atrooney-online-2/src/aoemotebutton.cpp
windrammer 55fa6d7da0
Add darker button generator (#201)
When an `_off` emote button exists without an `_on` counterpart, the client will automatically generate the `_on` button and save it to disk.

Co-authored-by: Cents02 <Cents02@Cents0.me>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
2020-07-30 12:10:58 -05:00

67 lines
2.1 KiB
C++

#include "aoemotebutton.h"
#include "file_functions.h"
AOEmoteButton::AOEmoteButton(QWidget *p_parent, AOApplication *p_ao_app,
int p_x, int p_y, int p_w, int p_h)
: QPushButton(p_parent)
{
parent = p_parent;
ao_app = p_ao_app;
this->move(p_x, p_y);
this->resize(p_w, p_h);
connect(this, SIGNAL(clicked()), this, SLOT(on_clicked()));
}
void AOEmoteButton::set_image(QString p_image, QString p_emote_comment)
{
QString tmp_p_image = p_image;
if (file_exists(p_image)) {
this->setText("");
this->setStyleSheet(
"QPushButton { border-image: url(\"" + p_image +
"\") 0 0 0 0 stretch stretch; }"
"QToolTip { color: #000000; background-color: #ffffff; border: 0px; }");
}
else if (p_image.contains("_on") && file_exists(tmp_p_image.replace("_on", "_off"))) {
QImage tmpImage(tmp_p_image);
QPoint p1, p2;
p2.setY(tmpImage.height());
QLinearGradient gradient(p1, p2);
gradient.setColorAt(0, Qt::transparent);
gradient.setColorAt(1, QColor(0, 0, 0, 159));
QPainter p(&tmpImage);
p.fillRect(0, 0, tmpImage.width(), tmpImage.height(), gradient);
gradient.setColorAt(0, QColor(0, 0, 0, 159));
gradient.setColorAt(1, Qt::transparent);
p.fillRect(0, 0, tmpImage.width(), tmpImage.height(), gradient);
p.end();
tmpImage.save(p_image, "png");
set_image(p_image, p_emote_comment);
}
else {
this->setText(p_emote_comment);
this->setStyleSheet("QPushButton { border-image: url(); }"
"QToolTip { background-image: url(); color: #000000; "
"background-color: #ffffff; border: 0px; }");
}
}
void AOEmoteButton::set_char_image(QString p_char, int p_emote, QString suffix)
{
QString emotion_number = QString::number(p_emote + 1);
QString image_path =
ao_app->get_static_image_suffix(ao_app->get_character_path(
p_char, "emotions/button" + emotion_number + suffix));
this->set_image(image_path, ao_app->get_emote_comment(p_char, p_emote));
}
void AOEmoteButton::on_clicked() { emote_clicked(m_id); }