atrooney-online-2/base/themes/default/courtroom_design.ini
Crystalwarrior d3a58770d3 Overhaul the evidence system:
You can now press the checkmark to save evidence. The checkmark only appears when your edited evidence differs from evidence on the server.
You will now be alerted if you try to exit out of the evidence with unsaved changes (pressing "X")
Fix double-clicking on image name not doing anything
You will now be alerted if the evidence changed as you were editing it
Add tooltips
Make an evidence_close function that can be referred to from multiple places
2019-09-28 20:22:38 +03:00

302 lines
10 KiB
INI

; Client size. Changing it to something other than 714, 668 will stretch or
; compress courtroombackground.png accordingly.
courtroom = 0, 0, 714, 668
; **COORDINATE SYSTEM RELATIVE TO "courtroom"**
; x/y coordinates 0,0 will start at top-left of the "courtroom" for everything below until specified otherwise.
; ****
; IC Area. Changing 256, 192 will stretch or compress character gifs and the
; /bgs being used accordingly
viewport = 0, 0, 256, 192
; IC chatlog
ic_chatlog = 260, 0, 231, 319
; Master server chatlog
ms_chatlog = 490, 1, 224, 277
; OOC Chatlog
server_chatlog = 490, 1, 224, 277
; Where you type to make an OOC chat message
; NOTE: THIS DOES NOT HAVE ANY VISUAL APPEARANCE
ooc_chat_message = 492, 281, 222, 19
; Where you enter your OOC name, and also where it shows up
ooc_chat_name = 492, 300, 85, 19
; Toggle between Server and Master OOC chats
ooc_toggle = 580, 300, 133, 19
; The scrolling music name display
music_display = 490, 0, 224, 26
; WARNING: music_name x/y coordinates relative to music_display!
music_name = 0, 0, 224, 26
; Where the jukebox is
music_list = 490, 342, 224, 326
; Jukebox search bar
music_search = 490, 319, 100, 23
; Music list state colors
found_song_color = 144, 238, 144
missing_song_color = 255, 125, 125
; Labels and sliders for music/sfx/blips
music_label = 282, 607, 41, 16
sfx_label = 282, 627, 41, 16
blip_label = 282, 647, 41, 16
music_slider = 326, 608, 140, 16
sfx_slider = 326, 628, 140, 16
blip_slider = 326, 648, 140, 16
; Emote buttons - [490, 98] determines how many columns and rows of buttons are
; displayed per page. 49, 49 is the ABSOLUTE MINIMUM, and displays 1 button per
; page. Having either number lower than 49 crashes the client when you try to
; pick a character. If you want X columns and Y rows, you would change it to
; 49X, 49Y (ie. 490, 147 if you want 10 columns and 3 rows)
emotes = 5, 342, 490, 98
emote_button_spacing = 9, 9
emote_button_size = 40, 40
; Page togglers for emotes
emote_left = 5, 434, 60, 32
emote_right = 428, 434, 60, 32
; Emote dropdown/emote names - Change '125' to make it longer/shorter and
; display the full emote name or truncate it based on length
emote_dropdown = 5, 470, 105, 20
; Display the accessible iniswaps on this character (grabbed from iniswaps.ini)
iniswap_dropdown = 100, 442, 89, 20
; The button to remove the current iniswap
iniswap_remove = 78, 442, 20, 20
; Display the accessible sfx on this character (grabbed from soundlist.ini). If none found, courtroom_soundlist.ini will be used.
sfx_dropdown = 220, 442, 89, 20
; The button to remove the current iniswap
sfx_remove = 198, 442, 20, 20
; Display the list of overlay effects accessible
effects_dropdown = 330, 441, 89, 22
; The size of the icons for dropdown entries
effects_icon_size = 16, 16
; Hold it/Take That/Objection and the "BLING!" buttons
hold_it = 10, 310, 76, 28
objection = 90, 310, 76, 28
take_that = 170, 310, 76, 28
realization = 5, 515, 42, 42
; If the server supports it (AOV does not currently) - if a character has a
; custom.gif and custom.wav in their folder, this button acts as another
; Objection/Take That/Hold It for that character that uses the custom animation
; and sfx. (Think Satorah! Such Insolence!, Gotcha!)
custom_objection = 250, 310, 76, 28
; Text color dropdown menu
text_color = 115, 470, 80, 20
pos_dropdown = 200, 470, 80, 20
; Preanimation toggle
pre = 5, 490, 80, 21
; Flip button
flip = 64, 490, 51, 21
; Additive button
Additive = 114, 490, 80, 21
; Guard button
guard = 200, 580, 61, 21
pre_no_interrupt = 200, 490, 80, 21
; Penalty bars and judge's buttons for penalizing. Other than the bars, these
; ONLY show up on a character with /pos jud
defense_bar = 5, 566, 187, 9
prosecution_bar = 5, 582, 187, 9
defense_plus = 183, 566, 9, 9
defense_minus = 5, 566, 9, 9
prosecution_plus = 183, 582, 9, 9
prosecution_minus = 5, 582, 9, 9
; Judge's buttons for WT and CE. /pos jud
witness_testimony = 290, 470, 85, 42
cross_examination = 290, 515, 85, 42
; Buttons to change character/Reload theme/Call Mod
change_character = 5, 610, 120, 23
reload_theme = 5, 637, 94, 23
call_mod = 104, 637, 64, 23
; Mute button
mute_button = 150, 515, 42, 42
; Screenshake
screenshake = 51, 515, 42, 42
; Where the Mute list pops up when you click Mute
mute_list = 280, 469, 210, 198
; Character select widgets
char_select = 0, 0, 714, 668
back_to_lobby = 5, 5, 91, 23
char_password = 297, 7, 120, 22
char_buttons = 25, 36, 663, 596
char_button_spacing = 7, 7
char_select_left = 100, 5, 43, 24
char_select_right = 146, 5, 43, 24
spectator = 317, 640, 80, 23
; -------------------------
; New in 2.6.0
; -------------------------
; This is an input field that allows you to change your in-character showname.
ic_chat_name = 200, 534, 78, 23
; I am sure there are some differences between the 'ao2_' versions and the
; 'ao2_'-less versions of the IC text display and input, but I do not know
; what. Still, here you go!
ao2_ic_chat_name = 200, 534, 78, 23
; An in-game tickbox that allows you to set whether your client should show
; custom shownames where possible, or always keep to character names.
; This is useful if you suspect someone is impersonating others, for example,
; and they are using this in combination with ini-swapping to 'duplicate' a
; character.
showname_enable = 200, 510, 80, 21
; A simple button that opens up the settings menu.
; Equivalent to typing /settings in the OOC chat.
settings = 130, 610, 60, 23
; The character search text input in the character selecton screen.
; The moment you enter some text, it immediately starts filtering.
char_search = 420, 7, 120, 22
; A tickbox that filters based on if a character requires password to access or not.
; Note that this is actually only partially implemented in AO.
; The interface exists for it, but no way to actually password the characters.
char_passworded = 545, 7, 100, 22
; A tickbox that filters characters based on if they are taken.
char_taken = 635, 7, 80, 22
; These buttons are similar to the CE / WT buttons, except they show a
; Not Guilty or Guilty animation instead.
not_guilty = 380, 470, 85, 42
guilty = 380, 515, 85, 42
; These are responsible for the pairing stuff.
; These work much like muting, actually.
pair_button = 104, 515, 42, 42
pair_list = 280, 490, 210, 177
pair_offset_spinbox = 280, 470, 210, 20
; This button allows switching between music and areas.
switch_area_music = 590, 319, 35, 23
; These are colours for the various statuses an area can be in.
area_free_color = 144, 238, 144
area_lfp_color = 127, 255, 0
area_casing_color = 255, 215, 0
area_recess_color = 255, 246, 143
area_rp_color = 135, 206, 255
area_gaming_color = 171, 130, 255
area_locked_color = 165, 43, 43
; These two are casing-related inputs.
; "casing" is a tickbox that toggles whether you should receive case alerts or
; not (you can set your preferences, and its default value, in the Settings!)
; "casing_button" is an interface to help you announce a case (you have to be
; a CM first to be able to announce cases).
casing = 200, 560, 80, 21
casing_button = 173, 637, 60, 23
;
; Chat system
;
; IC chatbox
chatbox = 0, 178, 256, 104
; IC chatbox if the current background's folder contains stand.png,
; defensedesk.png and prosecutiondesk.png
ao2_chatbox = 0, 178, 256, 104
; **COORDINATE SYSTEM RELATIVE TO "chatbox"/"ao2_chatbox"**
; x/y coordinates 0,0 will start at top-left of the "chatbox"/"ao2_chatbox" for everything below until specified otherwise.
; ****
; Textbox for custom IC name (the "showname"), width is the smallest size
showname = 1, 0, 46, 15
; The chatbox image used for smallest possible size is "chat". "chatblank" is used if the showname is whitespace-only.
; "chatmed" will be used if the showname size exceeds the width, at which point the showname will receive showname_extra_width.
; "chatbig" will be used if the showname size exceeds the "chatmed" width, at which point the showname will receive showname_extra_width again.
; Text any bigger than that will be cut off. If "chatmed" or "chatbig" are missing, showname will not be resized.
showname_extra_width = 24
; IC message, positioned within the chatbox. Changing 250 affects how
; long text goes on before going onto the next line. Changing 89 affects
; how many lines you can see before the message starts scrolling, based on
; Every line height is 25 if the font size is 10 and the Sans font is used.
; There's 4 pixels from X position until the symbol is displayed.
; the formula of n = 25+(n-1)*16, where n is the number of lines to be
; displayed. (ie, set it to 25 for 1 line, 41 for 2, 57 for 3, 73 for 4,
; 89 for 5, 105 for 6... Less than 25 displays nothing)
message = 10, 12, 242, 89
; A chat indicator alerting us the chat ticker isn't active (text is no longer being processed).
chat_arrow = 245, 84, 11, 9
; Where you type to make an IC chat message
ic_chat_message = 2, 283, 250, 23
; IC chat message if the current background's folder contains stand.png,
; defensedesk.png and prosecutiondesk.png
ao2_ic_chat_message = 2, 283, 250, 23
;
; Evidence system
;
; **COORDINATE SYSTEM RELATIVE TO "viewport"**
; x/y coordinates 0,0 will start at top-left of the "viewport" for everything below until specified otherwise.
; ****
left_evidence_icon = 13, 13, 70, 70
right_evidence_icon = 173, 13, 70, 70
; **COORDINATE SYSTEM RELATIVE TO "courtroom"**
; x/y coordinates 0,0 will start at top-left of the "courtroom" for everything below until specified otherwise.
; ****
evidence_background = 0, 385, 490, 284
; **COORDINATE SYSTEM RELATIVE TO "evidence_background"**
; x/y coordinates 0,0 will start at top-left of the "evidence_background" for everything below until specified otherwise.
; ****
evidence_buttons = 28, 27, 430, 216
evidence_button_spacing = 2, 3
evidence_button_size = 70, 70
evidence_left = 28, 0, 60, 24
evidence_right = 400, 0, 60, 24
evidence_present = 165, 247, 158, 41
evidence_overlay = 24, 24, 439, 222
; **COORDINATE SYSTEM RELATIVE TO "evidence_overlay"**
; x/y coordinates 0,0 will start at top-left of the "evidence_overlay" (which is parented to "evidence_background") for everything below until specified otherwise.
; ****
evidence_delete = 78, 8, 70, 20
evidence_image_name = 150, 8, 109, 20
evidence_image_button = 259, 8, 60, 20
evidence_x = 341, 8, 20, 20
evidence_ok = 320, 8, 20, 20
evidence_button = 627, 322, 85, 18
evidence_name = 112, 4, 264, 19
evidence_description = 78, 28, 281, 166