atrooney-online-2/include/aomusicplayer.h
Salanto 5ce0e6416e
Fix animation freeze when loading music files (#609)
* Implement async music loading

* Simplify music filename parsing and fix "missing" on streams

Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
2021-12-24 14:05:01 -06:00

52 lines
1.1 KiB
C++

#ifndef AOMUSICPLAYER_H
#define AOMUSICPLAYER_H
#include "file_functions.h"
#include "bass.h"
#include "bassopus.h"
#include "aoapplication.h"
#include <QDebug>
#include <QWidget>
#include <string.h>
#include <QFuture>
#include <QFutureWatcher>
class AOMusicPlayer {
public:
AOMusicPlayer(QWidget *parent, AOApplication *p_ao_app);
virtual ~AOMusicPlayer();
void set_volume(int p_value, int channel = -1);
void set_looping(bool toggle, int channel = 0);
const int m_channelmax = 4;
// These have to be public for the stupid sync thing
int loop_start[4] = {0, 0, 0, 0};
int loop_end[4] = {0, 0, 0, 0};
QFutureWatcher<QString> music_watcher;
public slots:
QString play(QString p_song, int channel = 0, bool loop = false,
int effect_flags = 0);
void stop(int channel = 0);
private:
QWidget *m_parent;
AOApplication *ao_app;
bool m_looping = false;
int m_volume[4] = {0, 0, 0, 0};
// Channel 0 = music
// Channel 1 = ambience
// Channel 2 = extra
// Channel 3 = extra
HSTREAM m_stream_list[4];
HSYNC loop_sync[4];
};
#endif // AOMUSICPLAYER_H