atrooney-online-2/src/aosfxplayer.cpp
Crystalwarrior 3899dbe0bd I dunno what the fuck was I doing for the past 4 hours but I made crossfading music work.
Music packets can receive channel to play the song in and the crossfading option too.
2019-09-20 05:30:07 +03:00

191 lines
4.1 KiB
C++

#include "aosfxplayer.h"
#include "file_functions.h"
#if defined(BASSAUDIO) //Using bass.dll for sfx
AOSfxPlayer::AOSfxPlayer(QWidget *parent, AOApplication *p_ao_app)
{
m_parent = parent;
ao_app = p_ao_app;
}
void AOSfxPlayer::clear()
{
for (int n_stream = 0 ; n_stream < m_channelmax ; ++n_stream)
{
BASS_ChannelStop(m_stream_list[n_stream]);
}
set_volume_internal(m_volume);
}
void AOSfxPlayer::loop_clear()
{
for (int n_stream = 0 ; n_stream < m_channelmax ; ++n_stream)
{
if((BASS_ChannelFlags(m_stream_list[n_stream], 0, 0)&BASS_SAMPLE_LOOP))
BASS_ChannelStop(m_stream_list[n_stream]);
}
set_volume_internal(m_volume);
}
void AOSfxPlayer::play(QString p_sfx, QString p_char, QString shout, int channel)
{
if (channel == -1)
{
if (BASS_ChannelIsActive(m_stream_list[channel]) == BASS_ACTIVE_PLAYING)
m_channel = (m_channel + 1) % m_channelmax;
channel = m_channel;
}
BASS_ChannelStop(m_stream_list[channel]);
QString misc_path = "";
QString char_path = "";
QString sound_path = ao_app->get_sounds_path(p_sfx);
if (shout != "")
misc_path = ao_app->get_base_path() + "misc/" + shout + "/" + p_sfx;
if (p_char != "")
char_path = ao_app->get_character_path(p_char, p_sfx);
QString f_path;
if (file_exists(char_path))
f_path = char_path;
else if (file_exists(misc_path))
f_path = misc_path;
else
f_path = sound_path;
m_stream_list[channel] = BASS_StreamCreateFile(FALSE, f_path.utf16(), 0, 0, BASS_STREAM_AUTOFREE | BASS_UNICODE | BASS_ASYNCFILE);
set_volume_internal(m_volume);
if (ao_app->get_audio_output_device() != "default")
BASS_ChannelSetDevice(m_stream_list[m_channel], BASS_GetDevice());
BASS_ChannelPlay(m_stream_list[m_channel], false);
}
void AOSfxPlayer::stop(int channel)
{
if (channel == -1)
{
channel = m_channel;
}
BASS_ChannelStop(m_stream_list[channel]);
}
void AOSfxPlayer::set_volume(qreal p_value)
{
m_volume = p_value / 100;
set_volume_internal(m_volume);
}
void AOSfxPlayer::set_volume_internal(qreal p_value)
{
float volume = static_cast<float>(p_value);
for (int n_stream = 0 ; n_stream < m_channelmax ; ++n_stream)
{
BASS_ChannelSetAttribute(m_stream_list[n_stream], BASS_ATTRIB_VOL, volume);
}
}
void AOSfxPlayer::set_looping(bool toggle, int channel)
{
if (channel == -1)
{
channel = m_channel;
}
m_looping = toggle;
if (BASS_ChannelFlags(m_stream_list[channel], 0, 0) & BASS_SAMPLE_LOOP)
{
if (m_looping == false)
BASS_ChannelFlags(m_stream_list[channel], 0, BASS_SAMPLE_LOOP); // remove the LOOP flag
}
else
{
if (m_looping == true)
BASS_ChannelFlags(m_stream_list[channel], BASS_SAMPLE_LOOP, BASS_SAMPLE_LOOP); // set the LOOP flag
}
}
#elif defined(QTAUDIO) //Using Qt's QSoundEffect class
AOSfxPlayer::AOSfxPlayer(QWidget *parent, AOApplication *p_ao_app)
{
m_parent = parent;
ao_app = p_ao_app;
}
void AOSfxPlayer::play(QString p_sfx, QString p_char, QString shout)
{
m_sfx.stop();
QString misc_path = "";
QString char_path = "";
QString sound_path = ao_app->get_sounds_path(p_sfx);
if (shout != "")
misc_path = ao_app->get_base_path() + "misc/" + shout + "/" + p_sfx;
if (p_char != "")
char_path = ao_app->get_character_path(p_char, p_sfx);
QString f_path;
if (file_exists(char_path))
f_path = char_path;
else if (file_exists(misc_path))
f_path = misc_path;
else
f_path = sound_path;
if (file_exists(f_path)) //if its missing, it will glitch out
{
m_sfx.setSource(QUrl::fromLocalFile(f_path));
set_volume_internal(m_volume);
m_sfx.play();
}
}
void AOSfxPlayer::stop()
{
m_sfx.stop();
}
void AOSfxPlayer::set_volume(qreal p_value)
{
m_volume = p_value/100;
set_volume_internal(m_volume);
}
void AOSfxPlayer::set_volume_internal(qreal p_value)
{
m_sfx.setVolume(m_volume);
}
#else
AOSfxPlayer::AOSfxPlayer(QWidget *parent, AOApplication *p_ao_app)
{
m_parent = parent;
ao_app = p_ao_app;
}
void AOSfxPlayer::play(QString p_sfx, QString p_char, QString shout)
{
}
void AOSfxPlayer::stop()
{
}
void AOSfxPlayer::set_volume(qreal p_value)
{
}
void AOSfxPlayer::set_volume_internal(qreal p_value)
{
}
#endif