
* Replace TCP Serversocket with Websocket * Have TCP sockets live harmoniously with WS "like 5 lines" yeah probably lost a bet. * Update .gitlab-ci.yml * hack to fix favorites * Add support for websockets in the favorites list (serverlist.txt) Make "add_favorite_server" remember the socket type * Preserve old serverlist style This will keep new entries compatible with 2.9 and prior clients. Makes parsing the list easier too. * Add lookup table and correct write code to use lowercase * I have no idea what a lookup table is, but this looks close enough * Fix lookup table * Otherwise backend selection behaviour is inverted * clang-tidy had one job * Yet it did not do it. Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com> * const p_data * Switch serverlist.txt to an ini format * Fixes an Omni bug where : would split the servername * Utilises internally QSettings properly for low parsing effort and clear structure * Automatically migrates the legacy serverlist.txt to favorite_servers.ini * Pleases my OCD * Replace sample serverlist. Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com> Co-authored-by: stonedDiscord <Tukz@gmx.de> Co-authored-by: Alex Noir <Varsash@gmail.com>
126 lines
1.8 KiB
C
126 lines
1.8 KiB
C
#ifndef DATATYPES_H
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#define DATATYPES_H
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#include <QMap>
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#include <QString>
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enum connection_type {
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TCP,
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WEBSOCKETS,
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};
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static QMap<QString, connection_type> to_connection_type = {
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{"tcp", connection_type::TCP},
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{"ws", connection_type::WEBSOCKETS}
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};
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struct server_type {
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QString name;
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QString desc;
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QString ip;
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int port;
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connection_type socket_type;
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};
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struct emote_type {
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QString comment;
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QString preanim;
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QString anim;
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int mod;
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QString sfx_name;
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int sfx_delay;
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int sfx_duration;
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};
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struct char_type {
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QString name;
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QString description;
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QString evidence_string;
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bool taken;
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};
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struct evi_type {
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QString name;
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QString description;
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QString image;
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};
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struct chatmessage_type {
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QString message;
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QString character;
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QString side;
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QString sfx_name;
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QString pre_emote;
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QString emote;
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int emote_modifier;
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int objection_modifier;
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int realization;
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int text_color;
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int evidence;
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int cid;
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int sfx_delay;
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int flip;
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};
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struct area_type {
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QString name;
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QString background;
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bool passworded;
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};
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struct pos_type {
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int x;
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int y;
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};
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struct pos_size_type {
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int x = 0;
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int y = 0;
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int width = 0;
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int height = 0;
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};
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enum CHAT_MESSAGE {
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DESK_MOD = 0,
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PRE_EMOTE,
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CHAR_NAME,
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EMOTE,
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MESSAGE,
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SIDE,
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SFX_NAME,
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EMOTE_MOD,
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CHAR_ID,
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SFX_DELAY,
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OBJECTION_MOD,
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EVIDENCE_ID,
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FLIP,
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REALIZATION,
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TEXT_COLOR,
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SHOWNAME,
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OTHER_CHARID,
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OTHER_NAME,
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OTHER_EMOTE,
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SELF_OFFSET,
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OTHER_OFFSET,
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OTHER_FLIP,
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IMMEDIATE,
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LOOPING_SFX,
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SCREENSHAKE,
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FRAME_SCREENSHAKE,
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FRAME_REALIZATION,
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FRAME_SFX,
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ADDITIVE,
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EFFECTS
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};
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enum EMOTE_MOD {
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IDLE = 0,
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PREANIM = 1,
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ZOOM = 5,
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PREANIM_ZOOM = 6,
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};
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enum MUSIC_EFFECT { FADE_IN = 1, FADE_OUT = 2, SYNC_POS = 4 };
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#endif // DATATYPES_H
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