atrooney-online-2/src/discord_rich_presence.cpp
TrickyLeifa c9f52b7223 Ported to CMake, ...
* Ported the project to CMake
  * Android and Mac support dropped for the time
being.
  * Tests, BASS and Discord-RPC are now options
* Restructured and reformated the project.
  * Merged `include` and `src`
  * Renamed `resource` to `data`
  * Renamed various files
  * External libraries headers are no longer included in `src`
  * Replaced header guards with #pragma once
  * Multiple refactors (keywords, headers)
  * Added Qt6 compatibility
* Removed various unused functions and headers
* Reworked AOPacket
  * When content is passed to AOPacket, it should be ensured that the content is already decoded.
  * Encoding/decoding are now static methods.
* Fixed various memory leaks
* Removed animation code for AOImage
  * AOImage is always using static images
* Simplified ChatLogPiece
2024-05-15 00:04:16 +02:00

133 lines
3.5 KiB
C++

#include "discord_rich_presence.h"
namespace AttorneyOnline
{
#if defined(AO_ENABLE_DISCORD_RPC) && !defined(ANDROID)
Discord::Discord()
{
DiscordEventHandlers handlers;
std::memset(&handlers, 0, sizeof(handlers));
handlers = {};
handlers.ready = [](const DiscordUser *user) {
qInfo() << "Discord RPC ready";
};
handlers.disconnected = [](int errorCode, const char *message) {
qInfo() << "Discord RPC disconnected! " << message << errorCode;
};
handlers.errored = [](int errorCode, const char *message) {
qWarning() << "Discord RPC errored out! " << message << errorCode;
};
qInfo() << "Initializing Discord RPC";
Discord_Initialize(APPLICATION_ID, &handlers, 1, nullptr);
}
Discord::~Discord()
{
Discord_Shutdown();
}
void Discord::state_lobby()
{
DiscordRichPresence presence;
std::memset(&presence, 0, sizeof(presence));
presence.largeImageKey = "ao2-logo";
presence.largeImageText = "Objection!";
presence.instance = 1;
presence.state = "In Lobby";
presence.details = "Idle";
Discord_UpdatePresence(&presence);
}
void Discord::state_server(std::string name, std::string server_id)
{
qDebug() << "Discord RPC: Setting server state";
DiscordRichPresence presence;
std::memset(&presence, 0, sizeof(presence));
presence.largeImageKey = "ao2-logo";
presence.largeImageText = "Objection!";
presence.instance = 1;
auto timestamp = static_cast<int64_t>(std::time(nullptr));
presence.state = "In a Server";
presence.details = name.c_str();
presence.matchSecret = server_id.c_str();
presence.startTimestamp = this->timestamp;
this->server_id = server_id;
this->server_name = name;
this->timestamp = timestamp;
Discord_UpdatePresence(&presence);
}
void Discord::state_character(std::string name)
{
auto name_internal = QString(name.c_str()).toLower().replace(' ', '_').toStdString();
auto name_friendly = QString(name.c_str()).replace('_', ' ').toStdString();
const std::string playing_as = "Playing as " + name_friendly;
qDebug().nospace() << "Discord RPC: Setting character state (\"" << playing_as.c_str() << "\")";
DiscordRichPresence presence;
std::memset(&presence, 0, sizeof(presence));
presence.largeImageKey = "ao2-logo";
presence.largeImageText = "Objection!";
presence.instance = 1;
presence.details = this->server_name.c_str();
presence.matchSecret = this->server_id.c_str();
presence.startTimestamp = this->timestamp;
presence.state = playing_as.c_str();
presence.smallImageKey = name_internal.c_str();
// presence.smallImageText = name_internal.c_str();
Discord_UpdatePresence(&presence);
}
void Discord::state_spectate()
{
qDebug() << "Discord RPC: Setting specator state";
DiscordRichPresence presence;
std::memset(&presence, 0, sizeof(presence));
presence.largeImageKey = "ao2-logo";
presence.largeImageText = "Objection!";
presence.instance = 1;
presence.details = this->server_name.c_str();
presence.matchSecret = this->server_id.c_str();
presence.startTimestamp = this->timestamp;
presence.state = "Spectating";
Discord_UpdatePresence(&presence);
}
#else
Discord::Discord()
{}
Discord::~Discord()
{}
void Discord::state_lobby()
{}
void Discord::state_server(std::string name, std::string server_id)
{
Q_UNUSED(name);
Q_UNUSED(server_id);
qDebug() << "Discord RPC: Setting server state";
}
void Discord::state_character(std::string name)
{
Q_UNUSED(name);
qDebug() << "Discord RPC: Setting character state";
}
void Discord::state_spectate()
{
qDebug() << "Discord RPC: Setting specator state";
}
#endif
} // namespace AttorneyOnline