number(pair_order);
packet_contents.append(packet);
}
else
{
packet_contents.append("-1");
}
//Send the offset as it's gonna be used regardless
packet_contents.append(QString::number(char_offset));
// Finally, we send over if we want our pres to not interrupt.
if (ui_pre_non_interrupt->isChecked() && ui_pre->isChecked())
{
packet_contents.append("1");
}
else
{
packet_contents.append("0");
}
}
// If the server we're on supports Looping SFX and Screenshake, use it if the emote uses it.
if (ao_app->looping_sfx_support_enabled)
{
packet_contents.append("0"); //ao_app->get_sfx_looping(current_char, current_emote));
packet_contents.append(QString::number(screenshake_state));
QString pre_emote = ao_app->get_pre_emote(current_char, current_emote);
QString emote = ao_app->get_emote(current_char, current_emote);
QStringList emotes_to_check = {pre_emote, "(b)" + emote, "(a)" + emote};
QStringList effects_to_check = {"_FrameScreenshake", "_FrameRealization", "_FrameSFX"};
foreach (QString f_effect, effects_to_check)
{
QString packet;
foreach (QString f_emote, emotes_to_check)
{
packet += f_emote;
if (ao_app->is_frame_network_enabled())
{
QString sfx_frames = ao_app->read_ini_tags(ao_app->get_character_path(current_char, "char.ini"), f_emote.append(f_effect)).join("|");
if (sfx_frames != "")
packet += "|" + sfx_frames;
}
packet += "^";
}
packet_contents.append(packet);
}
}
if (ao_app->additive_enabled)
{
packet_contents.append(ui_additive->isChecked() ? "1" : "0");
}
if (ao_app->effects_enabled)
{
QString fx_sound = ao_app->get_effect_sound(effect, current_char);
QString p_effect = ao_app->read_char_ini(current_char, "effects", "Options");
packet_contents.append(effect + "|" + p_effect + "|" + fx_sound);
if (!ao_app->is_stickyeffects_enabled())
{
ui_effects_dropdown->blockSignals(true);
ui_effects_dropdown->setCurrentIndex(0);
ui_effects_dropdown->blockSignals(false);
effect = "";
}
}
ao_app->send_server_packet(new AOPacket("MS", packet_contents));
}
void Courtroom::handle_chatmessage(QStringList *p_contents)
{
// Instead of checking for whether a message has at least chatmessage_size
// amount of packages, we'll check if it has at least 15.
// That was the original chatmessage_size.
if (p_contents->size() < 15)
return;
for (int n_string = 0 ; n_string < chatmessage_size ; ++n_string)
{
//m_chatmessage[n_string] = p_contents->at(n_string);
// Note that we have added stuff that vanilla clients and servers simply won't send.
// So now, we have to check if the thing we want even exists amongst the packet's content.
// We also have to check if the server even supports CCCC's IC features, or if it's just japing us.
// Also, don't forget! A size 15 message will have indices from 0 to 14.
if (n_string < p_contents->size() &&
(n_string < 15 || ao_app->cccc_ic_support_enabled))
{
m_chatmessage[n_string] = p_contents->at(n_string);
}
else
{
m_chatmessage[n_string] = "";
}
}
int f_char_id = m_chatmessage[CHAR_ID].toInt();
if (f_char_id >= 0 && f_char_id >= char_list.size())
return;
if (mute_map.value(m_chatmessage[CHAR_ID].toInt()))
return;
QString f_showname;
if (f_char_id > 0 && (m_chatmessage[SHOWNAME].isEmpty() || !ui_showname_enable->isChecked()))
{
f_showname = ao_app->get_showname(char_list.at(f_char_id).name);
}
else
{
f_showname = m_chatmessage[SHOWNAME];
}
if(f_showname.trimmed().isEmpty()) //Pure whitespace showname, get outta here.
f_showname = m_chatmessage[CHAR_NAME];
QString f_message = f_showname + ": " + m_chatmessage[MESSAGE] + '\n';
//Remove undesired newline chars
m_chatmessage[MESSAGE].remove("\n");
chatmessage_is_empty = m_chatmessage[MESSAGE] == " " || m_chatmessage[MESSAGE] == "";
if (f_char_id >= 0 && !chatmessage_is_empty && f_message == previous_ic_message) //Not a system message
return;
if (f_char_id <= -1)
previous_ic_message = ""; //System messages don't care about repeating themselves
else
previous_ic_message = f_message;
//Stop the chat arrow from animating
ui_vp_chat_arrow->stop();
text_state = 0;
anim_state = 0;
ui_vp_objection->stop();
chat_tick_timer->stop();
ui_vp_evidence_display->reset();
//Hey, our message showed up! Cool!
if (m_chatmessage[MESSAGE] == ui_ic_chat_message->text().remove("\n") && m_chatmessage[CHAR_ID].toInt() == m_cid)
{
ui_ic_chat_message->clear();
if (ui_additive->isChecked())
ui_ic_chat_message->insert(" ");
objection_state = 0;
realization_state = 0;
screenshake_state = 0;
is_presenting_evidence = false;
if (!ao_app->is_stickypres_enabled())
ui_pre->setChecked(false);
ui_hold_it->set_image("holdit");
ui_objection->set_image("objection");
ui_take_that->set_image("takethat");
ui_custom_objection->set_image("custom");
ui_realization->set_image("realization");
ui_screenshake->set_image("screenshake");
ui_evidence_present->set_image("present");
}
//Let the server handle actually checking if they're allowed to do this.
is_additive = m_chatmessage[ADDITIVE].toInt() == 1;
QString f_charname = "";
if (f_char_id >= 0)
f_charname = ao_app->get_showname(char_list.at(f_char_id).name);
chatlogpiece* temp = new chatlogpiece(f_charname, f_showname, m_chatmessage[MESSAGE], false);
ic_chatlog_history.append(*temp);
ao_app->append_to_file(temp->get_full(), ao_app->log_filename, true);
while(ic_chatlog_history.size() > log_maximum_blocks && log_maximum_blocks > 0)
{
ic_chatlog_history.removeFirst();
}
append_ic_text(m_chatmessage[MESSAGE], f_showname);
int objection_mod = m_chatmessage[OBJECTION_MOD].toInt();
QString f_char = m_chatmessage[CHAR_NAME];
QString f_custom_theme = ao_app->get_char_shouts(f_char);
//if an objection is used
if (objection_mod <= 4 && objection_mod >= 1)
{
switch (objection_mod)
{
case 1:
ui_vp_objection->play("holdit_bubble", f_char, f_custom_theme, 724);
objection_player->play("holdit", f_char, f_custom_theme);
break;
case 2:
ui_vp_objection->play("objection_bubble", f_char, f_custom_theme, 724);
objection_player->play("objection", f_char, f_custom_theme);
if(ao_app->objection_stop_music())
music_player->stop();
break;
case 3:
ui_vp_objection->play("takethat_bubble", f_char, f_custom_theme, 724);
objection_player->play("takethat", f_char, f_custom_theme);
break;
//case 4 is AO2 only
case 4:
ui_vp_objection->play("custom", f_char, f_custom_theme, 724);
objection_player->play("custom", f_char, f_custom_theme);
break;
default:
qDebug() << "W: Logic error in objection switch statement!";
}
sfx_player->clear(); //Objection played! Cut all sfx.
int emote_mod = m_chatmessage[EMOTE_MOD].toInt();
if (emote_mod == 0)
m_chatmessage[EMOTE_MOD] = 1;
}
else
handle_chatmessage_2();
}
void Courtroom::objection_done()
{
handle_chatmessage_2();
}
void Courtroom::handle_chatmessage_2()
{
ui_vp_speedlines->stop();
ui_vp_player_char->stop();
ui_vp_effect->stop();
//Clear all looping sfx to prevent obnoxiousness
sfx_player->loop_clear();
if (!m_chatmessage[FRAME_SFX].isEmpty() && ao_app->is_frame_network_enabled())
{
//ORDER IS IMPORTANT!!
QStringList netstrings = {m_chatmessage[FRAME_SCREENSHAKE], m_chatmessage[FRAME_REALIZATION], m_chatmessage[FRAME_SFX]};
ui_vp_player_char->network_strings = netstrings;
}
else
ui_vp_player_char->network_strings.clear();
int f_charid = m_chatmessage[CHAR_ID].toInt();
if (f_charid >= 0 && (m_chatmessage[SHOWNAME].isEmpty() || !ui_showname_enable->isChecked()))
{
QString real_name = char_list.at(f_charid).name;
QString f_showname = ao_app->get_showname(real_name);
ui_vp_showname->setText(f_showname);
}
else
{
ui_vp_showname->setText(m_chatmessage[SHOWNAME]);
}
if(ui_vp_showname->text().trimmed().isEmpty()) //Whitespace showname
{
ui_vp_chatbox->set_image("chatblank");
}
else //Aw yeah dude do some showname resizing magic
{
ui_vp_chatbox->set_image("chat");
QFontMetrics fm(ui_vp_showname->font());
int fm_width=fm.horizontalAdvance(ui_vp_showname->text());
QString chatbox_path = ao_app->get_theme_path("chat");
QString chatbox = ao_app->get_chat(m_chatmessage[CHAR_NAME]);
if (chatbox != "")
{
chatbox_path = ao_app->get_base_path() + "misc/" + chatbox + "/chat";
}
pos_size_type default_width = ao_app->get_element_dimensions("showname", "courtroom_design.ini");
int extra_width = ao_app->get_design_element("showname_extra_width", "courtroom_design.ini").toInt();
if(extra_width > 0)
{
if (fm_width > default_width.width && ui_vp_chatbox->set_chatbox(chatbox_path + "med")) //This text be big. Let's do some shenanigans.
{
ui_vp_showname->resize(default_width.width+extra_width, ui_vp_showname->height());
if (fm_width > ui_vp_showname->width() && ui_vp_chatbox->set_chatbox(chatbox_path + "big")) //Biggest possible size for us.
{
ui_vp_showname->resize(static_cast<int>(default_width.width+(extra_width*2)), ui_vp_showname->height());
}
}
else
ui_vp_showname->resize(default_width.width, ui_vp_showname->height());
}
}
ui_vp_message->hide();
ui_vp_chatbox->hide();
//todo: put this in its own function or update
QString design_file = "courtroom_fonts.ini";
int f_pointsize = ao_app->get_font_size("message", design_file);
QString font_name = ao_app->get_font_name("message_font", design_file);
QColor f_color = ao_app->get_color("message_color", design_file);
bool bold = ao_app->get_font_size("message_bold", design_file) == 1; // is the font bold or not?
bool antialias = ao_app->get_font_size("message_sharp", design_file) != 1; // is the font anti-aliased or not?
QString chatfont = ao_app->get_chat_font(m_chatmessage[CHAR_NAME]);
if (chatfont != "")
font_name = chatfont;
int chatsize = ao_app->get_chat_size(m_chatmessage[CHAR_NAME]);
if (chatsize != -1)
f_pointsize = chatsize;
this->set_qfont(ui_vp_message, "", get_qfont(font_name, f_pointsize, antialias), f_color, bold);
set_scene(m_chatmessage[DESK_MOD], m_chatmessage[SIDE]);
int emote_mod = m_chatmessage[EMOTE_MOD].toInt();
if (ao_app->flipping_enabled && m_chatmessage[FLIP].toInt() == 1)
ui_vp_player_char->set_flipped(true);
else
ui_vp_player_char->set_flipped(false);
QString side = m_chatmessage[SIDE];
// Making the second character appear.
if (m_chatmessage[OTHER_CHARID].isEmpty())
{
// If there is no second character, hide 'em
ui_vp_sideplayer_char->stop();
ui_vp_sideplayer_char->move(0,0);
}
else
{
bool ok;
int got_other_charid = m_chatmessage[OTHER_CHARID].split("^")[0].toInt(&ok);
if (ok)
{
if (got_other_charid > -1)
{
// If there is, show them!
ui_vp_sideplayer_char->show();
int other_offset = m_chatmessage[OTHER_OFFSET].toInt();
ui_vp_sideplayer_char->move(ui_viewport->width() * other_offset / 100, 0);
QStringList args = m_chatmessage[OTHER_CHARID].split("^");
if (args.size() > 1) //This ugly workaround is so we don't make an extra packet just for this purpose. Rewrite pairing when?
{
//Change the order of appearance based on the pair order variable
int order = args.at(1).toInt();
switch (order) {
case 0:
ui_vp_sideplayer_char->stackUnder(ui_vp_player_char);
break;
case 1:
ui_vp_player_char->stackUnder(ui_vp_sideplayer_char);
break;
default:
break;
}
}
// We should probably also play the other character's idle emote.
if (ao_app->flipping_enabled && m_chatmessage[OTHER_FLIP].toInt() == 1)
ui_vp_sideplayer_char->set_flipped(true);
else
ui_vp_sideplayer_char->set_flipped(false);
ui_vp_sideplayer_char->play_idle(m_chatmessage[OTHER_NAME], m_chatmessage[OTHER_EMOTE]);
}
else
{
// If the server understands other characters, but there
// really is no second character, hide 'em, and center the first.
ui_vp_sideplayer_char->hide();
ui_vp_sideplayer_char->move(0,0);
}
}
}
//Set ourselves according to SELF_OFFSET
bool ok;
int self_offset = m_chatmessage[SELF_OFFSET].toInt(&ok);
if (ok)
ui_vp_player_char->move(ui_viewport->width() * self_offset / 100, 0);
else
ui_vp_player_char->move(0, 0);
switch (emote_mod)
{
case 1: case 2: case 6:
play_preanim(false);
break;
case 0: case 5:
if (m_chatmessage[NONINTERRUPTING_PRE].toInt() == 0)
handle_chatmessage_3();
else
play_preanim(true);
break;
default:
qDebug() << "W: invalid emote mod: " << QString::number(emote_mod);
}
}
void Courtroom::do_screenshake()
{
if(!ao_app->is_shake_enabled())
return;
//This way, the animation is reset in such a way that last played screenshake would return to its "final frame" properly.
//This properly resets all UI elements without having to bother keeping track of "origin" positions.
//Works great wit the chat text being detached from the chat box!
screenshake_animation_group->setCurrentTime(screenshake_animation_group->duration());
screenshake_animation_group->clear();
QList<QWidget *> affected_list = {
ui_vp_background,
ui_vp_player_char,
ui_vp_sideplayer_char,
ui_vp_chatbox
};
//I would prefer if this was its own "shake" function to be honest.
foreach (QWidget* ui_element, affected_list)
{
QPropertyAnimation *screenshake_animation = new QPropertyAnimation(ui_element, "pos", this);
QPoint pos_default = QPoint(ui_element->x(), ui_element->y());
int duration = 300; //How long does the screenshake last
int frequency = 20; //How often in ms is there a "jolt" frame
int maxframes = duration/frequency;
int max_x = 7; //Max deviation from origin on x axis
int max_y = 7; //Max deviation from origin on y axis
screenshake_animation->setDuration(duration);
for (int frame=0; frame < maxframes; frame++)
{
double fraction = double(frame*frequency)/duration;
int rng = qrand();//QRandomGenerator::global()->generate();
int rand_x = max_x - (int(rng) % (max_x*2));
int rand_y = max_y - (int(rng+100) % (max_y*2));
screenshake_animation->setKeyValueAt(fraction, QPoint(pos_default.x() + rand_x, pos_default.y() + rand_y));
}
screenshake_animation->setEndValue(pos_default);
screenshake_animation->setEasingCurve(QEasingCurve::Linear);
screenshake_animation_group->addAnimation(screenshake_animation);
}
screenshake_animation_group->start();
}
void Courtroom::do_flash()
{
if(!ao_app->is_effects_enabled())
return;
QString f_char = m_chatmessage[CHAR_NAME];
QString f_custom_theme = ao_app->get_char_shouts(f_char);
ui_vp_effect->play("realizationflash", f_char, f_custom_theme, 60);
}
void Courtroom::do_effect(QString fx_name, QString fx_sound, QString p_char, QString p_folder)
{
QString effect = ao_app->get_effect(fx_name, p_char, p_folder);
if (effect == "")
return;
if (fx_sound != "")
sfx_player->play(fx_sound);
//Only check if effects are disabled after playing the sound if it exists
if(!ao_app->is_effects_enabled())
return;
ui_vp_effect->set_play_once(false); // The effects themselves dictate whether or not they're looping. Static effects will linger.
ui_vp_effect->play(effect); // It will set_play_once to true if the filepath provided is not designed to loop more than once
}
void Courtroom::play_char_sfx(QString sfx_name)
{
sfx_player->play(sfx_name);
if(ao_app->get_looping_sfx())
sfx_player->set_looping(ao_app->get_sfx_looping(current_char, QString::number(current_emote))!="0");
}
void Courtroom::handle_chatmessage_3()
{
start_chat_ticking();
int f_evi_id = m_chatmessage[EVIDENCE_ID].toInt();
QString f_side = m_chatmessage[SIDE];
if (f_evi_id > 0 && f_evi_id <= local_evidence_list.size())
{
//shifted by 1 because 0 is no evidence per legacy standards
QString f_image = local_evidence_list.at(f_evi_id - 1).image;
//def jud and hlp should display the evidence icon on the RIGHT side
bool is_left_side = !(f_side == "def" || f_side == "hlp" || f_side == "jud" || f_side == "jur");
ui_vp_evidence_display->show_evidence(f_image, is_left_side, ui_sfx_slider->value());
}
int emote_mod = m_chatmessage[EMOTE_MOD].toInt();
QString side = m_chatmessage[SIDE];
if (emote_mod == 5 ||
emote_mod == 6)
{
ui_vp_desk->hide();
ui_vp_legacy_desk->hide();
// Since we're zooming, hide the second character, and centre the first.
ui_vp_sideplayer_char->hide();
ui_vp_player_char->move(0,0);
QString f_char = m_chatmessage[CHAR_NAME];
QString f_custom_theme = ao_app->get_char_shouts(f_char);
if (side == "pro" ||
side == "hlp" ||
side == "wit")
ui_vp_speedlines->play("prosecution_speedlines", f_char, f_custom_theme);
else
ui_vp_speedlines->play("defense_speedlines", f_char, f_custom_theme);
}
//If this color is talking
color_is_talking = color_markdown_talking_list.at(m_chatmessage[TEXT_COLOR].toInt());
if (color_is_talking && text_state == 1 && anim_state < 2) //Set it to talking as we're not on that already
{
ui_vp_player_char->stop();
ui_vp_player_char->play_talking(m_chatmessage[CHAR_NAME], m_chatmessage[EMOTE]);
anim_state = 2;
}
else if (anim_state < 3) //Set it to idle as we're not on that already
{
ui_vp_player_char->stop();
ui_vp_player_char->play_idle(m_chatmessage[CHAR_NAME], m_chatmessage[EMOTE]);
anim_state = 3;
}
QString f_message = m_chatmessage[MESSAGE];
QStringList call_words = ao_app->get_call_words();
for (QString word : call_words)
{
if (f_message.contains(word, Qt::CaseInsensitive))
{
modcall_player->play(ao_app->get_sfx("word_call"));
ao_app->alert(this);
break;
}
}
}
QString Courtroom::filter_ic_text(QString p_text, bool html, int target_pos, int default_color)
{
QString p_text_escaped;
int check_pos = 0;
int check_pos_escaped = 0;
bool ic_next_is_not_special = false;
std::stack<int> ic_color_stack;
//Text alignment shenanigans. Could make a dropdown for this later, too!
QString align;
if (p_text.trimmed().startsWith("~~"))
{
p_text.remove(p_text.indexOf("~~"), 2);
if (target_pos != -1)
{
target_pos = qMax(0, target_pos - 2);
}
align = "center";
}
else if (p_text.trimmed().startsWith("~>"))
{
p_text.remove(p_text.indexOf("~>"), 2);
if (target_pos != -1)
{
target_pos = qMax(0, target_pos - 2);
}
align = "right";
}
else if (p_text.trimmed().startsWith("<>"))
{
p_text.remove(p_text.indexOf("<>"), 2);
if (target_pos != -1)
{
target_pos = qMax(0, target_pos - 2);
}
align = "justify";
}
//If html is enabled, prepare this text to be all ready for it.
if (html)
{
ic_color_stack.push(default_color);
QString appendage = "<font color=\""+ color_rgb_list.at(default_color).name(QColor::HexRgb) +"\">";
if (!align.isEmpty())
appendage.prepend("<div align="+ align +">");
p_text_escaped.insert(check_pos_escaped, appendage);
check_pos_escaped += appendage.size();
}
//Current issue: does not properly escape html stuff.
//Solution: probably parse p_text and export into a different string separately, perform some mumbo jumbo to properly adjust string indexes.
while (check_pos < p_text.size())
{
QString f_rest = p_text.right(p_text.size() - check_pos);
QTextBoundaryFinder tbf(QTextBoundaryFinder::Grapheme, f_rest);
QString f_character;
int f_char_length;
tbf.toNextBoundary();
if (tbf.position() == -1)
f_character = f_rest;
else
f_character = f_rest.left(tbf.position());
// if (f_character == "&") //oh shit it's probably an escaped html
// {
// //Skip escaped chars like you would graphemes
// QRegularExpression re("&([a-z0-9]+|#[0-9]{1,6}|#x[0-9a-f]{1,6});", QRegularExpression::CaseInsensitiveOption);
// QRegularExpressionMatch match = re.match(f_rest);
// if (match.hasMatch()) //OH SHIT IT IS, PANIC, PANIC
// {
// f_character = match.captured(0); //Phew, we solved the big problem here.
// }
// }
if (html)
f_character = f_character.toHtmlEscaped();
f_char_length = f_character.length();
bool color_update = false;
bool is_end = false;
bool skip = false;
if (!ic_next_is_not_special)
{
if (f_character == "\\")
{
ic_next_is_not_special = true;
skip = true;
}
//Nothing related to colors here
else if (f_character == "{" || f_character == "}") //|| f_character == "@" || f_character == "$")
{
skip = true;
}
//Parse markdown colors
else
{
for (int c = 0; c < max_colors; ++c)
{
//Clear the stored optimization information
QString markdown_start = color_markdown_start_list.at(c);
QString markdown_end = color_markdown_end_list.at(c);
if (html)
{
markdown_start = markdown_start.toHtmlEscaped();
markdown_end = markdown_end.toHtmlEscaped();
}
bool markdown_remove = color_markdown_remove_list.at(c);
if (markdown_start.isEmpty()) //Not defined
continue;
if (markdown_end.isEmpty() || markdown_end == markdown_start) //"toggle switch" type
{
if (f_character == markdown_start)
{
if (html)
{
if (!ic_color_stack.empty() && ic_color_stack.top() == c && default_color != c)
{
ic_color_stack.pop(); //Cease our coloring
is_end = true;
}
else
{
ic_color_stack.push(c); //Begin our coloring
}
color_update = true;
}
skip = markdown_remove;
break; //Prevent it from looping forward for whatever reason
}
}
else if (f_character == markdown_start || (f_character == markdown_end && !ic_color_stack.empty() && ic_color_stack.top() == c))
{
if (html)
{
if (f_character == markdown_end)
{
ic_color_stack.pop(); //Cease our coloring
is_end = true;
}
else if (f_character == markdown_start)
{
ic_color_stack.push(c); //Begin our coloring
}
color_update = true;
}
skip = markdown_remove;
break; //Prevent it from looping forward for whatever reason
}
}
//Parse the newest color stack
if (color_update && (target_pos <= -1 || check_pos < target_pos))
{
if (!ic_next_is_not_special)
{
QString appendage = "</font>";
if (!ic_color_stack.empty())
appendage += "<font color=\""+ color_rgb_list.at(ic_color_stack.top()).name(QColor::HexRgb) +"\">";
if (is_end && !skip)
{
p_text_escaped.insert(check_pos_escaped, f_character); //Add that char right now
check_pos_escaped += f_char_length; //So the closing char is captured too
skip = true;
}
p_text_escaped.insert(check_pos_escaped, appendage);
check_pos_escaped += appendage.size();
}
}
}
}
else
{
if (f_character == "n") // \n, that's a line break son
{
QString appendage = "<br/>";
if (!html)
{
//actual newline commented out
// appendage = "\n";
// size = 1; //yeah guess what \n is a "single character" apparently
appendage = "\\n "; //visual representation of a newline
}
p_text_escaped.insert(check_pos_escaped, appendage);
check_pos_escaped += appendage.size();
skip = true;
}
if (f_character == "s" || f_character == "f") // screenshake/flash
skip = true;
ic_next_is_not_special = false;
}
//Make all chars we're not supposed to see invisible
if (target_pos > -1 && check_pos == target_pos)
{
QString appendage = "";
if (!ic_color_stack.empty())
{
if (!is_end) //Was our last coloring char ending the color stack or nah
{
//God forgive me for my transgressions but I have refactored this whole thing about 25 times and having to refactor it
//again to more elegantly support this will finally make me go insane.
color_is_talking = color_markdown_talking_list.at(ic_color_stack.top());
}
//Clean it up, we're done here
while (!ic_color_stack.empty())
ic_color_stack.pop();
appendage += "</font>";
}
ic_color_stack.push(-1); //Dummy colorstack push for maximum </font> appendage
appendage += "<font color=\"#00000000\">";
p_text_escaped.insert(check_pos_escaped, appendage);
check_pos_escaped += appendage.size();
}
if (!skip)
{
p_text_escaped.insert(check_pos_escaped, f_character);
check_pos_escaped += f_char_length;
}
check_pos += 1;
}
if (!ic_color_stack.empty() && html)
{
p_text_escaped.append("</font>");
}
if (html)
{
//Example: https://regex101.com/r/oL4nM9/37 - this replaces excessive/trailing/etc. whitespace with non-breaking space.
//I WOULD use white-space: pre; stylesheet tag, but for whataver reason it doesn't work no matter where I try it.
//If somoene else can get that piece of HTML memery to work, please do.
p_text_escaped.replace(QRegularExpression("^\\s|(?<=\\s)\\s"), "&nbsp;");
if (!align.isEmpty())
p_text_escaped.append("</div>");
}
return p_text_escaped;
}
void Courtroom::append_ic_text(QString p_text, QString p_name, bool is_songchange)
{
QTextCharFormat bold;
QTextCharFormat normal;
QTextCharFormat italics;
bold.setFontWeight(QFont::Bold);
normal.setFontWeight(QFont::Normal);
italics.setFontItalic(true);
const QTextCursor old_cursor = ui_ic_chatlog->textCursor();
const int old_scrollbar_value = ui_ic_chatlog->verticalScrollBar()->value();
if (!is_songchange)
p_text = filter_ic_text(p_text, ao_app->is_colorlog_enabled(), -1, m_chatmessage[TEXT_COLOR].toInt());
if (log_goes_downwards)
{
const bool is_scrolled_down = old_scrollbar_value == ui_ic_chatlog->verticalScrollBar()->maximum();
ui_ic_chatlog->moveCursor(QTextCursor::End);
if (!first_message_sent)
{
ui_ic_chatlog->textCursor().insertText(p_name, bold);
first_message_sent = true;
}
else
{
ui_ic_chatlog->textCursor().insertText('\n' + p_name, bold);
}
if (is_songchange)
{
ui_ic_chatlog->textCursor().insertText(" has played a song: ", normal);
ui_ic_chatlog->textCursor().insertText(p_text + ".", italics);
}
else
{
ui_ic_chatlog->textCursor().insertText(": ", normal);
ui_ic_chatlog->textCursor().insertHtml(p_text);
}
// If we got too many blocks in the current log, delete some from the top.
while (ui_ic_chatlog->document()->blockCount() > log_maximum_blocks && log_maximum_blocks > 0)
{
ui_ic_chatlog->moveCursor(QTextCursor::Start);
ui_ic_chatlog->textCursor().select(QTextCursor::BlockUnderCursor);
ui_ic_chatlog->textCursor().removeSelectedText();
ui_ic_chatlog->textCursor().deleteChar();
}
if (old_cursor.hasSelection() || !is_scrolled_down)
{
// The user has selected text or scrolled away from the bottom: maintain position.
ui_ic_chatlog->setTextCursor(old_cursor);
ui_ic_chatlog->verticalScrollBar()->setValue(old_scrollbar_value);
}
else
{
// The user hasn't selected any text and the scrollbar is at the bottom: scroll to the bottom.
ui_ic_chatlog->moveCursor(QTextCursor::End);
ui_ic_chatlog->verticalScrollBar()->setValue(ui_ic_chatlog->verticalScrollBar()->maximum());
}
}
else
{
const bool is_scrolled_up = old_scrollbar_value == ui_ic_chatlog->verticalScrollBar()->minimum();
ui_ic_chatlog->moveCursor(QTextCursor::Start);
ui_ic_chatlog->textCursor().insertText(p_name, bold);
if (is_songchange)
{
ui_ic_chatlog->textCursor().insertText(" has played a song: ", normal);
ui_ic_chatlog->textCursor().insertText(p_text + "." + '\n', italics);
}
else
{
ui_ic_chatlog->textCursor().insertText(": ", normal);
ui_ic_chatlog->textCursor().insertText(p_text + '\n', normal);
}
// If we got too many blocks in the current log, delete some from the bottom.
while (ui_ic_chatlog->document()->blockCount() > log_maximum_blocks && log_maximum_blocks > 0)
{
ui_ic_chatlog->moveCursor(QTextCursor::End);
ui_ic_chatlog->textCursor().select(QTextCursor::BlockUnderCursor);
ui_ic_chatlog->textCursor().removeSelectedText();
ui_ic_chatlog->textCursor().deletePreviousChar();
}
if (old_cursor.hasSelection() || !is_scrolled_up)
{
// The user has selected text or scrolled away from the top: maintain position.
ui_ic_chatlog->setTextCursor(old_cursor);
ui_ic_chatlog->verticalScrollBar()->setValue(old_scrollbar_value);
}
else
{
// The user hasn't selected any text and the scrollbar is at the top: scroll to the top.
ui_ic_chatlog->moveCursor(QTextCursor::Start);
ui_ic_chatlog->verticalScrollBar()->setValue(ui_ic_chatlog->verticalScrollBar()->minimum());
}
}
}
void Courtroom::play_preanim(bool noninterrupting)
{
QString f_char = m_chatmessage[CHAR_NAME];
QString f_preanim = m_chatmessage[PRE_EMOTE];
//all time values in char.inis are multiplied by a constant(time_mod) to get the actual time
int ao2_duration = ao_app->get_ao2_preanim_duration(f_char, f_preanim);
int text_delay = ao_app->get_text_delay(f_char, f_preanim) * time_mod;
int sfx_delay = m_chatmessage[SFX_DELAY].toInt() * time_mod;
int preanim_duration;
if (ao2_duration < 0)
preanim_duration = ao_app->get_preanim_duration(f_char, f_preanim);
else
preanim_duration = ao2_duration;
sfx_delay_timer->start(sfx_delay);
QString anim_to_find = ao_app->get_image_suffix(ao_app->get_character_path(f_char, f_preanim));
if (!file_exists(anim_to_find))
{
if (noninterrupting)
anim_state = 4;
else
anim_state = 1;
preanim_done();
qDebug() << "could not find " + anim_to_find;
return;
}
ui_vp_player_char->play_pre(f_char, f_preanim, preanim_duration);
if (noninterrupting)
anim_state = 4;
else
anim_state = 1;
if (text_delay >= 0)
text_delay_timer->start(text_delay);
if (noninterrupting)
handle_chatmessage_3();
}
void Courtroom::preanim_done()
{
anim_state = 1;
handle_chatmessage_3();
}
void Courtroom::start_chat_ticking()
{
//we need to ensure that the text isn't already ticking because this function can be called by two logic paths
if (text_state != 0)
return;
if (m_chatmessage[EFFECTS] != "")
{
QStringList fx_list = m_chatmessage[EFFECTS].split("|");
QString fx = fx_list[0];
QString fx_sound;
QString fx_folder;
if (fx_list.length() > 1)
fx_sound = fx_list[1];
if (fx_list.length() > 2)
{
fx_folder = fx_list[1];
fx_sound = fx_list[2];
}
this->do_effect(fx, fx_sound, m_chatmessage[CHAR_NAME], fx_folder);
}
else if (m_chatmessage[REALIZATION] == "1")
{
this->do_flash();
sfx_player->play(ao_app->get_custom_realization(m_chatmessage[CHAR_NAME]));
}
if (chatmessage_is_empty)
{
//since the message is empty, it's technically done ticking
text_state = 2;
return;
}
ui_vp_chatbox->show();
ui_vp_message->show();
if (!is_additive)
{
ui_vp_message->clear();
real_tick_pos = 0;
additive_previous = "";
}
tick_pos = 0;
blip_ticker = 0;
// At the start of every new message, we set the text speed to the default.
current_display_speed = 3;
chat_tick_timer->start(0); //Display the first char right away
QString f_gender = ao_app->get_gender(m_chatmessage[CHAR_NAME]);
blip_player->set_blips(f_gender);
int emote_mod = m_chatmessage[EMOTE_MOD].toInt(); //text meme bonanza
if ((emote_mod == 0 || emote_mod == 5) && m_chatmessage[SCREENSHAKE] == "1")
{
this->do_screenshake();
}
//means text is currently ticking
text_state = 1;
}
void Courtroom::chat_tick()
{
//note: this is called fairly often
//do not perform heavy operations here
QString f_message = m_chatmessage[MESSAGE];
// Due to our new text speed system, we always need to stop the timer now.
chat_tick_timer->stop();
if (tick_pos >= f_message.size())
{
text_state = 2;
if (anim_state < 3)
{
anim_state = 3;
ui_vp_player_char->play_idle(m_chatmessage[CHAR_NAME], m_chatmessage[EMOTE]);
}
QString f_char = m_chatmessage[CHAR_NAME];
QString f_custom_theme = ao_app->get_chat(f_char);
ui_vp_chat_arrow->play("chat_arrow", f_char, f_custom_theme); //Chat stopped being processed, indicate that.
additive_previous = additive_previous + filter_ic_text(f_message, true, -1, m_chatmessage[TEXT_COLOR].toInt());
real_tick_pos = ui_vp_message->toPlainText().size();
return;
}
// Stops blips from playing when we have a formatting option.
bool formatting_char = false;
QString f_rest = f_message;
//Alignment characters
if (tick_pos < 2)
{
if (f_rest.startsWith("~~"))
{
tick_pos = f_rest.indexOf("~~");
f_rest.remove(tick_pos, 2);
tick_pos += 2;
}
else if (f_rest.startsWith("~>"))
{
tick_pos = f_rest.indexOf("~>");
f_rest.remove(tick_pos, 2);
tick_pos += 2;
}
else if (f_rest.startsWith("<>"))
{
tick_pos = f_rest.indexOf("<>");
f_rest.remove(tick_pos, 2);
tick_pos += 2;
}
}
f_rest.remove(0, tick_pos);
QTextBoundaryFinder tbf(QTextBoundaryFinder::Grapheme, f_rest);
QString f_character;
int f_char_length;
tbf.toNextBoundary();
if (tbf.position() == -1)
f_character = f_rest;
else
f_character = f_rest.left(tbf.position());
f_char_length = f_character.length();
tick_pos += f_char_length;
// Escape character.
if (!next_character_is_not_special)
{
if (f_character == "\\")
{
next_character_is_not_special = true;
formatting_char = true;
}
// Text speed modifier.
else if (f_character == "{")
{
// ++, because it INCREASES delay!
current_display_speed++;
formatting_char = true;
}
else if (f_character == "}")
{
current_display_speed--;
formatting_char = true;
}
else
{
//Parse markdown colors
for (int c = 0; c < max_colors; ++c)
{
QString markdown_start = color_markdown_start_list.at(c);
QString markdown_end = color_markdown_end_list.at(c);
bool markdown_remove = color_markdown_remove_list.at(c);
if (markdown_start.isEmpty())
continue;
if (f_character == markdown_start || f_character == markdown_end)
{
if (markdown_remove)
formatting_char = true;
break;
}
}
}
}
else
{
if (f_character == "n")
formatting_char = true; //it's a newline
if (f_character == "s") //Screenshake.
{
this->do_screenshake();
formatting_char = true;
}
if (f_character == "f")//Flash.
{
this->do_flash();
formatting_char = true;
}
next_character_is_not_special = false;
}
if ((message_display_speed[current_display_speed] <= 0 && tick_pos < f_message.size()-1) || formatting_char)
{
chat_tick_timer->start(0); //Don't bother rendering anything out as we're doing the SPEED. (there's latency otherwise)
if (!formatting_char || f_character == "n" || f_character == "f" || f_character == "s")
real_tick_pos += f_char_length; //Adjust the tick position for the scrollbar convenience
}
else
{
int msg_delay = message_display_speed[current_display_speed];
//Do the colors, gradual showing, etc. in here
ui_vp_message->setHtml(additive_previous + filter_ic_text(f_message, true, tick_pos, m_chatmessage[TEXT_COLOR].toInt()));
//This should always be done AFTER setHtml. Scroll the chat window with the text.
//Make the cursor follow the message
QTextCursor cursor = ui_vp_message->textCursor();
cursor.setPosition(real_tick_pos);
ui_vp_message->setTextCursor(cursor);
real_tick_pos += f_char_length;
ui_vp_message->ensureCursorVisible();
// Keep the speed at bay.
if (current_display_speed < 0)
current_display_speed = 0;
else if (current_display_speed > 6)
current_display_speed = 6;
//Blip player and real tick pos ticker
if (!formatting_char && (f_character != ' ' || blank_blip))
{
if (blip_ticker % blip_rate == 0)
{
blip_player->blip_tick();
}
++blip_ticker;
}
//Punctuation delayer
if (punctuation_chars.contains(f_character))
{
msg_delay *= punctuation_modifier;
}
//If this color is talking
if (color_is_talking && anim_state != 2 && anim_state < 4) //Set it to talking as we're not on that already (though we have to avoid interrupting a non-interrupted preanim)
{
ui_vp_player_char->stop();
ui_vp_player_char->play_talking(m_chatmessage[CHAR_NAME], m_chatmessage[EMOTE]);
anim_state = 2;
}
else if (!color_is_talking && anim_state < 3 && anim_state != 3) //Set it to idle as we're not on that already
{
ui_vp_player_char->stop();
ui_vp_player_char->play_idle(m_chatmessage[CHAR_NAME], m_chatmessage[EMOTE]);
anim_state = 3;
}
//Continue ticking
chat_tick_timer->start(msg_delay);
}
}
void Courtroom::play_sfx()
{
QString sfx_name = m_chatmessage[SFX_NAME];
if (m_chatmessage[SCREENSHAKE] == "1") //Screenshake dependant on preanim sfx delay meme
{
this->do_screenshake();
}
if (sfx_name == "1")
return;
sfx_player->play(sfx_name);
if(ao_app->get_looping_sfx())
sfx_player->set_looping(ao_app->get_sfx_looping(current_char, sfx_name)!="0");
}
void Courtroom::set_scene(QString f_desk_mod, QString f_side)
{
//witness is default if pos is invalid
QString f_background = "witnessempty";
QString f_desk_image = "stand";
if (f_side == "def" && file_exists(ao_app->get_image_suffix(ao_app->get_background_path("defenseempty"))))
{
f_background = "defenseempty";
f_desk_image = "defensedesk";
}
else if (f_side == "pro" && file_exists(ao_app->get_image_suffix(ao_app->get_background_path("prosecutorempty"))))
{
f_background = "prosecutorempty";
f_desk_image = "prosecutiondesk";
}
else if (f_side == "jud" && file_exists(ao_app->get_image_suffix(ao_app->get_background_path("judgestand"))))
{
f_background = "judgestand";
f_desk_image = "judgedesk";
}
else if (f_side == "hld" && file_exists(ao_app->get_image_suffix(ao_app->get_background_path("helperstand"))))
{
f_background = "helperstand";
f_desk_image = "helperdesk";
}
else if (f_side == "hlp" && file_exists(ao_app->get_image_suffix(ao_app->get_background_path("prohelperstand"))))
{
f_background = "prohelperstand";
f_desk_image = "prohelperdesk";
}
else if (f_side == "jur" && file_exists(ao_app->get_image_suffix(ao_app->get_background_path("jurystand"))))
{
f_background = "jurystand";
f_desk_image = "jurydesk";
}
else if (f_side == "sea" && file_exists(ao_app->get_image_suffix(ao_app->get_background_path("seancestand"))))
{
f_background = "seancestand";
f_desk_image = "seancedesk";
}
if (file_exists(ao_app->get_image_suffix(ao_app->get_background_path(f_side)))) //Unique pos path
{
f_background = f_side;
f_desk_image = f_side + "_overlay";
}
ui_vp_background->set_image(f_background);
ui_vp_desk->set_image(f_desk_image);
ui_vp_legacy_desk->set_legacy_desk(f_desk_image);
if (f_desk_mod == "0" || (f_desk_mod != "1" &&
(f_side == "jud" ||
f_side == "hld" ||
f_side == "hlp")))
{
ui_vp_desk->hide();
ui_vp_legacy_desk->hide();
}
else
{
ui_vp_legacy_desk->hide();
ui_vp_desk->show();
}
}
void Courtroom::set_ip_list(QString p_list)
{
QString f_list = p_list.replace("|", ":").replace("*", "\n");
ui_server_chatlog->append(f_list);
}
void Courtroom::set_mute(bool p_muted, int p_cid)
{
if (p_cid != m_cid && p_cid != -1)
return;
if (p_muted)
ui_muted->show();
else
{
ui_muted->hide();
ui_ic_chat_message->setFocus();
}
ui_muted->resize(ui_ic_chat_message->width(), ui_ic_chat_message->height());
ui_muted->set_image("muted");
is_muted = p_muted;
ui_ic_chat_message->setEnabled(!p_muted);
}
void Courtroom::set_ban(int p_cid)
{
if (p_cid != m_cid && p_cid != -1)
return;
call_notice("You have been banned.");
ao_app->construct_lobby();
ao_app->destruct_courtroom();
}
void Courtroom::handle_song(QStringList *p_contents)
{
QStringList f_contents = *p_contents;
if (f_contents.size() < 2)
return;
QString f_song = f_contents.at(0);
QString f_song_clear = f_song.left(f_song.lastIndexOf("."));
f_song_clear = f_song_clear.right(f_song_clear.length() - (f_song_clear.lastIndexOf("/") + 1));
int n_char = f_contents.at(1).toInt();
bool looping = true;
int channel = 0;
int effect_flags = 0;
if (n_char < 0 || n_char >= char_list.size())
{
int channel = 0;
if (p_contents->length() > 3 && p_contents->at(3) != "-1")
looping = false;
if (p_contents->length() > 4) //eyyy we want to change this song's CHANNEL huh
channel = p_contents->at(4).toInt(); //let the music player handle it if it's bigger than the channel list
if (p_contents->length() > 5) //Flags provided to us by server such as Fade In, Fade Out, Sync Pos etc.
{
effect_flags = p_contents->at(5).toInt();
}
music_player->play(f_song, channel, looping, effect_flags);
if (channel == 0)
ui_music_name->setText(f_song_clear);
}
else
{
QString str_char = char_list.at(n_char).name;
QString str_show = char_list.at(n_char).name;
if (p_contents->length() > 2)
{
if(p_contents->at(2) != "")
{
str_show = p_contents->at(2);
}
}
if (p_contents->length() > 3 && p_contents->at(3) != "-1")
{
//I am really confused why "-1" is "loop this song" and why anything else passes as "don't loop"
//(if we even have this length) but alright
looping = false;
}
if (p_contents->length() > 4) //eyyy we want to change this song's CHANNEL huh
channel = p_contents->at(4).toInt(); //let the music player handle it if it's bigger than the channel list
if (p_contents->length() > 5) //Flags provided to us by server such as Fade In, Fade Out, Sync Pos etc.
{
effect_flags = p_contents->at(5).toInt();
}
if (!mute_map.value(n_char))
{
chatlogpiece* temp = new chatlogpiece(str_char, str_show, f_song, true);
ic_chatlog_history.append(*temp);
ao_app->append_to_file(temp->get_full(), ao_app->log_filename, true);
while(ic_chatlog_history.size() > log_maximum_blocks && log_maximum_blocks > 0)
{
ic_chatlog_history.removeFirst();
}
append_ic_text(f_song_clear, str_show, true);
music_player->play(f_song, channel, looping, effect_flags);
if (channel == 0)
ui_music_name->setText(f_song_clear);
}
}
}
void Courtroom::handle_wtce(QString p_wtce, int variant)
{
QString sfx_file = "courtroom_sounds.ini";
//witness testimony
if (p_wtce == "testimony1")
{
sfx_player->play(ao_app->get_sfx("witness_testimony"));
ui_vp_wtce->play("witnesstestimony", "", "", 1500);
ui_vp_testimony->play("testimony");
}
//cross examination
else if (p_wtce == "testimony2")
{
sfx_player->play(ao_app->get_sfx("cross_examination"));
ui_vp_wtce->play("crossexamination", "", "", 1500);
ui_vp_testimony->stop();
}
else if (p_wtce == "judgeruling")
{
if (variant == 0)
{
sfx_player->play(ao_app->get_sfx("not_guilty"));
ui_vp_wtce->play("notguilty", "", "", 3000);
ui_vp_testimony->stop();
}
else if (variant == 1) {
sfx_player->play(ao_app->get_sfx("guilty"));
ui_vp_wtce->play("guilty", "", "", 3000);
ui_vp_testimony->stop();
}
}
}
void Courtroom::set_hp_bar(int p_bar, int p_state)
{
if (p_state < 0 || p_state > 10)
return;
if (p_bar == 1)
{
ui_defense_bar->set_image("defensebar" + QString::number(p_state));
defense_bar_state = p_state;
}
else if (p_bar == 2)
{
ui_prosecution_bar->set_image("prosecutionbar" + QString::number(p_state));
prosecution_bar_state = p_state;
}
}
void Courtroom::toggle_judge_buttons(bool is_on)
{
if (is_on)
{
ui_witness_testimony->show();
ui_cross_examination->show();
ui_guilty->show();
ui_not_guilty->show();
ui_defense_minus->show();
ui_defense_plus->show();
ui_prosecution_minus->show();
ui_prosecution_plus->show();
}
else
{
ui_witness_testimony->hide();
ui_cross_examination->hide();
ui_guilty->hide();
ui_not_guilty->hide();
ui_defense_minus->hide();
ui_defense_plus->hide();
ui_prosecution_minus->hide();
ui_prosecution_plus->hide();
}
}
void Courtroom::mod_called(QString p_ip)
{
ui_server_chatlog->append(p_ip);
if (!ui_guard->isChecked())
{
modcall_player->play(ao_app->get_sfx("mod_call"));
ao_app->alert(this);
}
}
void Courtroom::case_called(QString msg, bool def, bool pro, bool jud, bool jur, bool steno)
{
if (ui_casing->isChecked())
{
ui_server_chatlog->append(msg);
if ((ao_app->get_casing_defence_enabled() && def) ||
(ao_app->get_casing_prosecution_enabled() && pro) ||
(ao_app->get_casing_judge_enabled() && jud) ||
(ao_app->get_casing_juror_enabled() && jur) ||
(ao_app->get_casing_steno_enabled() && steno))
{
modcall_player->play(ao_app->get_sfx("case_call"));
ao_app->alert(this);
}
}
}
void Courtroom::on_ooc_return_pressed()
{
QString ooc_message = ui_ooc_chat_message->text();
if (ooc_message == "" || ui_ooc_chat_name->text() == "")
return;
if (ooc_message.startsWith("/pos"))
{
if (ooc_message == "/pos jud")
{
toggle_judge_buttons(true);
}
else
{
toggle_judge_buttons(false);
}
}
else if (ooc_message.startsWith("/settings"))
{
ui_ooc_chat_message->clear();
ao_app->call_settings_menu();
append_server_chatmessage("CLIENT", tr("You opened the settings menu."), "1");
return;
}
else if (ooc_message.startsWith("/pair"))
{
ui_ooc_chat_message->clear();
ooc_message.remove(0,6);
bool ok;
int whom = ooc_message.toInt(&ok);
if (ok)
{
if (whom > -1)
{
other_charid = whom;
QString msg = tr("You will now pair up with ");
msg.append(char_list.at(whom).name);
msg.append(tr(" if they also choose your character in return."));
append_server_chatmessage("CLIENT", msg, "1");
}
else
{
other_charid = -1;
append_server_chatmessage("CLIENT", tr("You are no longer paired with anyone."), "1");
}
}
else
{
append_server_chatmessage("CLIENT", tr("Are you sure you typed that well? The char ID could not be recognised."), "1");
}
return;
}
else if (ooc_message.startsWith("/offset"))
{
ui_ooc_chat_message->clear();
ooc_message.remove(0,8);
bool ok;
int off = ooc_message.toInt(&ok);
if (ok)
{
if (off >= -100 && off <= 100)
{
char_offset = off;
QString msg = tr("You have set your offset to ");
msg.append(QString::number(off));
msg.append("%.");
append_server_chatmessage("CLIENT", msg, "1");
}
else
{
append_server_chatmessage("CLIENT", tr("Your offset must be between -100% and 100%!"), "1");
}
}
else
{
append_server_chatmessage("CLIENT", tr("That offset does not look like one."), "1");
}
return;
}
else if (ooc_message.startsWith("/switch_am"))
{
append_server_chatmessage("CLIENT", tr("You switched your music and area list."), "1");
on_switch_area_music_clicked();
ui_ooc_chat_message->clear();
return;
}
else if (ooc_message.startsWith("/enable_blocks"))
{
append_server_chatmessage("CLIENT", tr("You have forcefully enabled features that the server may not support. You may not be able to talk IC, or worse, because of this."), "1");
ao_app->cccc_ic_support_enabled = true;
ao_app->arup_enabled = true;
ao_app->modcall_reason_enabled = true;
on_reload_theme_clicked();
ui_ooc_chat_message->clear();
return;
}
else if (ooc_message.startsWith("/non_int_pre"))
{
if (ui_pre_non_interrupt->isChecked())
append_server_chatmessage("CLIENT", tr("Your pre-animations interrupt again."), "1");
else
append_server_chatmessage("CLIENT", tr("Your pre-animations will not interrupt text."), "1");
ui_pre_non_interrupt->setChecked(!ui_pre_non_interrupt->isChecked());
ui_ooc_chat_message->clear();
return;
}
else if (ooc_message.startsWith("/save_chatlog"))
{
QFile file("chatlog.txt");
if (!file.open(QIODevice::WriteOnly | QIODevice::Text | QIODevice::Truncate))
{
append_server_chatmessage("CLIENT", tr("Couldn't open chatlog.txt to write into."), "1");
ui_ooc_chat_message->clear();
return;
}
QTextStream out(&file);
foreach (chatlogpiece item, ic_chatlog_history) {
out << item.get_full() << '\n';
}
file.close();
append_server_chatmessage("CLIENT", tr("The IC chatlog has been saved."), "1");
ui_ooc_chat_message->clear();
return;
}
else if (ooc_message.startsWith("/load_case"))
{
QStringList command = ooc_message.split(" ", QString::SkipEmptyParts);
QDir casefolder("base/cases");
if (!casefolder.exists())
{
QDir::current().mkdir("base/" + casefolder.dirName());
append_server_chatmessage("CLIENT", tr("You don't have a `base/cases/` folder! It was just made for you, but seeing as it WAS just made for you, it's likely the case file you're looking for can't be found in there."), "1");
ui_ooc_chat_message->clear();
return;
}
QStringList caseslist = casefolder.entryList();
caseslist.removeOne(".");
caseslist.removeOne("..");
caseslist.replaceInStrings(".ini","");
if (command.size() < 2)
{
append_server_chatmessage("CLIENT", tr("You need to give a filename to load (extension not needed)! Make sure that it is in the `base/cases/` folder, and that it is a correctly formatted ini.\nCases you can load: %1").arg(caseslist.join(", ")), "1");
ui_ooc_chat_message->clear();
return;
}
if (command.size() > 2)
{
append_server_chatmessage("CLIENT", tr("Too many arguments to load a case! You only need one filename, without extension."), "1");
ui_ooc_chat_message->clear();
return;
}
QSettings casefile("base/cases/" + command[1] + ".ini", QSettings::IniFormat);
QString caseauth = casefile.value("author", "").value<QString>();
QString casedoc = casefile.value("doc", "").value<QString>();
QString cmdoc = casefile.value("cmdoc", "").value<QString>();
QString casestatus = casefile.value("status", "").value<QString>();
if (!caseauth.isEmpty())
append_server_chatmessage("CLIENT", tr("Case made by %1.").arg(caseauth), "1");
if (!casedoc.isEmpty())
ao_app->send_server_packet(new AOPacket("CT#" + ui_ooc_chat_name->text() + "#/doc " + casedoc + "#%"));
if (!casestatus.isEmpty())
ao_app->send_server_packet(new AOPacket("CT#" + ui_ooc_chat_name->text() + "#/status " + casestatus + "#%"));
if (!cmdoc.isEmpty())
append_server_chatmessage("CLIENT", tr("Navigate to %1 for the CM doc.").arg(cmdoc), "1");
for (int i = local_evidence_list.size() - 1; i >= 0; i--) {
ao_app->send_server_packet(new AOPacket("DE#" + QString::number(i) + "#%"));
}
foreach (QString evi, casefile.childGroups()) {
if (evi == "General")
continue;
QStringList f_contents;
f_contents.append(casefile.value(evi + "/name", "UNKNOWN").value<QString>());
f_contents.append(casefile.value(evi + "/description", "UNKNOWN").value<QString>());
f_contents.append(casefile.value(evi + "/image", "UNKNOWN.png").value<QString>());
ao_app->send_server_packet(new AOPacket("PE", f_contents));
}
append_server_chatmessage("CLIENT", tr("Your case \"%1\" was loaded!").arg(command[1]), "1");
ui_ooc_chat_message->clear();
return;
}
else if(ooc_message.startsWith("/save_case"))
{
QStringList command = ooc_message.split(" ", QString::SkipEmptyParts);
QDir casefolder("base/cases");
if (!casefolder.exists())
{
QDir::current().mkdir("base/" + casefolder.dirName());
append_server_chatmessage("CLIENT", tr("You don't have a `base/cases/` folder! It was just made for you, but seeing as it WAS just made for you, it's likely that you somehow deleted it."), "1");
ui_ooc_chat_message->clear();
return;
}
QStringList caseslist = casefolder.entryList();
caseslist.removeOne(".");
caseslist.removeOne("..");
caseslist.replaceInStrings(".ini","");
if (command.size() < 3)
{
append_server_chatmessage("CLIENT", tr("You need to give a filename to save (extension not needed) and the courtroom status!"), "1");
ui_ooc_chat_message->clear();
return;
}
if (command.size() > 3)
{
append_server_chatmessage("CLIENT", tr("Too many arguments to save a case! You only need a filename without extension and the courtroom status!"), "1");
ui_ooc_chat_message->clear();
return;
}
QSettings casefile("base/cases/" + command[1] + ".ini", QSettings::IniFormat);
casefile.setValue("author",ui_ooc_chat_name->text());
casefile.setValue("cmdoc","");
casefile.setValue("doc", "");
casefile.setValue("status",command[2]);
casefile.sync();
for(int i = 0; i < local_evidence_list.size(); i++)
{
QString clean_evidence_dsc = local_evidence_list[i].description.replace(QRegularExpression("<owner = ...>..."), "");
clean_evidence_dsc = clean_evidence_dsc.replace(clean_evidence_dsc.lastIndexOf(">"), 1, "");
casefile.beginGroup(QString::number(i));
casefile.sync();
casefile.setValue("name",local_evidence_list[i].name);
casefile.setValue("description",local_evidence_list[i].description);
casefile.setValue("image",local_evidence_list[i].image);
casefile.endGroup();
}
casefile.sync();
append_server_chatmessage("CLIENT", tr("Succesfully saved, edit doc and cmdoc link on the ini!"), "1");
ui_ooc_chat_message->clear();
return;
}
QStringList packet_contents;
packet_contents.append(ui_ooc_chat_name->text());
packet_contents.append(ooc_message);
AOPacket *f_packet = new AOPacket("CT", packet_contents);
if (server_ooc)
ao_app->send_server_packet(f_packet);
else
ao_app->send_ms_packet(f_packet);
ui_ooc_chat_message->clear();
ui_ooc_chat_message->setFocus();
}
void Courtroom::on_ooc_toggle_clicked()
{
if (server_ooc)
{
ui_ms_chatlog->show();
ui_server_chatlog->hide();
ui_ooc_toggle->setText(tr("Master"));
server_ooc = false;
}
else
{
ui_ms_chatlog->hide();
ui_server_chatlog->show();
ui_ooc_toggle->setText(tr("Server"));
server_ooc = true;
}
}
//Todo: multithread this due to some servers having large as hell music list
void Courtroom::on_music_search_edited(QString p_text)
{
// Iterate through all QTreeWidgetItem items
if (!ui_music_list->isHidden())
{
QTreeWidgetItemIterator it(ui_music_list);
while (*it)
{
(*it)->setHidden(p_text != "");
++it;
}
}
if (!ui_area_list->isHidden())
{
QTreeWidgetItemIterator ait(ui_area_list);
while (*ait)
{
(*ait)->setHidden(p_text != "");
++ait;
}
}
if (p_text != "")
{
if (!ui_music_list->isHidden())
{
//Search in metadata
QList<QTreeWidgetItem*> clist = ui_music_list->findItems(ui_music_search->text(), Qt::MatchContains|Qt::MatchRecursive, 1);
foreach(QTreeWidgetItem* item, clist)
{
if (item->parent() != nullptr) //So the category shows up too
item->parent()->setHidden(false);
item->setHidden(false);
}
}
if (!ui_area_list->isHidden())
{
//Search in metadata
QList<QTreeWidgetItem*> alist = ui_area_list->findItems(ui_music_search->text(), Qt::MatchContains|Qt::MatchRecursive, 1);
foreach(QTreeWidgetItem* item, alist)
{
if (item->parent() != nullptr) //So the category shows up too
item->parent()->setHidden(false);
item->setHidden(false);
}
}
}
}
void Courtroom::on_pos_dropdown_changed(int p_index)
{
ui_ic_chat_message->setFocus();
if (p_index < 0 || p_index > 7)
return;
toggle_judge_buttons(false);
QString f_pos = ui_pos_dropdown->itemText(p_index);
if (f_pos == "")
return;
if (f_pos == "jud")
toggle_judge_buttons(true);
//YEAH SENDING LIKE 20 PACKETS IF THE USER SCROLLS THROUGH, GREAT IDEA
//how about this instead
set_side(f_pos);
}
void Courtroom::set_iniswap_dropdown()
{
ui_iniswap_dropdown->blockSignals(true);
ui_iniswap_dropdown->clear();
if (m_cid == -1)
{
ui_iniswap_dropdown->hide();
ui_iniswap_remove->hide();
return;
}
QStringList iniswaps = ao_app->get_list_file(ao_app->get_character_path(char_list.at(m_cid).name, "iniswaps.ini"));
iniswaps.prepend(char_list.at(m_cid).name);
if (iniswaps.size() <= 0)
{
ui_iniswap_dropdown->hide();
ui_iniswap_remove->hide();
return;
}
ui_iniswap_dropdown->show();
ui_iniswap_dropdown->addItems(iniswaps);
for (int i = 0; i < iniswaps.size(); ++i)
{
if (iniswaps.at(i) == current_char)
{
ui_iniswap_dropdown->setCurrentIndex(i);
if (i != 0)
ui_iniswap_remove->show();
else
ui_iniswap_remove->hide();
break;
}
}
ui_iniswap_dropdown->blockSignals(false);
}
void Courtroom::on_iniswap_dropdown_changed(int p_index)
{
ui_ic_chat_message->setFocus();
QString iniswap = ui_iniswap_dropdown->itemText(p_index);
ao_app->set_char_ini(char_list.at(m_cid).name, iniswap, "name", "Options");
QStringList swaplist;
for (int i = 0; i < ui_iniswap_dropdown->count(); ++i)
{
QString entry = ui_iniswap_dropdown->itemText(i);
if (!swaplist.contains(entry) && entry != char_list.at(m_cid).name)
swaplist.append(entry);
}
ao_app->write_to_file(swaplist.join("\n"), ao_app->get_character_path(char_list.at(m_cid).name, "iniswaps.ini"));
ui_iniswap_dropdown->blockSignals(true);
ui_iniswap_dropdown->setCurrentIndex(p_index);
ui_iniswap_dropdown->blockSignals(false);
update_character(m_cid);
if (p_index != 0)
ui_iniswap_remove->show();
else
ui_iniswap_remove->hide();
}
void Courtroom::on_iniswap_context_menu_requested(const QPoint &pos)
{
QMenu *menu = ui_iniswap_dropdown->lineEdit()->createStandardContextMenu();
menu->addSeparator();
if (file_exists(ao_app->get_character_path(current_char, "char.ini")))
menu->addAction(QString("Edit " + current_char + "/char.ini"), this, SLOT(on_iniswap_edit_requested()));
if (ui_iniswap_dropdown->itemText(ui_iniswap_dropdown->currentIndex()) != char_list.at(m_cid).name)
menu->addAction(QString("Remove " + current_char), this, SLOT(on_iniswap_remove_clicked()));
menu->popup(ui_iniswap_dropdown->mapToGlobal(pos));
}
void Courtroom::on_iniswap_edit_requested()
{
QString p_path = ao_app->get_character_path(current_char, "char.ini");
if (!file_exists(p_path))
return;
QDesktopServices::openUrl(QUrl::fromLocalFile(p_path));
}
void Courtroom::on_iniswap_remove_clicked()
{
if (ui_iniswap_dropdown->count() <= 0)
{
ui_iniswap_remove->hide(); //We're not supposed to see it. Do this or the client will crash
return;
}
if (ui_iniswap_dropdown->itemText(ui_iniswap_dropdown->currentIndex()) != char_list.at(m_cid).name)
{
ui_iniswap_dropdown->removeItem(ui_iniswap_dropdown->currentIndex());
on_iniswap_dropdown_changed(0); //Reset back to original
update_character(m_cid);
}
}
void Courtroom::set_sfx_dropdown()
{
ui_sfx_dropdown->blockSignals(true);
ui_sfx_dropdown->clear();
if (m_cid == -1)
{
ui_sfx_dropdown->hide();
ui_sfx_remove->hide();
return;
}
QStringList soundlist = ao_app->get_list_file(ao_app->get_character_path(current_char, "soundlist.ini"));
if (soundlist.size() <= 0)
{
soundlist = ao_app->get_list_file(ao_app->get_theme_path("character_soundlist.ini"));
if (soundlist.size() <= 0)
{
soundlist = ao_app->get_list_file(ao_app->get_default_theme_path("character_soundlist.ini"));
}
}
if (soundlist.size() <= 0)
{
ui_sfx_dropdown->hide();
ui_sfx_remove->hide();
return;
}
soundlist.prepend("Default");
ui_sfx_dropdown->show();
ui_sfx_dropdown->addItems(soundlist);
ui_sfx_dropdown->setCurrentIndex(0);
ui_sfx_remove->hide();
ui_sfx_dropdown->blockSignals(false);
}
void Courtroom::on_sfx_dropdown_changed(int p_index)
{
ui_ic_chat_message->setFocus();
QStringList soundlist;
for (int i = 0; i < ui_sfx_dropdown->count(); ++i)
{
QString entry = ui_sfx_dropdown->itemText(i);
if (!soundlist.contains(entry) && entry != "Default")
soundlist.append(entry);
}
QStringList defaultlist = ao_app->get_list_file(ao_app->get_theme_path("character_soundlist.ini"));
if (defaultlist.size() <= 0)
{
defaultlist = ao_app->get_list_file(ao_app->get_default_theme_path("character_soundlist.ini"));
}
if (defaultlist.size() > 0 && defaultlist.toSet().subtract(soundlist.toSet()).size() > 0) //There's a difference from the default configuration
ao_app->write_to_file(soundlist.join("\n"), ao_app->get_character_path(current_char, "soundlist.ini")); //Create a new sound list
ui_sfx_dropdown->blockSignals(true);
ui_sfx_dropdown->setCurrentIndex(p_index);
ui_sfx_dropdown->blockSignals(false);
if (p_index != 0)
ui_sfx_remove->show();
else
ui_sfx_remove->hide();
}
void Courtroom::on_sfx_context_menu_requested(const QPoint &pos)
{
QMenu *menu = ui_sfx_dropdown->lineEdit()->createStandardContextMenu();
menu->addSeparator();
if (file_exists(ao_app->get_character_path(current_char, "soundlist.ini")))
menu->addAction(QString("Edit " + current_char + "/soundlist.ini"), this, SLOT(on_sfx_edit_requested()));
else
menu->addAction(QString("Edit theme's character_soundlist.ini"), this, SLOT(on_sfx_edit_requested()));
if (ui_sfx_dropdown->currentIndex() != 0)
menu->addAction(QString("Remove " + ui_sfx_dropdown->itemText(ui_sfx_dropdown->currentIndex())), this, SLOT(on_sfx_remove_clicked()));
menu->popup(ui_sfx_dropdown->mapToGlobal(pos));
}
void Courtroom::on_sfx_edit_requested()
{
QString p_path = ao_app->get_character_path(current_char, "soundlist.ini");
if (!file_exists(p_path))
{
p_path = ao_app->get_theme_path("character_soundlist.ini");
if (!file_exists(p_path))
{
p_path = ao_app->get_default_theme_path("character_soundlist.ini");
if (!file_exists(p_path))
{
return;
}
}
}
QDesktopServices::openUrl(QUrl::fromLocalFile(p_path));
}
void Courtroom::on_sfx_remove_clicked()
{
if (ui_sfx_dropdown->count() <= 0)
{
ui_sfx_remove->hide(); //We're not supposed to see it. Do this or the client will crash
return;
}
if (ui_sfx_dropdown->itemText(ui_sfx_dropdown->currentIndex()) != "Default")
{
ui_sfx_dropdown->removeItem(ui_sfx_dropdown->currentIndex());
on_sfx_dropdown_changed(0); //Reset back to original
}
}
void Courtroom::set_effects_dropdown()
{
ui_effects_dropdown->blockSignals(true);
ui_effects_dropdown->clear();
if (m_cid == -1)
{
ui_effects_dropdown->hide();
return;
}
QStringList effectslist = ao_app->get_effects(current_char);
if (effectslist.size() <= 0)
{
ui_effects_dropdown->hide();
return;
}
effectslist.prepend("None");
ui_effects_dropdown->show();
ui_effects_dropdown->addItems(effectslist);
//ICON-MAKING HELL
QString p_effect = ao_app->read_char_ini(current_char, "effects", "Options");
QString custom_path = ao_app->get_base_path() + "misc/" + p_effect + "/icons/";
QString theme_path = ao_app->get_theme_path("effects/icons/");
QString default_path = ao_app->get_default_theme_path("effects/icons/");
for (int i = 0; i < ui_effects_dropdown->count(); ++i)
{
QString entry = ui_effects_dropdown->itemText(i);
QString iconpath = ao_app->get_static_image_suffix(custom_path + entry);
if (!file_exists(iconpath))
{
iconpath = ao_app->get_static_image_suffix(theme_path + entry);
if (!file_exists(iconpath))
{
iconpath = ao_app->get_static_image_suffix(default_path + entry);
if (!file_exists(iconpath))
continue;
}
}
ui_effects_dropdown->setItemIcon(i, QIcon(iconpath));
}
ui_effects_dropdown->setCurrentIndex(0);
ui_effects_dropdown->blockSignals(false);
}
void Courtroom::on_effects_context_menu_requested(const QPoint &pos)
{
QMenu *menu = new QMenu();
if (!ao_app->read_char_ini(current_char, "effects", "Options").isEmpty())
menu->addAction(QString("Open misc/" + ao_app->read_char_ini(current_char, "effects", "Options") + " folder"), this, SLOT(on_character_effects_edit_requested()));
menu->addAction(QString("Open theme's effects folder"), this, SLOT(on_effects_edit_requested()));
menu->popup(ui_effects_dropdown->mapToGlobal(pos));
}
void Courtroom::on_effects_edit_requested()
{
QString p_path = ao_app->get_theme_path("effects/");
if (!dir_exists(p_path))
{
p_path = ao_app->get_default_theme_path("effects/");
if (!dir_exists(p_path))
{
return;
}
}
QDesktopServices::openUrl(QUrl::fromLocalFile(p_path));
}
void Courtroom::on_character_effects_edit_requested()
{
QString p_effect = ao_app->read_char_ini(current_char, "effects", "Options");
QString p_path = ao_app->get_base_path() + "misc/" + p_effect + "/";
if (!dir_exists(p_path))
return;
QDesktopServices::openUrl(QUrl::fromLocalFile(p_path));
}
void Courtroom::on_effects_dropdown_changed(int p_index)
{
effect = ui_effects_dropdown->itemText(p_index);
ui_ic_chat_message->setFocus();
}
bool Courtroom::effects_dropdown_find_and_set(QString effect)
{
for (int i = 0; i < ui_effects_dropdown->count(); ++i)
{
QString entry = ui_effects_dropdown->itemText(i);
if (entry == effect)
{
ui_effects_dropdown->setCurrentIndex(i);
return true;
}
}
return false;
}
QString Courtroom::get_char_sfx()
{
QString sfx = ui_sfx_dropdown->itemText(ui_sfx_dropdown->currentIndex());
if (sfx != "" && sfx != "Default")
return sfx;
return ao_app->get_sfx_name(current_char, current_emote);
}
int Courtroom::get_char_sfx_delay()
{
// QString sfx = ui_sfx_dropdown->itemText(ui_sfx_dropdown->currentIndex());
// if (sfx != "" && sfx != "Default")
// return 0; //todo: a way to define this
return ao_app->get_sfx_delay(current_char, current_emote);
}
void Courtroom::on_mute_list_clicked(QModelIndex p_index)
{
QListWidgetItem *f_item = ui_mute_list->item(p_index.row());
QString f_char = f_item->text();
QString real_char;
if (f_char.endsWith(" [x]"))
real_char = f_char.left(f_char.size() - 4);
else
real_char = f_char;
int f_cid = -1;
for (int n_char = 0 ; n_char < char_list.size() ; n_char++)
{
if (char_list.at(n_char).name == real_char)
f_cid = n_char;
}
if (f_cid < 0 || f_cid >= char_list.size())
{
qDebug() << "W: " << real_char << " not present in char_list";
return;
}
if (mute_map.value(f_cid))
{
mute_map.insert(f_cid, false);
f_item->setText(real_char);
}
else
{
mute_map.insert(f_cid, true);
f_item->setText(real_char + " [x]");
}
}
void Courtroom::on_pair_list_clicked(QModelIndex p_index)
{
QListWidgetItem *f_item = ui_pair_list->item(p_index.row());
QString f_char = f_item->text();
QString real_char;
int f_cid = -1;
if (f_char.endsWith(" [x]"))
{
real_char = f_char.left(f_char.size() - 4);
f_item->setText(real_char);
}
else
{
real_char = f_char;
for (int n_char = 0 ; n_char < char_list.size() ; n_char++)
{
if (char_list.at(n_char).name == real_char)
f_cid = n_char;
}
}
if (f_cid < -2 || f_cid >= char_list.size())
{
qDebug() << "W: " << real_char << " not present in char_list";
return;
}
other_charid = f_cid;
// Redo the character list.
QStringList sorted_pair_list;
for (char_type i_char : char_list)
sorted_pair_list.append(i_char.name);
sorted_pair_list.sort();
for (int i = 0; i < ui_pair_list->count(); i++) {
ui_pair_list->item(i)->setText(sorted_pair_list.at(i));
}
if(other_charid != -1)
{
f_item->setText(real_char + " [x]");
}
}
void Courtroom::on_music_list_double_clicked(QTreeWidgetItem *p_item, int column)
{
if (is_muted)
return;
column = 1; //Column 1 is always the metadata (which we want)
QString p_song = p_item->text(column);
QStringList packet_contents;
packet_contents.append(p_song);
packet_contents.append(QString::number(m_cid));
if ((!ui_ic_chat_name->text().isEmpty() && ao_app->cccc_ic_support_enabled) || ao_app->effects_enabled)
packet_contents.append(ui_ic_chat_name->text());
if (ao_app->effects_enabled)
packet_contents.append(QString::number(music_flags));
ao_app->send_server_packet(new AOPacket("MC", packet_contents), false);
}
void Courtroom::on_music_list_context_menu_requested(const QPoint &pos)
{
QMenu *menu = new QMenu();
menu->addAction(QString("Expand All Categories"), this, SLOT(music_list_expand_all()));
menu->addAction(QString("Collapse All Categories"), this, SLOT(music_list_collapse_all()));
menu->addSeparator();
menu->addAction(new QAction("Fade Out Previous", this));
menu->actions().back()->setCheckable(true);
menu->actions().back()->setChecked(music_flags & FADE_OUT);
connect(menu->actions().back(), SIGNAL(toggled(bool)), this, SLOT(music_fade_out(bool)));
menu->addAction(new QAction("Fade In", this));
menu->actions().back()->setCheckable(true);
menu->actions().back()->setChecked(music_flags & FADE_IN);
connect(menu->actions().back(), SIGNAL(toggled(bool)), this, SLOT(music_fade_in(bool)));
menu->addAction(new QAction("Synchronize", this));
menu->actions().back()->setCheckable(true);
menu->actions().back()->setChecked(music_flags & SYNC_POS);
connect(menu->actions().back(), SIGNAL(toggled(bool)), this, SLOT(music_synchronize(bool)));
menu->popup(ui_music_list->mapToGlobal(pos));
}
void Courtroom::music_fade_out(bool toggle)
{
if (toggle)
music_flags |= FADE_OUT;
else
music_flags &= ~FADE_OUT;
}
void Courtroom::music_fade_in(bool toggle)
{
if (toggle)
music_flags |= FADE_IN;
else
music_flags &= ~FADE_IN;
}
void Courtroom::music_synchronize(bool toggle)
{
if (toggle)
music_flags |= SYNC_POS;
else
music_flags &= ~SYNC_POS;
}
void Courtroom::music_list_expand_all()
{
ui_music_list->expandAll();
}
void Courtroom::music_list_collapse_all()
{
ui_music_list->collapseAll();
}
void Courtroom::on_area_list_double_clicked(QTreeWidgetItem *p_item, int column)
{
column = 1; //The metadata
QString p_area = p_item->text(1);
QStringList packet_contents;
packet_contents.append(p_area);
packet_contents.append(QString::number(m_cid));
qDebug() << packet_contents;
ao_app->send_server_packet(new AOPacket("MC", packet_contents), false);
}
void Courtroom::on_hold_it_clicked()
{
if (objection_state == 1)
{
ui_hold_it->set_image("holdit");
objection_state = 0;
}
else
{
ui_objection->set_image("objection");
ui_take_that->set_image("takethat");
ui_custom_objection->set_image("custom");
ui_hold_it->set_image("holdit_selected");
objection_state = 1;
}
ui_ic_chat_message->setFocus();
}
void Courtroom::on_objection_clicked()
{
if (objection_state == 2)
{
ui_objection->set_image("objection");
objection_state = 0;
}
else
{
ui_hold_it->set_image("holdit");
ui_take_that->set_image("takethat");
ui_custom_objection->set_image("custom");
ui_objection->set_image("objection_selected");
objection_state = 2;
}
ui_ic_chat_message->setFocus();
}
void Courtroom::on_take_that_clicked()
{
if (objection_state == 3)
{
ui_take_that->set_image("takethat");
objection_state = 0;
}
else
{
ui_objection->set_image("objection");
ui_hold_it->set_image("holdit");
ui_custom_objection->set_image("custom");
ui_take_that->set_image("takethat_selected");
objection_state = 3;
}
ui_ic_chat_message->setFocus();
}
void Courtroom::on_custom_objection_clicked()
{
if (objection_state == 4)
{
ui_custom_objection->set_image("custom");
objection_state = 0;
}
else
{
ui_objection->set_image("objection");
ui_take_that->set_image("takethat");
ui_hold_it->set_image("holdit");
ui_custom_objection->set_image("custom_selected");
objection_state = 4;
}
ui_ic_chat_message->setFocus();
}
void Courtroom::on_realization_clicked()
{
if (realization_state == 0)
{
realization_state = 1;
if (effects_dropdown_find_and_set("realization"))
on_effects_dropdown_changed(ui_effects_dropdown->currentIndex());
ui_realization->set_image("realization_pressed");
}
else
{
realization_state = 0;
ui_effects_dropdown->setCurrentIndex(0);
on_effects_dropdown_changed(ui_effects_dropdown->currentIndex());
ui_realization->set_image("realization");
}
ui_ic_chat_message->setFocus();
}
void Courtroom::on_screenshake_clicked()
{
if (screenshake_state == 0)
{
screenshake_state = 1;
ui_screenshake->set_image("screenshake_pressed");
}
else
{
screenshake_state = 0;
ui_screenshake->set_image("screenshake");
}
ui_ic_chat_message->setFocus();
}
void Courtroom::on_mute_clicked()
{
if (ui_mute_list->isHidden())
{
ui_mute_list->show();
ui_pair_list->hide();
ui_pair_offset_spinbox->hide();
ui_pair_order_dropdown->hide();
ui_pair_button->set_image("pair_button");
ui_mute->set_image("mute_pressed");
}
else
{
ui_mute_list->hide();
ui_mute->set_image("mute");
}
}
void Courtroom::on_pair_clicked()
{
if (ui_pair_list->isHidden())
{
ui_pair_list->show();
ui_pair_offset_spinbox->show();
ui_pair_order_dropdown->show();
ui_mute_list->hide();
ui_mute->set_image("mute");
ui_pair_button->set_image("pair_button_pressed");
}
else
{
ui_pair_list->hide();
ui_pair_offset_spinbox->hide();
ui_pair_order_dropdown->hide();
ui_pair_button->set_image("pair_button");
}
}
void Courtroom::on_pair_order_dropdown_changed(int p_index)
{
pair_order = p_index;
}
void Courtroom::on_defense_minus_clicked()
{
int f_state = defense_bar_state - 1;
if (f_state >= 0)
ao_app->send_server_packet(new AOPacket("HP#1#" + QString::number(f_state) + "#%"));
}
void Courtroom::on_defense_plus_clicked()
{
int f_state = defense_bar_state + 1;
if (f_state <= 10)
ao_app->send_server_packet(new AOPacket("HP#1#" + QString::number(f_state) + "#%"));
}
void Courtroom::on_prosecution_minus_clicked()
{
int f_state = prosecution_bar_state - 1;
if (f_state >= 0)
ao_app->send_server_packet(new AOPacket("HP#2#" + QString::number(f_state) + "#%"));
}
void Courtroom::on_prosecution_plus_clicked()
{
int f_state = prosecution_bar_state + 1;
if (f_state <= 10)
ao_app->send_server_packet(new AOPacket("HP#2#" + QString::number(f_state) + "#%"));
}
void Courtroom::set_text_color_dropdown()
{
//Clear the lists
ui_text_color->clear();
color_row_to_number.clear();
//Clear the stored optimization information
color_rgb_list.clear();
color_markdown_start_list.clear();
color_markdown_end_list.clear();
color_markdown_remove_list.clear();
color_markdown_talking_list.clear();
//Update markdown colors. TODO: make a loading function that only loads the config file once instead of several times
for (int c = 0; c < max_colors; ++c)
{
QColor color = ao_app->get_chat_color(QString::number(c), current_char);
color_rgb_list.append(color);
color_markdown_start_list.append(ao_app->get_chat_markdown("c" + QString::number(c) + "_start", current_char));
color_markdown_end_list.append(ao_app->get_chat_markdown("c" + QString::number(c) + "_end", current_char));
color_markdown_remove_list.append(ao_app->get_chat_markdown("c" + QString::number(c) + "_remove", current_char) == "1");
color_markdown_talking_list.append(ao_app->get_chat_markdown("c" + QString::number(c) + "_talking", current_char) == "1");
QString color_name = ao_app->get_chat_markdown("c" + QString::number(c) + "_name", current_char);
if (color_name.isEmpty()) //Not defined
{
if (c > 0)
continue;
color_name = tr("Default");
}
ui_text_color->addItem(color_name);
QPixmap pixmap(16,16);
pixmap.fill(color);
ui_text_color->setItemIcon(ui_text_color->count() - 1, QIcon(pixmap));
color_row_to_number.append(c);
}
}
void Courtroom::on_text_color_changed(int p_color)
{
if (ui_ic_chat_message->selectionStart() != -1) //We have a selection!
{
int c = color_row_to_number.at(p_color);
QString markdown_start = color_markdown_start_list.at(c);
if (markdown_start.isEmpty())
{
qDebug() << "W: Color list dropdown selected a non-existent markdown start character";
return;
}
QString markdown_end = color_markdown_end_list.at(c);
if (markdown_end.isEmpty())
markdown_end = markdown_start;
int start = ui_ic_chat_message->selectionStart();
int end = ui_ic_chat_message->selectionEnd()+1;
ui_ic_chat_message->setCursorPosition(start);
ui_ic_chat_message->insert(markdown_start);
ui_ic_chat_message->setCursorPosition(end);
ui_ic_chat_message->insert(markdown_end);
// ui_ic_chat_message->end(false);
ui_text_color->setCurrentIndex(0);
}
else
{
if (p_color != -1 && p_color < color_row_to_number.size())
text_color = color_row_to_number.at(p_color);
else
text_color = 0;
}
ui_ic_chat_message->setFocus();
}
void Courtroom::on_music_slider_moved(int p_value)
{
music_player->set_volume(p_value, 0); //Set volume on music layer
ui_ic_chat_message->setFocus();
}
void Courtroom::on_sfx_slider_moved(int p_value)
{
sfx_player->set_volume(p_value);
//Set the ambience and other misc. music layers
for (int i = 1; i < music_player->m_channelmax; ++i)
{
music_player->set_volume(p_value, i);
}
objection_player->set_volume(p_value);
ui_ic_chat_message->setFocus();
}
void Courtroom::on_blip_slider_moved(int p_value)
{
blip_player->set_volume(p_value);
ui_ic_chat_message->setFocus();
}
void Courtroom::on_log_limit_changed(int value)
{
log_maximum_blocks = value;
}
void Courtroom::on_pair_offset_changed(int value)
{
char_offset = value;
}
void Courtroom::on_witness_testimony_clicked()
{
if (is_muted)
return;
ao_app->send_server_packet(new AOPacket("RT#testimony1#%"));
ui_ic_chat_message->setFocus();
}
void Courtroom::on_cross_examination_clicked()
{
if (is_muted)
return;
ao_app->send_server_packet(new AOPacket("RT#testimony2#%"));
ui_ic_chat_message->setFocus();
}
void Courtroom::on_not_guilty_clicked()
{
if (is_muted)
return;
ao_app->send_server_packet(new AOPacket("RT#judgeruling#0#%"));
ui_ic_chat_message->setFocus();
}
void Courtroom::on_guilty_clicked()
{
if (is_muted)
return;
ao_app->send_server_packet(new AOPacket("RT#judgeruling#1#%"));
ui_ic_chat_message->setFocus();
}
void Courtroom::on_change_character_clicked()
{
sfx_player->set_volume(0);
blip_player->set_volume(0);
set_char_select();
ui_char_select_background->show();
ui_spectator->hide();
}
void Courtroom::on_reload_theme_clicked()
{
ao_app->reload_theme();
enter_courtroom();
update_character(m_cid);
anim_state = 4;
text_state = 3;
//to update status on the background
set_background(current_background);
}
void Courtroom::on_back_to_lobby_clicked()
{
ao_app->construct_lobby();
ao_app->destruct_courtroom();
}
void Courtroom::on_char_select_left_clicked()
{
--current_char_page;
set_char_select_page();
}
void Courtroom::on_char_select_right_clicked()
{
++current_char_page;
set_char_select_page();
}
void Courtroom::on_spectator_clicked()
{
update_character(-1);
}
void Courtroom::on_call_mod_clicked()
{
if (ao_app->modcall_reason_enabled) {
QMessageBox errorBox;
QInputDialog input;
input.setWindowFlags(Qt::WindowSystemMenuHint);
input.setLabelText(tr("Reason:"));
input.setWindowTitle(tr("Call Moderator"));
auto code = input.exec();
if (code != QDialog::Accepted)
return;
QString text = input.textValue();
if (text.isEmpty()) {
errorBox.critical(nullptr, tr("Error"), tr("You must provide a reason."));
return;
} else if (text.length() > 256) {
errorBox.critical(nullptr, tr("Error"), tr("The message is too long."));
return;
}
QStringList mod_reason;
mod_reason.append(text);
ao_app->send_server_packet(new AOPacket("ZZ", mod_reason));
} else {
ao_app->send_server_packet(new AOPacket("ZZ#%"));
}
ui_ic_chat_message->setFocus();
}
void Courtroom::on_settings_clicked()
{
ao_app->call_settings_menu();
}
void Courtroom::on_announce_casing_clicked()
{
ao_app->call_announce_menu(this);
}
void Courtroom::on_pre_clicked()
{
ui_ic_chat_message->setFocus();
}
void Courtroom::on_flip_clicked()
{
ui_ic_chat_message->setFocus();
}
void Courtroom::on_additive_clicked()
{
if (ui_additive->isChecked())
{
ui_ic_chat_message->home(false); //move cursor to the start of the message
ui_ic_chat_message->insert(" "); //preface the message by whitespace
ui_ic_chat_message->end(false); //move cursor to the end of the message without selecting anything
}
ui_ic_chat_message->setFocus();
}
void Courtroom::on_guard_clicked()
{
ui_ic_chat_message->setFocus();
}
void Courtroom::on_showname_enable_clicked()
{
ui_ic_chatlog->clear();
first_message_sent = false;
foreach (chatlogpiece item, ic_chatlog_history) {
if (ui_showname_enable->isChecked())
{
if (item.is_song())
append_ic_text(item.get_message(), item.get_showname(), true);
else
append_ic_text(item.get_message(), item.get_showname());
}
else
{
if (item.is_song())
append_ic_text(item.get_message(), item.get_name(), true);
else
append_ic_text(item.get_message(), item.get_name());
}
}
ui_ic_chat_message->setFocus();
}
void Courtroom::on_evidence_button_clicked()
{
if (ui_evidence->isHidden())
{
ui_evidence->show();
ui_evidence_overlay->hide();
}
else
{
ui_evidence->hide();
}
}
void Courtroom::on_switch_area_music_clicked()
{
if (ui_area_list->isHidden())
{
ui_area_list->show();
ui_music_list->hide();
}
else
{
ui_area_list->hide();
ui_music_list->show();
}
}
void Courtroom::ping_server()
{
ao_app->send_server_packet(new AOPacket("CH#" + QString::number(m_cid) + "#%"));
}
void Courtroom::on_casing_clicked()
{
if (ao_app->casing_alerts_enabled)
{
if (ui_casing->isChecked())
{
QStringList f_packet;
f_packet.append(ao_app->get_casing_can_host_cases());
f_packet.append(QString::number(ao_app->get_casing_cm_enabled()));
f_packet.append(QString::number(ao_app->get_casing_defence_enabled()));
f_packet.append(QString::number(ao_app->get_casing_prosecution_enabled()));
f_packet.append(QString::number(ao_app->get_casing_judge_enabled()));
f_packet.append(QString::number(ao_app->get_casing_juror_enabled()));
f_packet.append(QString::number(ao_app->get_casing_steno_enabled()));
ao_app->send_server_packet(new AOPacket("SETCASE", f_packet));
}
else
ao_app->send_server_packet(new AOPacket("SETCASE#\"\"#0#0#0#0#0#0#%"));
}
}
void Courtroom::announce_case(QString title, bool def, bool pro, bool jud, bool jur, bool steno)
{
if (ao_app->casing_alerts_enabled)
{
QStringList f_packet;
f_packet.append(title);
f_packet.append(QString::number(def));
f_packet.append(QString::number(pro));
f_packet.append(QString::number(jud));
f_packet.append(QString::number(jur));
f_packet.append(QString::number(steno));
ao_app->send_server_packet(new AOPacket("CASEA", f_packet));
}
}
Courtroom::~Courtroom()
{
delete music_player;
delete sfx_player;
delete objection_player;
delete blip_player;
}
#if (defined (_WIN32) || defined (_WIN64))
void Courtroom::load_bass_opus_plugin()
{
#ifdef BASSAUDIO
BASS_PluginLoad("bassopus.dll", 0);
#endif
}
#elif (defined (LINUX) || defined (__linux__))
void Courtroom::load_bass_opus_plugin()
{
#ifdef BASSAUDIO
BASS_PluginLoad("libbassopus.so", 0);
#endif
}
#elif defined __APPLE__
void Courtroom::load_bass_opus_plugin()
{
QString libpath = ao_app->get_base_path() + "../../Frameworks/libbassopus.dylib";
QByteArray ba = libpath.toLocal8Bit();
#ifdef BASSAUDIO
BASS_PluginLoad(ba.data(), 0);
#endif
}
#else
#error This operating system is unsupported for bass plugins.
#endif