
Same for chat indicator Rename themes/ name of shouts from "objection.gif" to "objection_bubble.gif" naming convention for consistency Reorganize the default theme a bit as well as to support new elements Fix the background size not being updated properly due to bad order of reload theme Set up proper tooltips for sfx dropdown, iniswap dropdown, custom objection
301 lines
10 KiB
INI
301 lines
10 KiB
INI
; Client size. Changing it to something other than 714, 668 will stretch or
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; compress courtroombackground.png accordingly.
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courtroom = 0, 0, 714, 668
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; **COORDINATE SYSTEM RELATIVE TO "courtroom"**
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; x/y coordinates 0,0 will start at top-left of the "courtroom" for everything below until specified otherwise.
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; ****
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; IC Area. Changing 256, 192 will stretch or compress character gifs and the
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; /bgs being used accordingly
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viewport = 0, 0, 256, 192
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; IC chatlog
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ic_chatlog = 260, 0, 231, 319
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; Master server chatlog
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ms_chatlog = 490, 1, 224, 277
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; OOC Chatlog
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server_chatlog = 490, 1, 224, 277
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; Where you type to make an OOC chat message
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; NOTE: THIS DOES NOT HAVE ANY VISUAL APPEARANCE
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ooc_chat_message = 492, 281, 222, 19
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; Where you enter your OOC name, and also where it shows up
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ooc_chat_name = 492, 300, 85, 19
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; Toggle between Server and Master OOC chats
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ooc_toggle = 580, 300, 133, 19
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; The scrolling music name display
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music_display = 490, 0, 224, 26
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; WARNING: music_name x/y coordinates relative to music_display!
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music_name = 0, 0, 224, 26
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; Where the jukebox is
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music_list = 490, 342, 224, 326
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; Jukebox search bar
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music_search = 490, 319, 100, 23
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; Music list state colors
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found_song_color = 144, 238, 144
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missing_song_color = 255, 125, 125
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; Labels and sliders for music/sfx/blips
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music_label = 282, 607, 41, 16
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sfx_label = 282, 627, 41, 16
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blip_label = 282, 647, 41, 16
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music_slider = 326, 608, 140, 16
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sfx_slider = 326, 628, 140, 16
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blip_slider = 326, 648, 140, 16
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; Emote buttons - [490, 98] determines how many columns and rows of buttons are
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; displayed per page. 49, 49 is the ABSOLUTE MINIMUM, and displays 1 button per
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; page. Having either number lower than 49 crashes the client when you try to
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; pick a character. If you want X columns and Y rows, you would change it to
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; 49X, 49Y (ie. 490, 147 if you want 10 columns and 3 rows)
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emotes = 5, 342, 490, 98
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emote_button_spacing = 9, 9
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emote_button_size = 40, 40
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; Page togglers for emotes
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emote_left = 5, 434, 60, 32
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emote_right = 428, 434, 60, 32
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; Emote dropdown/emote names - Change '125' to make it longer/shorter and
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; display the full emote name or truncate it based on length
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emote_dropdown = 5, 470, 105, 20
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; Display the accessible iniswaps on this character (grabbed from iniswaps.ini)
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iniswap_dropdown = 100, 442, 89, 20
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; The button to remove the current iniswap
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iniswap_remove = 78, 442, 20, 20
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; Display the accessible sfx on this character (grabbed from soundlist.ini). If none found, courtroom_soundlist.ini will be used.
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sfx_dropdown = 220, 442, 89, 20
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; The button to remove the current iniswap
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sfx_remove = 198, 442, 20, 20
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; Display the list of overlay effects accessible
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effects_dropdown = 330, 441, 89, 22
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; The size of the icons for dropdown entries
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effects_icon_size = 16, 16
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; Hold it/Take That/Objection and the "BLING!" buttons
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hold_it = 10, 310, 76, 28
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objection = 90, 310, 76, 28
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take_that = 170, 310, 76, 28
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realization = 5, 515, 42, 42
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; If the server supports it (AOV does not currently) - if a character has a
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; custom.gif and custom.wav in their folder, this button acts as another
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; Objection/Take That/Hold It for that character that uses the custom animation
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; and sfx. (Think Satorah! Such Insolence!, Gotcha!)
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custom_objection = 250, 310, 76, 28
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; Text color dropdown menu
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text_color = 115, 470, 80, 20
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pos_dropdown = 200, 470, 80, 20
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; Preanimation toggle
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pre = 5, 490, 80, 21
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; Flip button
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flip = 64, 490, 51, 21
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; Additive button
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Additive = 114, 490, 80, 21
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; Guard button
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guard = 200, 580, 61, 21
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pre_no_interrupt = 200, 490, 80, 21
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; Penalty bars and judge's buttons for penalizing. Other than the bars, these
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; ONLY show up on a character with /pos jud
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defense_bar = 5, 566, 187, 9
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prosecution_bar = 5, 582, 187, 9
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defense_plus = 183, 566, 9, 9
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defense_minus = 5, 566, 9, 9
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prosecution_plus = 183, 582, 9, 9
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prosecution_minus = 5, 582, 9, 9
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; Judge's buttons for WT and CE. /pos jud
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witness_testimony = 290, 470, 85, 42
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cross_examination = 290, 515, 85, 42
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; Buttons to change character/Reload theme/Call Mod
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change_character = 5, 610, 120, 23
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reload_theme = 5, 637, 94, 23
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call_mod = 104, 637, 64, 23
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; Mute button
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mute_button = 150, 515, 42, 42
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; Screenshake
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screenshake = 51, 515, 42, 42
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; Where the Mute list pops up when you click Mute
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mute_list = 280, 469, 210, 198
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; Character select widgets
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char_select = 0, 0, 714, 668
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back_to_lobby = 5, 5, 91, 23
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char_password = 297, 7, 120, 22
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char_buttons = 25, 36, 663, 596
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char_button_spacing = 7, 7
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char_select_left = 100, 5, 43, 24
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char_select_right = 146, 5, 43, 24
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spectator = 317, 640, 80, 23
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; -------------------------
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; New in 2.6.0
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; -------------------------
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; This is an input field that allows you to change your in-character showname.
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ic_chat_name = 200, 534, 78, 23
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; I am sure there are some differences between the 'ao2_' versions and the
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; 'ao2_'-less versions of the IC text display and input, but I do not know
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; what. Still, here you go!
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ao2_ic_chat_name = 200, 534, 78, 23
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; An in-game tickbox that allows you to set whether your client should show
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; custom shownames where possible, or always keep to character names.
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; This is useful if you suspect someone is impersonating others, for example,
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; and they are using this in combination with ini-swapping to 'duplicate' a
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; character.
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showname_enable = 200, 510, 80, 21
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; A simple button that opens up the settings menu.
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; Equivalent to typing /settings in the OOC chat.
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settings = 130, 610, 60, 23
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; The character search text input in the character selecton screen.
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; The moment you enter some text, it immediately starts filtering.
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char_search = 420, 7, 120, 22
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; A tickbox that filters based on if a character requires password to access or not.
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; Note that this is actually only partially implemented in AO.
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; The interface exists for it, but no way to actually password the characters.
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char_passworded = 545, 7, 100, 22
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; A tickbox that filters characters based on if they are taken.
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char_taken = 635, 7, 80, 22
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; These buttons are similar to the CE / WT buttons, except they show a
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; Not Guilty or Guilty animation instead.
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not_guilty = 380, 470, 85, 42
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guilty = 380, 515, 85, 42
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; These are responsible for the pairing stuff.
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; These work much like muting, actually.
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pair_button = 104, 515, 42, 42
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pair_list = 280, 490, 210, 177
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pair_offset_spinbox = 280, 470, 210, 20
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; This button allows switching between music and areas.
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switch_area_music = 590, 319, 35, 23
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; These are colours for the various statuses an area can be in.
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area_free_color = 144, 238, 144
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area_lfp_color = 127, 255, 0
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area_casing_color = 255, 215, 0
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area_recess_color = 255, 246, 143
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area_rp_color = 135, 206, 255
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area_gaming_color = 171, 130, 255
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area_locked_color = 165, 43, 43
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; These two are casing-related inputs.
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; "casing" is a tickbox that toggles whether you should receive case alerts or
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; not (you can set your preferences, and its default value, in the Settings!)
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; "casing_button" is an interface to help you announce a case (you have to be
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; a CM first to be able to announce cases).
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casing = 200, 560, 80, 21
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casing_button = 173, 637, 60, 23
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;
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; Chat system
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;
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; IC chatbox
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chatbox = 0, 178, 256, 104
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; IC chatbox if the current background's folder contains stand.png,
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; defensedesk.png and prosecutiondesk.png
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ao2_chatbox = 0, 178, 256, 104
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; **COORDINATE SYSTEM RELATIVE TO "chatbox"/"ao2_chatbox"**
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; x/y coordinates 0,0 will start at top-left of the "chatbox"/"ao2_chatbox" for everything below until specified otherwise.
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; ****
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; Textbox for custom IC name (the "showname"), width is the smallest size
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showname = 1, 0, 46, 15
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; The chatbox image used for smallest possible size is "chat". "chatblank" is used if the showname is whitespace-only.
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; "chatmed" will be used if the showname size exceeds the width, at which point the showname will receive showname_extra_width.
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; "chatbig" will be used if the showname size exceeds the "chatmed" width, at which point the showname will receive showname_extra_width again.
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; Text any bigger than that will be cut off. If "chatmed" or "chatbig" are missing, showname will not be resized.
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showname_extra_width = 24
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; IC message, positioned within the chatbox. Changing 250 affects how
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; long text goes on before going onto the next line. Changing 89 affects
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; how many lines you can see before the message starts scrolling, based on
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; Every line height is 25 if the font size is 10 and the Sans font is used.
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; There's 4 pixels from X position until the symbol is displayed.
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; the formula of n = 25+(n-1)*16, where n is the number of lines to be
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; displayed. (ie, set it to 25 for 1 line, 41 for 2, 57 for 3, 73 for 4,
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; 89 for 5, 105 for 6... Less than 25 displays nothing)
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message = 10, 12, 242, 89
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; A chat indicator alerting us the chat ticker isn't active (text is no longer being processed).
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chat_arrow = 245, 84, 11, 9
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; Where you type to make an IC chat message
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ic_chat_message = 2, 283, 250, 23
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; IC chat message if the current background's folder contains stand.png,
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; defensedesk.png and prosecutiondesk.png
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ao2_ic_chat_message = 2, 283, 250, 23
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;
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; Evidence system
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;
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; **COORDINATE SYSTEM RELATIVE TO "viewport"**
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; x/y coordinates 0,0 will start at top-left of the "viewport" for everything below until specified otherwise.
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; ****
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left_evidence_icon = 13, 13, 70, 70
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right_evidence_icon = 173, 13, 70, 70
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; **COORDINATE SYSTEM RELATIVE TO "courtroom"**
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; x/y coordinates 0,0 will start at top-left of the "courtroom" for everything below until specified otherwise.
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; ****
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evidence_background = 0, 385, 490, 284
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; **COORDINATE SYSTEM RELATIVE TO "evidence_background"**
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; x/y coordinates 0,0 will start at top-left of the "evidence_background" for everything below until specified otherwise.
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; ****
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evidence_buttons = 28, 27, 430, 216
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evidence_button_spacing = 2, 3
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evidence_button_size = 70, 70
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evidence_left = 28, 0, 60, 24
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evidence_right = 400, 0, 60, 24
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evidence_present = 165, 247, 158, 41
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evidence_overlay = 24, 24, 439, 222
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; **COORDINATE SYSTEM RELATIVE TO "evidence_overlay"**
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; x/y coordinates 0,0 will start at top-left of the "evidence_overlay" (which is parented to "evidence_background") for everything below until specified otherwise.
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; ****
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evidence_delete = 78, 8, 70, 20
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evidence_image_name = 150, 8, 130, 20
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evidence_image_button = 280, 8, 60, 20
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evidence_x = 341, 8, 20, 20
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evidence_button = 627, 322, 85, 18
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evidence_name = 112, 4, 264, 19
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evidence_description = 78, 28, 281, 166 |