atrooney-online-2/emotes.cpp
2017-02-06 22:22:03 +01:00

123 lines
2.5 KiB
C++

#include "courtroom.h"
#include "aoemotebutton.h"
#include <QDebug>
void Courtroom::construct_emotes()
{
//constructing emote button grid
const int base_x_pos{10};
const int base_y_pos{0};
const int x_modifier{49};
int x_mod_count{0};
const int y_modifier{49};
int y_mod_count{0};
for (int n = 0 ; n < 10 ; ++n)
{
int x_pos = base_x_pos + (x_modifier * x_mod_count);
int y_pos = base_y_pos + (y_modifier * y_mod_count);
AOEmoteButton *f_emote = new AOEmoteButton(ui_emotes, ao_app, x_pos, y_pos);
ui_emote_list.append(f_emote);
f_emote->set_id(n);
connect(f_emote, SIGNAL(emote_clicked(int)), this, SLOT(on_emote_clicked(int)));
++x_mod_count;
//if char number is divisible by 5 with rest 4 then the next emote button should start on a new line
if (n % 5 == 4 && n != 0)
{
++y_mod_count;
x_mod_count = 0;
}
}
}
void Courtroom::set_emote_page()
{
int total_emotes = ao_app->get_emote_number(current_char);
ui_emote_left->hide();
ui_emote_right->hide();
for (AOEmoteButton *i_button : ui_emote_list)
{
i_button->hide();
}
int total_pages = total_emotes / 10;
int emotes_on_page = 0;
if (total_emotes % 10 != 0)
{
++total_pages;
//i. e. not on the last page
if (total_pages > current_emote_page + 1)
emotes_on_page = 10;
else
emotes_on_page = total_emotes % 10;
}
else
emotes_on_page = 10;
if (total_pages > current_emote_page + 1)
ui_emote_right->show();
if (current_emote_page > 0)
ui_emote_left->show();
for (int n_emote = 0 ; n_emote < emotes_on_page ; ++n_emote)
{
int n_real_emote = n_emote + current_emote_page * 10;
AOEmoteButton *f_emote = ui_emote_list.at(n_emote);
if (n_real_emote == current_emote)
f_emote->set_on(current_char, n_real_emote);
else
f_emote->set_off(current_char, n_real_emote);
f_emote->show();
}
}
void Courtroom::on_emote_clicked(int p_id)
{
current_emote = p_id + 10 * current_emote_page;
for (int n_emote = 0 ; n_emote < 10 ; ++n_emote)
{
int n_real_emote = n_emote + current_emote_page * 10;
AOEmoteButton *f_emote = ui_emote_list.at(n_emote);
if (n_real_emote == current_emote)
f_emote->set_on(current_char, n_real_emote);
else
f_emote->set_off(current_char, n_real_emote);
}
//T0D0: check pre if it's a pre emote
}
void Courtroom::on_emote_left_clicked()
{
--current_emote_page;
set_emote_page();
}
void Courtroom::on_emote_right_clicked()
{
++current_emote_page;
set_emote_page();
}