98 lines
2.2 KiB
C++
98 lines
2.2 KiB
C++
#include "aocharmovie.h"
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#include "misc_functions.h"
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#include "file_functions.h"
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#include "aoapplication.h"
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AOCharMovie::AOCharMovie(QWidget *p_parent, AOApplication *p_ao_app) : QLabel(p_parent)
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{
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ao_app = p_ao_app;
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m_movie = new QMovie(this);
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this->setMovie(m_movie);
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connect(m_movie, SIGNAL(frameChanged(int)), this, SLOT(frame_change(int)));
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}
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void AOCharMovie::set(QString p_char, QString p_pre, QString p_gif)
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{
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m_char = p_char;
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m_pre = p_pre;
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m_gif = p_gif;
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}
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void AOCharMovie::play_pre()
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{
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m_movie->stop();
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QString pre_path = ao_app->get_character_path(m_char) + m_pre.toLower() + ".gif";
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QString placeholder_path = ao_app->get_theme_path() + "placeholder.gif";
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if (file_exists(pre_path))
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m_movie->setFileName(pre_path);
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else
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m_movie->setFileName(placeholder_path);
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this->show();
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m_movie->start();
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}
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void AOCharMovie::play_talking()
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{
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m_movie->stop();
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QString talking_path = ao_app->get_character_path(m_char) + "(b)" + m_gif.toLower() + ".gif";
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QString placeholder_path = ao_app->get_theme_path() + "placeholder.gif";
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if (file_exists(talking_path))
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m_movie->setFileName(talking_path);
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else
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m_movie->setFileName(placeholder_path);
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this->show();
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m_movie->start();
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}
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void AOCharMovie::play_idle()
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{
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m_movie->stop();
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QString idle_path = ao_app->get_character_path(m_char) + "(a)" + m_gif.toLower() + ".gif";
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QString placeholder_path = ao_app->get_theme_path() + "placeholder.gif";
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if (file_exists(idle_path))
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m_movie->setFileName(idle_path);
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else
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m_movie->setFileName(placeholder_path);
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this->show();
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m_movie->start();
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}
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void AOCharMovie::stop()
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{
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//for all intents and purposes, stopping is the same as hiding. at no point do we want a frozen gif to display
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m_movie->stop();
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this->hide();
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}
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void AOCharMovie::combo_resize(int w, int h)
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{
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QSize f_size(w, h);
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this->resize(f_size);
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m_movie->setScaledSize(f_size);
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}
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void AOCharMovie::frame_change(int n_frame)
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{
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if (n_frame == (m_movie->frameCount() - 1) && play_once)
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{
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//we need this or else the last frame wont show
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delay(m_movie->nextFrameDelay());
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//signal connected to courtroom object, let it figure out what to do
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done();
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}
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}
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