
* Suppress application volume when alt-tabbed Add a "suppress_audio" slider setting, 50% by default, which decides how much audio remains when the client is not in focus Add a "muted" setting for blip, music, and sfx players Add update_audio_volume func * change "suppress" to "how much audio is suppressed" instead of "how much audio remains" * Fix last commit just flipping the behavior and being ultra wacky * Fix evidence present sound ignoring audio suppression settings Co-authored-by: stonedDiscord <Tukz@gmx.de> Co-authored-by: Salanto <62221668+Salanto@users.noreply.github.com>
55 lines
1.2 KiB
C++
55 lines
1.2 KiB
C++
#ifndef AOMUSICPLAYER_H
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#define AOMUSICPLAYER_H
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#include "file_functions.h"
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#include "bass.h"
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#include "bassmidi.h"
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#include "bassopus.h"
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#include "aoapplication.h"
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#include <QDebug>
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#include <QWidget>
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#include <string.h>
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#include <QFuture>
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#include <QFutureWatcher>
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class AOMusicPlayer {
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public:
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AOMusicPlayer(QWidget *parent, AOApplication *p_ao_app);
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virtual ~AOMusicPlayer();
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void set_volume(int p_value, int channel = -1);
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void set_looping(bool toggle, int channel = 0);
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void set_muted(bool toggle);
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const int m_channelmax = 4;
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// These have to be public for the stupid sync thing
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int loop_start[4] = {0, 0, 0, 0};
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int loop_end[4] = {0, 0, 0, 0};
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QFutureWatcher<QString> music_watcher;
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public slots:
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QString play(QString p_song, int channel = 0, bool loop = false,
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int effect_flags = 0);
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void stop(int channel = 0);
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private:
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QWidget *m_parent;
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AOApplication *ao_app;
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bool m_looping = false;
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bool m_muted = false;
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int m_volume[4] = {0, 0, 0, 0};
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// Channel 0 = music
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// Channel 1 = ambience
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// Channel 2 = extra
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// Channel 3 = extra
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HSTREAM m_stream_list[4];
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HSYNC loop_sync[4];
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};
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#endif // AOMUSICPLAYER_H
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