232 lines
5.8 KiB
C++
232 lines
5.8 KiB
C++
#include "networkmanager.h"
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#include "datatypes.h"
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#include "debug_functions.h"
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#include "lobby.h"
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NetworkManager::NetworkManager(AOApplication *parent) : QObject(parent)
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{
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ao_app = parent;
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ms_socket = new QTcpSocket(this);
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server_socket = new QTcpSocket(this);
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ms_reconnect_timer = new QTimer(this);
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ms_reconnect_timer->setSingleShot(true);
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QObject::connect(ms_reconnect_timer, SIGNAL(timeout()), this, SLOT(retry_ms_connect()));
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QObject::connect(ms_socket, SIGNAL(readyRead()), this, SLOT(handle_ms_packet()));
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QObject::connect(server_socket, SIGNAL(readyRead()), this, SLOT(handle_server_packet()));
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QObject::connect(server_socket, SIGNAL(disconnected()), ao_app, SLOT(server_disconnected()));
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}
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NetworkManager::~NetworkManager()
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{
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}
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void NetworkManager::connect_to_master()
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{
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ms_socket->close();
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ms_socket->abort();
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#ifdef MS_FAILOVER_SUPPORTED
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perform_srv_lookup();
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#else
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QObject::connect(ms_socket, SIGNAL(error(QAbstractSocket::SocketError)),
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this, SLOT(on_ms_connect_error(QAbstractSocket::SocketError)));
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QObject::connect(ms_socket, SIGNAL(connected()),
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this, SLOT(on_ms_nosrv_connect_success()));
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ms_socket->connectToHost(ms_nosrv_hostname, ms_port);
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#endif
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}
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void NetworkManager::connect_to_server(server_type p_server)
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{
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server_socket->close();
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server_socket->abort();
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server_socket->connectToHost(p_server.ip, p_server.port);
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}
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void NetworkManager::ship_ms_packet(QString p_packet)
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{
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if (!ms_socket->isOpen())
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{
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retry_ms_connect();
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}
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else
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{
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ms_socket->write(p_packet.toUtf8());
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}
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}
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void NetworkManager::ship_server_packet(QString p_packet)
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{
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server_socket->write(p_packet.toUtf8());
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}
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void NetworkManager::handle_ms_packet()
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{
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char buffer[16384] = {0};
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ms_socket->read(buffer, ms_socket->bytesAvailable());
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QString in_data = buffer;
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if (!in_data.endsWith("%"))
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{
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ms_partial_packet = true;
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ms_temp_packet += in_data;
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return;
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}
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else
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{
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if (ms_partial_packet)
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{
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in_data = ms_temp_packet + in_data;
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ms_temp_packet = "";
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ms_partial_packet = false;
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}
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}
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QStringList packet_list = in_data.split("%", QString::SplitBehavior(QString::SkipEmptyParts));
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for (QString packet : packet_list)
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{
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AOPacket *f_packet = new AOPacket(packet);
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ao_app->ms_packet_received(f_packet);
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}
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}
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#ifdef MS_FAILOVER_SUPPORTED
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void NetworkManager::perform_srv_lookup()
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{
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ms_dns = new QDnsLookup(QDnsLookup::SRV, ms_srv_hostname, this);
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connect(ms_dns, SIGNAL(finished()), this, SLOT(on_srv_lookup()));
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ms_dns->lookup();
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}
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void NetworkManager::on_srv_lookup()
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{
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bool connected = false;
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if (ms_dns->error() != QDnsLookup::NoError)
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{
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qWarning("SRV lookup of the master server DNS failed.");
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ms_dns->deleteLater();
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}
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else
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{
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const auto srv_records = ms_dns->serviceRecords();
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for (const QDnsServiceRecord &record : srv_records)
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{
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qDebug() << "Connecting to " << record.target() << ":" << record.port();
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ms_socket->connectToHost(record.target(), record.port());
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QTime timer;
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timer.start();
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do
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{
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ao_app->processEvents();
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if (ms_socket->state() == QAbstractSocket::ConnectedState)
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{
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connected = true;
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break;
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}
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else if (ms_socket->state() != QAbstractSocket::ConnectingState
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&& ms_socket->state() != QAbstractSocket::HostLookupState
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&& ms_socket->error() != -1)
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{
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qDebug() << ms_socket->error();
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qWarning() << "Error connecting to master server:" << ms_socket->errorString();
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ms_socket->abort();
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ms_socket->close();
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break;
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}
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} while (timer.elapsed() < timeout_milliseconds); // Very expensive spin-wait loop - it will bring CPU to 100%!
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if (connected)
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{
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// Connect a one-shot signal in case the master server disconnects randomly
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QObject::connect(ms_socket, SIGNAL(error(QAbstractSocket::SocketError)),
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this, SLOT(on_ms_socket_error(QAbstractSocket::SocketError)));
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break;
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}
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else
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{
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ms_socket->abort();
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ms_socket->close();
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}
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}
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}
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emit ms_connect_finished(connected, false);
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}
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#endif
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void NetworkManager::on_ms_nosrv_connect_success()
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{
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emit ms_connect_finished(true, false);
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QObject::connect(ms_socket, SIGNAL(error(QAbstractSocket::SocketError)),
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this, SLOT(on_ms_socket_error(QAbstractSocket::SocketError)));
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}
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void NetworkManager::on_ms_socket_error(QAbstractSocket::SocketError error)
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{
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qWarning() << "Master server socket error:" << ms_socket->errorString()
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<< "(" << error << ")";
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// Disconnect the one-shot signal - this way, failover connect attempts
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// don't trigger a full retry
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QObject::disconnect(ms_socket, SIGNAL(error(QAbstractSocket::SocketError)),
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this, SLOT(on_ms_socket_error(QAbstractSocket::SocketError)));
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emit ms_connect_finished(false, true);
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ms_reconnect_timer->start(ms_reconnect_delay_ms);
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}
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void NetworkManager::retry_ms_connect()
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{
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if (!ms_reconnect_timer->isActive() && ms_socket->state() != QAbstractSocket::ConnectingState)
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connect_to_master();
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}
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void NetworkManager::handle_server_packet()
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{
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char buffer[16384] = {0};
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server_socket->read(buffer, server_socket->bytesAvailable());
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QString in_data = buffer;
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if (!in_data.endsWith("%"))
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{
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partial_packet = true;
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temp_packet += in_data;
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return;
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}
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else
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{
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if (partial_packet)
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{
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in_data = temp_packet + in_data;
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temp_packet = "";
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partial_packet = false;
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}
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}
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QStringList packet_list = in_data.split("%", QString::SplitBehavior(QString::SkipEmptyParts));
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for (QString packet : packet_list)
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{
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AOPacket *f_packet = new AOPacket(packet);
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ao_app->server_packet_received(f_packet);
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}
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}
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