atrooney-online-2/include/aocharmovie.h
Crystalwarrior ab30cca586 Use a ticker and QImageReader instead of QMovie
Issue: absolutely fucking broken, needs shittons of fixing or ditching. Might not be that efficient, anyway.
2019-09-14 19:50:46 +03:00

62 lines
1.1 KiB
C++

#ifndef AOCHARMOVIE_H
#define AOCHARMOVIE_H
#include <QImageReader>
#include <QLabel>
#include <QTimer>
#include <QDebug>
#include <QImageReader>
class AOApplication;
class AOCharMovie : public QLabel
{
Q_OBJECT
public:
AOCharMovie(QWidget *p_parent, AOApplication *p_ao_app);
void play(QString p_char, QString p_emote, QString emote_prefix);
void play_pre(QString p_char, QString p_emote, int duration);
void play_talking(QString p_char, QString p_emote);
void play_idle(QString p_char, QString p_emote);
void set_frame(QImage image);
void stop();
void set_flipped(bool p_flipped) {m_flipped = p_flipped;}
void move(int ax, int ay);
void combo_resize(int w, int h);
private:
AOApplication *ao_app;
QImageReader *m_reader;
QTimer *preanim_timer;
QTimer *ticker;
QString last_path;
const int time_mod = 60;
// These are the X and Y values before they are fixed based on the sprite's width.
int x = 0;
int y = 0;
bool m_flipped = false;
bool play_once = true;
signals:
void done();
private slots:
void preanim_done();
void movie_ticker();
};
#endif // AOCHARMOVIE_H