atrooney-online-2/datatypes.h
Cerapter 22e0cb8e1a Dual characters on screen Part 2.
- UI option to change pairup.
- Fixed a bug on the prosecution side.
- Dual characters now allow for iniswapped characters.
- Zooming now doesn't stay on the field, instead, the game defaults to
the last emote.
2018-09-03 12:55:57 +02:00

119 lines
1.4 KiB
C

#ifndef DATATYPES_H
#define DATATYPES_H
#include <QString>
struct server_type
{
QString name;
QString desc;
QString ip;
int port;
};
struct emote_type
{
QString comment;
QString preanim;
QString anim;
int mod;
QString sfx_name;
int sfx_delay;
int sfx_duration;
};
struct char_type
{
QString name;
QString description;
QString evidence_string;
bool taken;
};
struct evi_type
{
QString name;
QString description;
QString image;
};
struct chatmessage_type
{
QString message;
QString character;
QString side;
QString sfx_name;
QString pre_emote;
QString emote;
int emote_modifier;
int objection_modifier;
int realization;
int text_color;
int evidence;
int cid;
int sfx_delay;
int flip;
};
struct area_type
{
QString name;
QString background;
bool passworded;
};
struct pos_type
{
int x;
int y;
};
struct pos_size_type
{
int x = 0;
int y = 0;
int width = 0;
int height = 0;
};
enum CHAT_MESSAGE
{
DESK_MOD = 0,
PRE_EMOTE,
CHAR_NAME,
EMOTE,
MESSAGE,
SIDE,
SFX_NAME,
EMOTE_MOD,
CHAR_ID,
SFX_DELAY,
OBJECTION_MOD,
EVIDENCE_ID,
FLIP,
REALIZATION,
TEXT_COLOR,
SHOWNAME,
OTHER_CHARID,
OTHER_NAME,
OTHER_EMOTE,
SELF_OFFSET,
OTHER_OFFSET,
OTHER_FLIP
};
enum COLOR
{
WHITE = 0,
GREEN,
RED,
ORANGE,
BLUE,
YELLOW,
RAINBOW,
PINK,
CYAN
};
#endif // DATATYPES_H