atrooney-online-2/Attorney_Online_remake.pro
oldmud0 1852f92087 Overhaul theme
The only thing missing in this commit is a new background.
I am waiting for a higher-quality version of the AO logo.
2018-11-25 13:24:43 -06:00

117 lines
3.4 KiB
Prolog

#-------------------------------------------------
#
# Project created by QtCreator 2016-12-29T01:14:46
#
#-------------------------------------------------
QT += core gui multimedia network
greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
RC_ICONS = logo.ico
TARGET = Attorney_Online
TEMPLATE = app
VERSION = 2.6.0.0
SOURCES += main.cpp\
lobby.cpp \
text_file_functions.cpp \
path_functions.cpp \
aoimage.cpp \
file_functions.cpp \
aobutton.cpp \
debug_functions.cpp \
networkmanager.cpp \
aoapplication.cpp \
aopacket.cpp \
packet_distribution.cpp \
hex_functions.cpp \
encryption_functions.cpp \
courtroom.cpp \
aocharbutton.cpp \
hardware_functions.cpp \
aoscene.cpp \
aomovie.cpp \
misc_functions.cpp \
aocharmovie.cpp \
aoemotebutton.cpp \
emotes.cpp \
aosfxplayer.cpp \
aomusicplayer.cpp \
aoblipplayer.cpp \
evidence.cpp \
aoevidencebutton.cpp \
charselect.cpp \
aotextarea.cpp \
aolineedit.cpp \
aotextedit.cpp \
aoevidencedisplay.cpp \
discord_rich_presence.cpp \
aooptionsdialog.cpp \
chatlogpiece.cpp \
aocaseannouncerdialog.cpp
HEADERS += lobby.h \
aoimage.h \
file_functions.h \
aobutton.h \
debug_functions.h \
networkmanager.h \
aoapplication.h \
datatypes.h \
aopacket.h \
hex_functions.h \
encryption_functions.h \
courtroom.h \
aocharbutton.h \
hardware_functions.h \
aoscene.h \
aomovie.h \
misc_functions.h \
aocharmovie.h \
aoemotebutton.h \
aosfxplayer.h \
aomusicplayer.h \
aoblipplayer.h \
aoevidencebutton.h \
aotextarea.h \
aolineedit.h \
aotextedit.h \
aoevidencedisplay.h \
discord_rich_presence.h \
discord-rpc.h \
aooptionsdialog.h \
text_file_functions.h \
chatlogpiece.h \
aocaseannouncerdialog.h
# 1. You need to get BASS and put the x86 bass DLL/headers in the project root folder
# AND the compilation output folder. If you are compiling statically, you'll probably
# need the .lib file too. MinGW-GCC is really finicky finding BASS, it seems. However,
# even with the .lib file, you still need the DLL in the final output.
# 2. You need to compile the Discord Rich Presence SDK separately and add the lib/headers
# in the same way as BASS. Discord RPC uses CMake, which does not play nicely with
# QMake, so this step must be manual. If you are compiling dynamically, it's fine to
# use the prebuilt libraries.
# 3. You also need to build QtApng (https://github.com/Skycoder42/QtApng).
# Optionally, you may install it in /usr/share/qt5/plugins/imageformats, but if you do
# so, then you must patch qapng.pri, qapngd.pri, png.pri, pngd.pri, z.pri, and zd.pri
# such that they no longer point to the builds in the original project directory
# (by removing those respective entries in QMAKE_PRL_LIBS and replacing them with
# something like `-L$$[QT_INSTALL_LIBS] -lpng -lz`).
#
# Naturally, the build process becomes significantly less convoluted if you simply
# compile dynamically. If your primary distribution method is via the launcher, then
# a simple dynamic compilation is recommended.
unix:LIBS += -L$$PWD -lbass -ldiscord-rpc
win32:LIBS += -L$$PWD "$$PWD/bass.dll" -ldiscord-rpc
INCLUDEPATH += $$PWD/include
CONFIG += c++11
RESOURCES += \
resources.qrc
DISTFILES +=