atrooney-online-2/include/datatypes.h
Crystalwarrior c8e12558cd Clang-ify the code with this styling using Visual Studio Code:
{ BasedOnStyle: LLVM, UseTab: Never, IndentWidth: 4, TabWidth: 4, BreakBeforeBraces: Stroustrup, AllowShortIfStatementsOnASingleLine: false, IndentCaseLabels: false, ColumnLimit: 0, AccessModifierOffset: -4, NamespaceIndentation: All }
(this is the Visual Studio preset with only "BreakBeforeBraces" changed from Allman to Stroustrup)
2020-05-22 01:18:24 +03:00

111 lines
1.6 KiB
C

#ifndef DATATYPES_H
#define DATATYPES_H
#include <QString>
struct server_type {
QString name;
QString desc;
QString ip;
int port;
};
struct emote_type {
QString comment;
QString preanim;
QString anim;
int mod;
QString sfx_name;
int sfx_delay;
int sfx_duration;
};
struct char_type {
QString name;
QString description;
QString evidence_string;
bool taken;
};
struct evi_type {
QString name;
QString description;
QString image;
};
struct chatmessage_type {
QString message;
QString character;
QString side;
QString sfx_name;
QString pre_emote;
QString emote;
int emote_modifier;
int objection_modifier;
int realization;
int text_color;
int evidence;
int cid;
int sfx_delay;
int flip;
};
struct area_type {
QString name;
QString background;
bool passworded;
};
struct pos_type {
int x;
int y;
};
struct pos_size_type {
int x = 0;
int y = 0;
int width = 0;
int height = 0;
};
enum CHAT_MESSAGE {
DESK_MOD = 0,
PRE_EMOTE,
CHAR_NAME,
EMOTE,
MESSAGE,
SIDE,
SFX_NAME,
EMOTE_MOD,
CHAR_ID,
SFX_DELAY,
OBJECTION_MOD,
EVIDENCE_ID,
FLIP,
REALIZATION,
TEXT_COLOR,
SHOWNAME,
OTHER_CHARID,
OTHER_NAME,
OTHER_EMOTE,
SELF_OFFSET,
OTHER_OFFSET,
OTHER_FLIP,
NONINTERRUPTING_PRE,
LOOPING_SFX,
SCREENSHAKE,
FRAME_SCREENSHAKE,
FRAME_REALIZATION,
FRAME_SFX,
ADDITIVE,
EFFECTS
};
enum MUSIC_EFFECT {
FADE_IN = 1,
FADE_OUT = 2,
SYNC_POS = 4
};
#endif // DATATYPES_H