
* Ported the project to CMake * Android and Mac support dropped for the time being. * Tests, BASS and Discord-RPC are now options * Restructured and reformated the project. * Merged `include` and `src` * Renamed `resource` to `data` * Renamed various files * External libraries headers are no longer included in `src` * Replaced header guards with #pragma once * Multiple refactors (keywords, headers) * Added Qt6 compatibility * Removed various unused functions and headers * Reworked AOPacket * When content is passed to AOPacket, it should be ensured that the content is already decoded. * Encoding/decoding are now static methods. * Fixed various memory leaks * Removed animation code for AOImage * AOImage is always using static images * Simplified ChatLogPiece
49 lines
918 B
C++
49 lines
918 B
C++
#include "aopacket.h"
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QString AOPacket::encode(QString data)
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{
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return data.replace("#", "<num>").replace("%", "<percent>").replace("$", "<dollar>").replace("&", "<and>");
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}
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QString AOPacket::decode(QString data)
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{
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return data.replace("<num>", "#").replace("<percent>", "%").replace("<dollar>", "$").replace("<and>", "&");
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}
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AOPacket::AOPacket(QString header)
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: m_header(header)
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{}
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AOPacket::AOPacket(QString header, QStringList content)
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: m_header(header)
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, m_content(content)
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{}
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QString AOPacket::get_header()
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{
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return m_header;
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}
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QStringList &AOPacket::get_content()
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{
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return m_content;
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}
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QString AOPacket::to_string(bool ensureEncoded)
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{
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QString message = m_header;
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if (!m_content.isEmpty())
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{
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for (QString item : qAsConst(m_content))
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{
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if (ensureEncoded)
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{
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item = encode(item);
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}
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message += "#" + item;
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}
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}
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return message + "#%";
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}
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